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https://github.com/HarbourMasters/Shipwright.git
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84 lines
1.6 KiB
C
84 lines
1.6 KiB
C
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#pragma once
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#include "Resource.h"
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namespace Ship
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{
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enum class LimbType
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{
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Invalid,
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Standard,
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LOD,
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Skin,
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Curve,
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Legacy,
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};
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enum class ZLimbSkinType
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{
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SkinType_0, // Segment = 0
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SkinType_4 = 4, // Segment = segmented address // Struct_800A5E28
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SkinType_5 = 5, // Segment = 0
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SkinType_DList = 11, // Segment = DList address
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};
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class SkeletonLimbV0 : public ResourceFile
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{
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public:
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void ParseFileBinary(BinaryReader* reader, Resource* res) override;
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};
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class Struct_800A57C0 // SkinVertex
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{
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public:
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uint16_t unk_0;
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int16_t unk_2;
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int16_t unk_4;
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int8_t unk_6;
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int8_t unk_7;
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int8_t unk_8;
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uint8_t unk_9;
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};
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class Struct_800A598C_2 // SkinTransformation
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{
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public:
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uint8_t unk_0;
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int16_t x;
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int16_t y;
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int16_t z;
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uint8_t unk_8;
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};
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class Struct_800A598C // SkinLimbModif
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{
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public:
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uint16_t unk_0; // Length of unk_8
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uint16_t unk_2; // Length of unk_C
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uint16_t unk_4; // 0 or 1 // Used as an index for unk_C
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std::vector<Struct_800A57C0> unk_8_arr;
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std::vector<Struct_800A598C_2> unk_C_arr;
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};
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class SkeletonLimb : public Resource
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{
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public:
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LimbType limbType;
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ZLimbSkinType skinSegmentType;
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uint16_t skinVtxCnt; // Struct_800A5E28
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std::vector<Struct_800A598C> skinData; // SkinLimbModif
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std::string skinDataDList;
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std::string skinDList;
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std::string skinDList2;
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float legTransX, legTransY, legTransZ; // Vec3f
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uint16_t rotX, rotY, rotZ; // Vec3s
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std::string childPtr, siblingPtr, dListPtr, dList2Ptr;
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int16_t transX, transY, transZ;
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uint8_t childIndex, siblingIndex;
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};
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}
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