Shipwright/soh/assets/objects/object_fw/object_fw.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSkel[] = dgFlareDancerSkel;
#else
static const char gFlareDancerSkel[] __attribute__((aligned (2))) = dgFlareDancerSkel;
#endif
#define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL;
#else
static const char gFlareDancerUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperRightLegDL;
#endif
#define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL;
#else
static const char gFlareDancerRightStiltDL[] __attribute__((aligned (2))) = dgFlareDancerRightStiltDL;
#endif
#define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL;
#else
static const char gFlareDancerLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerRightLegDL;
#endif
#define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL;
#else
static const char gFlareDancerUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperLeftLegDL;
#endif
#define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL;
#else
static const char gFlareDancerLeftStiltDL[] __attribute__((aligned (2))) = dgFlareDancerLeftStiltDL;
#endif
#define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL;
#else
static const char gFlareDancerLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerLeftLegDL;
#endif
#define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDressDL[] = dgFlareDancerDressDL;
#else
static const char gFlareDancerDressDL[] __attribute__((aligned (2))) = dgFlareDancerDressDL;
#endif
#define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL;
#else
static const char gFlareDancerFuseDL[] __attribute__((aligned (2))) = dgFlareDancerFuseDL;
#endif
#define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL;
#else
static const char gFlareDancerRightUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerRightUpperArmDL;
#endif
#define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL;
#else
static const char gFlareDancerRightForearmDL[] __attribute__((aligned (2))) = dgFlareDancerRightForearmDL;
#endif
#define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL;
#else
static const char gFlareDancerRightSwordDL[] __attribute__((aligned (2))) = dgFlareDancerRightSwordDL;
#endif
#define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL;
#else
static const char gFlareDancerLeftUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftUpperArmDL;
#endif
#define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL;
#else
static const char gFlareDancerLeftForearmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftForearmDL;
#endif
#define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL;
#else
static const char gFlareDancerLeftSwordDL[] __attribute__((aligned (2))) = dgFlareDancerLeftSwordDL;
#endif
#define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL;
#else
static const char gFlareDancerHeadDL[] __attribute__((aligned (2))) = dgFlareDancerHeadDL;
#endif
#define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL;
#else
static const char gFlareDancerTorsoDL[] __attribute__((aligned (2))) = dgFlareDancerTorsoDL;
#endif
#define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL;
#else
static const char gFlareDancerUpperFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerUpperFireHairDL;
#endif
#define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL;
#else
static const char gFlareDancerMiddleFireHair1DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair1DL;
#endif
#define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL;
#else
static const char gFlareDancerMiddleFireHair2DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair2DL;
#endif
#define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL;
#else
static const char gFlareDancerMiddleFireHair3DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair3DL;
#endif
#define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL;
#else
static const char gFlareDancerLowerFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerLowerFireHairDL;
#endif
#define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel;
#else
static const char gFlareDancerCoreSkel[] __attribute__((aligned (2))) = dgFlareDancerCoreSkel;
#endif
#define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL;
#else
static const char gFlareDancerCoreBodyDL[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyDL;
#endif
#define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL;
#else
static const char gFlareDancerCoreFuseDL[] __attribute__((aligned (2))) = dgFlareDancerCoreFuseDL;
#endif
#define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL;
#else
static const char gFlareDancerCoreUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperRightLegDL;
#endif
#define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL;
#else
static const char gFlareDancerCoreLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerRightLegDL;
#endif
#define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL;
#else
static const char gFlareDancerCoreRightFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreRightFootDL;
#endif
#define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL;
#else
static const char gFlareDancerCoreUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperLeftLegDL;
#endif
#define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL;
#else
static const char gFlareDancerCoreLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerLeftLegDL;
#endif
#define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL;
#else
static const char gFlareDancerCoreLeftFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLeftFootDL;
#endif
#define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928;
#else
static const char gFlareDancerDL_7928[] __attribute__((aligned (2))) = dgFlareDancerDL_7928;
#endif
#define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL;
#else
static const char gFlareDancerSquareParticleDL[] __attribute__((aligned (2))) = dgFlareDancerSquareParticleDL;
#endif
#define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8;
#else
static const char gFlareDancerDL_79F8[] __attribute__((aligned (2))) = dgFlareDancerDL_79F8;
#endif
#define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL;
#else
static const char gFlareDancerTriangleParticleDL[] __attribute__((aligned (2))) = dgFlareDancerTriangleParticleDL;
#endif
#define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex;
#else
static const char gFlareDancerBlueFlameTex[] __attribute__((aligned (2))) = dgFlareDancerBlueFlameTex;
#endif
#define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFireTex[] = dgFlareDancerFireTex;
#else
static const char gFlareDancerFireTex[] __attribute__((aligned (2))) = dgFlareDancerFireTex;
#endif
#define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex;
#else
static const char gFlareDancerFirePatternTex[] __attribute__((aligned (2))) = dgFlareDancerFirePatternTex;
#endif
#define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex;
#else
static const char gFlareDancerFuseTex[] __attribute__((aligned (2))) = dgFlareDancerFuseTex;
#endif
#define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex;
#else
static const char gFlareDancerSwordHiltTex[] __attribute__((aligned (2))) = dgFlareDancerSwordHiltTex;
#endif
#define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex;
#else
static const char gFlareDancerCoreBodyTex[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyTex;
#endif
#define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim;
#else
static const char gFlareDancerCastingFireAnim[] __attribute__((aligned (2))) = dgFlareDancerCastingFireAnim;
#endif
#define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim;
#else
static const char gFlareDancerBackflipAnim[] __attribute__((aligned (2))) = dgFlareDancerBackflipAnim;
#endif
#define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim;
#else
static const char gFlareDancerGettingUpAnim[] __attribute__((aligned (2))) = dgFlareDancerGettingUpAnim;
#endif
#define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim;
#else
static const char gFlareDancerChasingAnim[] __attribute__((aligned (2))) = dgFlareDancerChasingAnim;
#endif
#define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim;
#else
static const char gFlareDancerTwirlAnim[] __attribute__((aligned (2))) = dgFlareDancerTwirlAnim;
#endif
#define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim;
#else
static const char gFlareDancerCoreInitRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreInitRunCycleAnim;
#endif
#define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim;
#else
static const char gFlareDancerCoreRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreRunCycleAnim;
#endif
#define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;
#else
static const char gFlareDancerCoreEndRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreEndRunCycleAnim;
#endif
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
#ifdef _WIN32
static const __declspec(align(2)) char object_fwTex_007A90[] = dobject_fwTex_007A90;
#else
static const char object_fwTex_007A90[] __attribute__((aligned (2))) = dobject_fwTex_007A90;
#endif