Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_14.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dbdan_room_14DL_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14DL_0045C8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14DL_0045C8[] = dbdan_room_14DL_0045C8;
#else
static const char bdan_room_14DL_0045C8[] __attribute__((aligned (2))) = dbdan_room_14DL_0045C8;
#endif
#define dbdan_room_14Tex_0055D8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0055D8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14Tex_0055D8[] = dbdan_room_14Tex_0055D8;
#else
static const char bdan_room_14Tex_0055D8[] __attribute__((aligned (2))) = dbdan_room_14Tex_0055D8;
#endif
#define dbdan_room_14Tex_0059D8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0059D8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14Tex_0059D8[] = dbdan_room_14Tex_0059D8;
#else
static const char bdan_room_14Tex_0059D8[] __attribute__((aligned (2))) = dbdan_room_14Tex_0059D8;
#endif
#define dbdan_room_14Tex_004DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_004DD8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14Tex_004DD8[] = dbdan_room_14Tex_004DD8;
#else
static const char bdan_room_14Tex_004DD8[] __attribute__((aligned (2))) = dbdan_room_14Tex_004DD8;
#endif
#define dbdan_room_14Tex_0045D8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0045D8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14Tex_0045D8[] = dbdan_room_14Tex_0045D8;
#else
static const char bdan_room_14Tex_0045D8[] __attribute__((aligned (2))) = dbdan_room_14Tex_0045D8;
#endif
#define dbdan_room_14Set_0001A0DL_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Set_0001A0DL_0045C8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_14Set_0001A0DL_0045C8[] = dbdan_room_14Set_0001A0DL_0045C8;
#else
static const char bdan_room_14Set_0001A0DL_0045C8[] __attribute__((aligned (2))) = dbdan_room_14Set_0001A0DL_0045C8;
#endif