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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
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#include "CollisionExporter.h"
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#include "Globals.h"
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#include "RoomExporter.h"
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#include "TextureExporter.h"
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enum class ExporterFileMode
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{
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ModeExample1 = (int)ZFileMode::Custom + 1,
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ModeExample2 = (int)ZFileMode::Custom + 2,
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ModeExample3 = (int)ZFileMode::Custom + 3,
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};
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static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileMode)
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{
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if (buildMode == "me1")
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fileMode = (ZFileMode)ExporterFileMode::ModeExample1;
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else if (buildMode == "me2")
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fileMode = (ZFileMode)ExporterFileMode::ModeExample2;
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else if (buildMode == "me3")
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fileMode = (ZFileMode)ExporterFileMode::ModeExample3;
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}
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static void ExporterParseArgs([[maybe_unused]] int argc, char* argv[], int& i)
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{
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std::string arg = argv[i];
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if (arg == "--do-x")
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{
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}
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else if (arg == "--do-y")
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{
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}
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}
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static bool ExporterProcessFileMode(ZFileMode fileMode)
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{
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// Do whatever work is associated with these custom file modes...
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// Return true to indicate one of our own file modes is being processed
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if (fileMode == (ZFileMode)ExporterFileMode::ModeExample1)
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return true;
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else if (fileMode == (ZFileMode)ExporterFileMode::ModeExample2)
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return true;
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else if (fileMode == (ZFileMode)ExporterFileMode::ModeExample3)
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return true;
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return false;
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}
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static void ExporterFileBegin(ZFile* file)
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{
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printf("ExporterFileBegin() called on ZFile %s.\n", file->GetName().c_str());
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}
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static void ExporterFileEnd(ZFile* file)
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{
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printf("ExporterFileEnd() called on ZFile %s.\n", file->GetName().c_str());
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}
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static void ImportExporters()
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{
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// In this example we set up a new exporter called "EXAMPLE".
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// By running ZAPD with the argument -se EXAMPLE, we tell it that we want to use this exporter
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// for our resources.
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ExporterSet* exporterSet = new ExporterSet();
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exporterSet->processFileModeFunc = ExporterProcessFileMode;
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exporterSet->parseFileModeFunc = ExporterParseFileMode;
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exporterSet->parseArgsFunc = ExporterParseArgs;
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exporterSet->beginFileFunc = ExporterFileBegin;
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exporterSet->endFileFunc = ExporterFileEnd;
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exporterSet->exporters[ZResourceType::Texture] = new ExporterExample_Texture();
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exporterSet->exporters[ZResourceType::Room] = new ExporterExample_Room();
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exporterSet->exporters[ZResourceType::CollisionHeader] = new ExporterExample_Collision();
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Globals::AddExporter("EXAMPLE", exporterSet);
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}
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// When ZAPD starts up, it will automatically call the below function, which in turn sets up our
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// exporters.
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REGISTER_EXPORTER(ImportExporters);
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