Shipwright/soh/assets/textures/skyboxes/vr_holy1_static.h

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#ifndef TEXTURES_VR_HOLY1_STATIC_H
#define TEXTURES_VR_HOLY1_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHoly1Skybox1Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox1Tex"
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static const ALIGN_ASSET(2) char gHoly1Skybox1Tex[] = dgHoly1Skybox1Tex;
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#define dgHoly1Skybox2Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox2Tex"
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static const ALIGN_ASSET(2) char gHoly1Skybox2Tex[] = dgHoly1Skybox2Tex;
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#define dgHoly1Skybox3Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox3Tex"
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static const ALIGN_ASSET(2) char gHoly1Skybox3Tex[] = dgHoly1Skybox3Tex;
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#define dgHoly1Skybox4Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox4Tex"
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static const ALIGN_ASSET(2) char gHoly1Skybox4Tex[] = dgHoly1Skybox4Tex;
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#define dgHoly1Skybox5Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox5Tex"
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static const ALIGN_ASSET(2) char gHoly1Skybox5Tex[] = dgHoly1Skybox5Tex;
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#define dgHoly1Skybox6Tex "__OTR__textures/vr_holy1_static/gHoly1Skybox6Tex"
static const ALIGN_ASSET(2) char gHoly1Skybox6Tex[] = dgHoly1Skybox6Tex;
#endif // TEXTURES_VR_HOLY1_STATIC_H