mirror of
https://github.com/HarbourMasters/Shipwright.git
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597 lines
18 KiB
C++
597 lines
18 KiB
C++
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#include "Cutscene_Commands.h"
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#include <cassert>
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#include <unordered_map>
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#include "CutsceneMM_Commands.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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/* CutsceneSubCommandEntry */
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CutsceneSubCommandEntry::CutsceneSubCommandEntry(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex)
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{
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base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
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startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
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endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
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pad = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6);
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}
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std::string CutsceneSubCommandEntry::GetBodySourceCode() const
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{
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return StringHelper::Sprintf("CMD_HH(0x%04X, 0x%04X), CMD_HH(0x%04X, 0x%04X)", base, startFrame,
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endFrame, pad);
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}
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size_t CutsceneSubCommandEntry::GetRawSize() const
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{
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return 0x08;
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}
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/* CutsceneCommand */
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CutsceneCommand::CutsceneCommand(const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
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{
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numEntries = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0);
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}
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CutsceneCommand::~CutsceneCommand()
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{
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for (auto& entry : entries)
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{
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delete entry;
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}
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}
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std::string CutsceneCommand::GetCommandMacro() const
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{
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return StringHelper::Sprintf("CMD_W(0x%08X), CMD_W(0x%08X)", commandID, numEntries);
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}
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std::string CutsceneCommand::GenerateSourceCode() const
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{
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std::string result;
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result += GetCommandMacro();
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result += ",\n";
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for (auto& entry : entries)
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{
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result += " ";
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result += entry->GetBodySourceCode();
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result += ",\n";
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}
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return result;
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}
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size_t CutsceneCommand::GetCommandSize() const
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{
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size_t size = 0;
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if (entries.size() > 0)
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{
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size = entries.at(0)->GetRawSize() * entries.size();
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}
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else
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{
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size = 0x08 * numEntries;
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}
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return 0x08 + size;
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}
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void CutsceneCommand::SetCommandID(uint32_t nCommandID)
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{
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commandID = nCommandID;
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for (auto& entry : entries)
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{
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entry->commandID = commandID;
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}
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}
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// Specific for command lists where each entry has size 0x30 bytes
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const std::unordered_map<CutsceneCommands, CsCommandListDescriptor> csCommandsDesc = {
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{CutsceneCommands::Misc,
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{"CS_MISC", "(0x%04X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneCommands::SetLighting,
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{"CS_LIGHTING", "(0x%02X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneCommands::PlayBGM, {"CS_PLAY_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneCommands::StopBGM, {"CS_STOP_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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{CutsceneCommands::FadeBGM, {"CS_FADE_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
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};
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CutsceneSubCommandEntry_GenericCmd::CutsceneSubCommandEntry_GenericCmd(
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const std::vector<uint8_t>& rawData, offset_t rawDataIndex, CutsceneCommands cmdId)
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: CutsceneSubCommandEntry(rawData, rawDataIndex), commandId(cmdId)
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{
