Shipwright/appimage/soh.sh

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#!/bin/bash
HERE="$(dirname "$(readlink -f "${0}")")"/../..
export PATH="$HERE"/bin:"$HERE"/usr/bin:"$PATH"
export LD_LIBRARY_PATH="$HERE"/usr/lib:"$LD_LIBRARY_PATH"
export ZENITY=$(command -v zenity)
while [[ ! -e "$PWD"/oot.otr ]]; do
export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
ln -s "$HERE"/usr/bin/{assets,soh.elf,OTRGui} "$ASSETDIR"
export OLDPWD="$PWD"
mkdir -p "$ASSETDIR"/tmp
mkdir -p "$ASSETDIR"/Extract/assets
if [ -e "$PWD"/*.*64 ]; then
ln -s "$OLDPWD"/*.*64 "$ASSETDIR"/tmp/rom.z64
cp -r "$ASSETDIR"/assets/game/ship_of_harkinian "$ASSETDIR"/Extract/assets/
cd "$ASSETDIR"
ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM=GC_NMQ_D;;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM=GC_NMQ_PAL_F;;
*)
if [ -n "$ZENITY" ]; then
zenity --error --timeout=10 --text="ROM hash <b>$ROMHASH</b> does not match" --title="Incorrect ROM file" --width=500 --width=200
else
echo -e "\nrom hash does not match\n"
fi
exit;;
esac
if [ -n "$ZENITY" ]; then
(echo "# 25%"; echo "25"; sleep 2; echo "# 50%"; echo "50"; sleep 3; echo "# 75%"; echo "75"; sleep 2; echo "# 100%"; echo "100"; sleep 3) |
zenity --progress --title="OTR Generating..." --timeout=10 --percentage=0 --icon-name=soh --window-icon=soh.png --height=80 --width=400 &
else
echo "Processing..."
fi
assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR > /dev/null 2>&1
cp "$ASSETDIR"/oot.otr "$OLDPWD"
echo "Restart $APPIMAGE to play!"
sleep 3
rm -r "$ASSETDIR"
break
else
if [ -n "$ZENITY" ]; then
zenity --error --timeout=5 --text="Place ROM in $OWD" --title="Missing ROM file" --width=500 --width=200
else
echo -e "\nPlace ROM in this folder\n"
fi
exit
fi
done
cd "$OWD"
ln -s "$HERE"/usr/bin/gamecontrollerdb.txt "$PWD"
"$HERE"/usr/bin/soh.elf
unlink "$PWD"/gamecontrollerdb.txt
exit