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word0 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x0);
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word1 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x4);
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unused1 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x8);
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unused2 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0xC);
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unused3 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x10);
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unused4 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x14);
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unused5 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x18);
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unused6 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x1C);
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unused7 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x20);
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unused8 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x24);
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unused9 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x28);
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unused10 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x2C);
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}
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std::string CutsceneSubCommandEntry_GenericCmd::GetBodySourceCode() const
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{
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const auto& element = csCommandsDesc.find(commandId);
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if (element != csCommandsDesc.end())
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{
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std::string entryFmt = element->second.cmdMacro;
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entryFmt += element->second.args;
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return StringHelper::Sprintf(entryFmt.c_str(), base, startFrame, endFrame, pad, unused1,
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unused2, unused3, unused4, unused5, unused6, unused7, unused8,
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unused9, unused10);
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}
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return StringHelper::Sprintf("CS_UNK_DATA(0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, "
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"0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X)",
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word0, word1, unused1, unused2, unused3, unused4, unused5, unused6,
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unused7, unused8, unused9, unused10);
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}
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size_t CutsceneSubCommandEntry_GenericCmd::GetRawSize() const
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{
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return 0x30;
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}
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CutsceneCommand_GenericCmd::CutsceneCommand_GenericCmd(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex,
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CutsceneCommands cmdId)
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: CutsceneCommand(rawData, rawDataIndex)
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{
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rawDataIndex += 4;
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commandID = static_cast<uint32_t>(cmdId);
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entries.reserve(numEntries);
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for (size_t i = 0; i < numEntries; i++)
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{
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auto* entry = new CutsceneSubCommandEntry_GenericCmd(rawData, rawDataIndex, cmdId);
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entries.push_back(entry);
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rawDataIndex += entry->GetRawSize();
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}
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}
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std::string CutsceneCommand_GenericCmd::GetCommandMacro() const
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{
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const auto& element = csCommandsDesc.find(static_cast<CutsceneCommands>(commandID));
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if (element != csCommandsDesc.end())
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{
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return StringHelper::Sprintf("%s_LIST(%i)", element->second.cmdMacro, numEntries);
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}
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return StringHelper::Sprintf("CS_UNK_DATA_LIST(0x%X, %i)", commandID, numEntries);
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}
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CutsceneCameraPoint::CutsceneCameraPoint(const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
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: CutsceneSubCommandEntry(rawData, rawDataIndex)
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{
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continueFlag = BitConverter::ToInt8BE(rawData, rawDataIndex + 0);
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cameraRoll = BitConverter::ToInt8BE(rawData, rawDataIndex + 1);
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nextPointFrame = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
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viewAngle = BitConverter::ToFloatBE(rawData, rawDataIndex + 4);
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posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 8);
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posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 10);
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posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
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unused = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
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}
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std::string CutsceneCameraPoint::GetBodySourceCode() const
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{
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std::string result = "";
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if (commandID == (int32_t)CutsceneCommands::SetCameraFocus)
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{
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result += "CS_CAM_FOCUS_POINT";
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}
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else if (commandID == (int32_t)CutsceneCommands::SetCameraFocusLink)
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{
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result += "CS_CAM_FOCUS_POINT_PLAYER";
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}
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else if (commandID == (int32_t)CutsceneCommands::SetCameraPosLink)
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{
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result += "CS_CAM_POS_PLAYER";
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}
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else
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{
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result += "CS_CAM_POS";
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}
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std::string continueMacro = "CS_CMD_CONTINUE";
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if (continueFlag != 0)
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continueMacro = "CS_CMD_STOP";
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result +=
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StringHelper::Sprintf("(%s, 0x%02X, %i, %ff, %i, %i, %i, 0x%04X)", continueMacro.c_str(),
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cameraRoll, nextPointFrame, viewAngle, posX, posY, posZ, unused);
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return result;
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}
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size_t CutsceneCameraPoint::GetRawSize() const
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{
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return 0x10;
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}
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CutsceneCommandSetCameraPos::CutsceneCommandSetCameraPos(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex)
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: CutsceneCommand(rawData, rawDataIndex)
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{
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base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
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startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
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endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
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unused = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6);
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bool shouldContinue = true;
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uint32_t currentPtr = rawDataIndex + 8;
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while (shouldContinue)
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{
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CutsceneCameraPoint* camPoint = new CutsceneCameraPoint(rawData, currentPtr);
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entries.push_back(camPoint);
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if (camPoint->continueFlag == -1)
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shouldContinue = false;
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currentPtr += camPoint->GetRawSize();
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}
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}
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std::string CutsceneCommandSetCameraPos::GetCommandMacro() const
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{
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std::string result;
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std::string listStr;
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if (commandID == (int32_t)CutsceneCommands::SetCameraFocus)
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{
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listStr = "CS_CAM_FOCUS_POINT_LIST";
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}
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else if (commandID == (int32_t)CutsceneCommands::SetCameraFocusLink)
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{
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listStr = "CS_CAM_FOCUS_POINT_PLAYER_LIST";
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}
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else if (commandID == (int32_t)CutsceneCommands::SetCameraPosLink)
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{
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listStr = "CS_CAM_POS_PLAYER_LIST";
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}
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else
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{
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listStr = "CS_CAM_POS_LIST";
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}
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result += StringHelper::Sprintf("%s(%i, %i)", listStr.c_str(), startFrame, endFrame);
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return result;
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}
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size_t CutsceneCommandSetCameraPos::GetCommandSize() const
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{
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return 0x0C + entries.at(0)->GetRawSize() * entries.size();
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}
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CutsceneSubCommandEntry_Rumble::CutsceneSubCommandEntry_Rumble(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex)
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: CutsceneSubCommandEntry(rawData, rawDataIndex)
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{
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unk_06 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x06);
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unk_07 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x07);
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unk_08 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x08);
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unk_09 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x09);
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unk_0A = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0A);
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unk_0B = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0B);
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}
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std::string CutsceneSubCommandEntry_Rumble::GetBodySourceCode() const
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{
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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{
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return StringHelper::Sprintf("CS_RUMBLE(%i, %i, %i, 0x%02X, 0x%02X, 0x%02X)", base,
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startFrame, endFrame, unk_06, unk_07, unk_08);
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}
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return StringHelper::Sprintf("CS_CMD_09(%i, %i, %i, 0x%02X, 0x%02X, 0x%02X, 0x%02X, 0x%02X)",
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base, startFrame, endFrame, unk_06, unk_07, unk_08, unk_09, unk_0A,
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unk_0B);
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}
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size_t CutsceneSubCommandEntry_Rumble::GetRawSize() const
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{
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return 0x0C;
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}
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CutsceneCommand_Rumble::CutsceneCommand_Rumble(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex)
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: CutsceneCommand(rawData, rawDataIndex)
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{
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rawDataIndex += 4;
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entries.reserve(numEntries);
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for (size_t i = 0; i < numEntries; i++)
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{
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auto* entry = new CutsceneSubCommandEntry_Rumble(rawData, rawDataIndex);
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entries.push_back(entry);
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rawDataIndex += entry->GetRawSize();
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}
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}
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std::string CutsceneCommand_Rumble::GetCommandMacro() const
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{
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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{
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return StringHelper::Sprintf("CS_RUMBLE_LIST(%i)", numEntries);
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}
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return StringHelper::Sprintf("CS_CMD_09_LIST(%i)", numEntries);
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}
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CutsceneSubCommandEntry_SetTime::CutsceneSubCommandEntry_SetTime(
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const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
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: CutsceneSubCommandEntry(rawData, rawDataIndex)
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{
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hour = BitConverter::ToUInt8BE(rawData, rawDataIndex + 6);
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minute = BitConverter::ToUInt8BE(rawData, rawDataIndex + 7);
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unk_08 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 8);
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}
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std::string CutsceneSubCommandEntry_SetTime::GetBodySourceCode() const
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{
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return StringHelper::Sprintf("CS_TIME(%i, %i, %i, %i, %i, %i)", base, startFrame, endFrame,
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hour, minute, unk_08);
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}
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size_t CutsceneSubCommandEntry_SetTime::GetRawSize() const
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{
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return 0x0C;
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}
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CutsceneCommand_SetTime::CutsceneCommand_SetTime(const std::vector<uint8_t>& rawData,
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offset_t rawDataIndex)
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: CutsceneCommand(rawData, rawDataIndex)
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{
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rawDataIndex += 4;
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entries.reserve(numEntries);
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for (size_t i = 0; i < numEntries; i++)
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{
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auto* entry = new CutsceneSubCommandEntry_SetTime(rawData, rawDataIndex);
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entries.push_back(entry);
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rawDataIndex += entry->GetRawSize();
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}
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}
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std::string CutsceneCommand_SetTime::GetCommandMacro() const
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{
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return StringHelper::Sprintf("CS_TIME_LIST(%i)", numEntries);
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}
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CutsceneSubCommandEntry_TextBox::CutsceneSubCommandEntry_TextBox(
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const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
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: CutsceneSubCommandEntry(rawData, rawDataIndex)
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{
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type = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x6);
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textId1 = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x8);
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textId2 = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0xA);
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}
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std::string CutsceneSubCommandEntry_TextBox::GetBodySourceCode() const
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{
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if (type == 0xFFFF)
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{
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return StringHelper::Sprintf("CS_TEXT_NONE(%i, %i)", startFrame, endFrame);
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}
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if (type == 2)
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{
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return StringHelper::Sprintf("CS_TEXT_LEARN_SONG(%i, %i, %i, 0x%X)", base, startFrame,
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endFrame, textId1);
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||
|
}
|
||
|
|
||
|
if (Globals::Instance->game == ZGame::MM_RETAIL)
|
||
|
{
|
||
|
switch (type)
|
||
|
{
|
||
|
case 0:
|
||
|
return StringHelper::Sprintf("CS_TEXT_DEFAULT(0x%X, %i, %i, 0x%X, 0x%X)", base,
|
||
|
startFrame, endFrame, textId1, textId2);
|
||
|
|
||
|
case 1:
|
||
|
return StringHelper::Sprintf("CS_TEXT_TYPE_1(0x%X, %i, %i, 0x%X, 0x%X)", base,
|
||
|
startFrame, endFrame, textId1, textId2);
|
||
|
|
||
|
case 3:
|
||
|
return StringHelper::Sprintf("CS_TEXT_TYPE_3(0x%X, %i, %i, 0x%X, 0x%X)", base,
|
||
|
startFrame, endFrame, textId1, textId2);
|
||
|
|
||
|
case 4:
|
||
|
return StringHelper::Sprintf("CS_TEXT_BOSSES_REMAINS(0x%X, %i, %i, 0x%X)", base,
|
||
|
startFrame, endFrame, textId1);
|
||
|
|
||
|
case 5:
|
||
|
return StringHelper::Sprintf("CS_TEXT_ALL_NORMAL_MASKS(0x%X, %i, %i, 0x%X)", base,
|
||
|
startFrame, endFrame, textId1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return StringHelper::Sprintf("CS_TEXT_DISPLAY_TEXTBOX(0x%X, %i, %i, %i, 0x%X, 0x%X)", base,
|
||
|
startFrame, endFrame, type, textId1, textId2);
|
||
|
}
|
||
|
|
||
|
size_t CutsceneSubCommandEntry_TextBox::GetRawSize() const
|
||
|
{
|
||
|
return 0x0C;
|
||
|
}
|
||
|
|
||
|
CutsceneCommand_TextBox::CutsceneCommand_TextBox(const std::vector<uint8_t>& rawData,
|
||
|
offset_t rawDataIndex)
|
||
|
: CutsceneCommand(rawData, rawDataIndex)
|
||
|
{
|
||
|
rawDataIndex += 4;
|
||
|
|
||
|
entries.reserve(numEntries);
|
||
|
for (size_t i = 0; i < numEntries; i++)
|
||
|
{
|
||
|
auto* entry = new CutsceneSubCommandEntry_TextBox(rawData, rawDataIndex);
|
||
|
entries.push_back(entry);
|
||
|
rawDataIndex += entry->GetRawSize();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string CutsceneCommand_TextBox::GetCommandMacro() const
|
||
|
{
|
||
|
return StringHelper::Sprintf("CS_TEXT_LIST(%i)", numEntries);
|
||
|
}
|
||
|
|
||
|
CutsceneSubCommandEntry_ActorAction::CutsceneSubCommandEntry_ActorAction(
|
||
|
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
|
||
|
: CutsceneSubCommandEntry(rawData, rawDataIndex)
|
||
|
{
|
||
|
rotX = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x6);
|
||
|
rotY = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x8);
|
||
|
rotZ = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0xA);
|
||
|
startPosX = BitConverter::ToInt32BE(rawData, rawDataIndex + 0xC);
|
||
|
startPosY = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x10);
|
||
|
startPosZ = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x14);
|
||
|
endPosX = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x18);
|
||
|
endPosY = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x1C);
|
||
|
endPosZ = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x20);
|
||
|
normalX = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x24);
|
||
|
normalY = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x28);
|
||
|
normalZ = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x2C);
|
||
|
}
|
||
|
|
||
|
std::string CutsceneSubCommandEntry_ActorAction::GetBodySourceCode() const
|
||
|
{
|
||
|
std::string result;
|
||
|
|
||
|
if (Globals::Instance->game == ZGame::MM_RETAIL)
|
||
|
{
|
||
|
if (static_cast<CutsceneMMCommands>(commandID) ==
|
||
|
CutsceneMMCommands::CS_CMD_SET_PLAYER_ACTION)
|
||
|
{
|
||
|
result = "CS_PLAYER_ACTION";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
result = "CS_ACTOR_ACTION";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (static_cast<CutsceneCommands>(commandID) == CutsceneCommands::SetPlayerAction)
|
||
|
{
|
||
|
result = "CS_PLAYER_ACTION";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
result = "CS_NPC_ACTION";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
result +=
|
||
|
StringHelper::Sprintf("(%i, %i, %i, 0x%04X, 0x%04X, 0x%04X, %i, %i, "
|
||
|
"%i, %i, %i, %i, %.11ef, %.11ef, %.11ef)",
|
||
|
base, startFrame, endFrame, rotX, rotY, rotZ, startPosX, startPosY,
|
||
|
startPosZ, endPosX, endPosY, endPosZ, normalX, normalY, normalZ);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
size_t CutsceneSubCommandEntry_ActorAction::GetRawSize() const
|
||
|
{
|
||
|
return 0x30;
|
||
|
}
|
||
|
|
||
|
CutsceneCommand_ActorAction::CutsceneCommand_ActorAction(const std::vector<uint8_t>& rawData,
|
||
|
offset_t rawDataIndex)
|
||
|
: CutsceneCommand(rawData, rawDataIndex)
|
||
|
{
|
||
|
rawDataIndex += 4;
|
||
|
|
||
|
entries.reserve(numEntries);
|
||
|
for (size_t i = 0; i < numEntries; i++)
|
||
|
{
|
||
|
auto* entry = new CutsceneSubCommandEntry_ActorAction(rawData, rawDataIndex);
|
||
|
entries.push_back(entry);
|
||
|
rawDataIndex += entry->GetRawSize();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string CutsceneCommand_ActorAction::GetCommandMacro() const
|
||
|
{
|
||
|
if (Globals::Instance->game == ZGame::MM_RETAIL)
|
||
|
{
|
||
|
if (static_cast<CutsceneMMCommands>(commandID) ==
|
||
|
CutsceneMMCommands::CS_CMD_SET_PLAYER_ACTION)
|
||
|
{
|
||
|
return StringHelper::Sprintf("CS_PLAYER_ACTION_LIST(%i)", numEntries);
|
||
|
}
|
||
|
return StringHelper::Sprintf("CS_ACTOR_ACTION_LIST(0x%03X, %i)", commandID, numEntries);
|
||
|
}
|
||
|
|
||
|
if (static_cast<CutsceneCommands>(commandID) == CutsceneCommands::SetPlayerAction)
|
||
|
{
|
||
|
return StringHelper::Sprintf("CS_PLAYER_ACTION_LIST(%i)", entries.size());
|
||
|
}
|
||
|
return StringHelper::Sprintf("CS_NPC_ACTION_LIST(0x%03X, %i)", commandID, entries.size());
|
||
|
}
|
||
|
|
||
|
CutsceneCommand_Terminator::CutsceneCommand_Terminator(const std::vector<uint8_t>& rawData,
|
||
|
offset_t rawDataIndex)
|
||
|
: CutsceneCommand(rawData, rawDataIndex)
|
||
|
{
|
||
|
rawDataIndex += 4;
|
||
|
|
||
|
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
|
||
|
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
|
||
|
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
|
||
|
unknown = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6); // endFrame duplicate
|
||
|
}
|
||
|
|
||
|
std::string CutsceneCommand_Terminator::GenerateSourceCode() const
|
||
|
{
|
||
|
std::string result;
|
||
|
|
||
|
result += StringHelper::Sprintf("CS_TERMINATOR(%i, %i, %i),\n", base, startFrame, endFrame);
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
size_t CutsceneCommand_Terminator::GetCommandSize() const
|
||
|
{
|
||
|
return 0x10;
|
||
|
}
|
||
|
|
||
|
CutsceneCommandSceneTransFX::CutsceneCommandSceneTransFX(const std::vector<uint8_t>& rawData,
|
||
|
offset_t rawDataIndex)
|
||
|
: CutsceneCommand(rawData, rawDataIndex)
|
||
|
{
|
||
|
rawDataIndex += 4;
|
||
|
|
||
|
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
|
||
|
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
|
||
|
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
|
||
|
}
|
||
|
|
||
|
std::string CutsceneCommandSceneTransFX::GenerateSourceCode() const
|
||
|
{
|
||
|
return StringHelper::Sprintf("CS_SCENE_TRANS_FX(%i, %i, %i),\n", base, startFrame, endFrame);
|
||
|
}
|
||
|
|
||
|
size_t CutsceneCommandSceneTransFX::GetCommandSize() const
|
||
|
{
|
||
|
return 0x10;
|
||
|
}
|