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https://github.com/HarbourMasters/Shipwright.git
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152 lines
3.6 KiB
C
152 lines
3.6 KiB
C
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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#include "ZResource.h"
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enum class TextureAnimationParamsType
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{
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/* 0 */ SingleScroll,
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/* 1 */ DualScroll,
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/* 2 */ ColorChange,
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/* 3 */ ColorChangeLERP,
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/* 4 */ ColorChangeLagrange,
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/* 5 */ TextureCycle,
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/* 6 */ Empty // An empty TextureAnimation has the form 00 00 00 06 00000000
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};
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class ZTextureAnimationParams : public ZResource
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{
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public:
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ZTextureAnimationParams(ZFile* parent);
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void ExtractFromBinary(uint32_t nRawDataIndex);
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virtual void ExtractFromBinary(uint32_t nRawDataIndex, int count);
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virtual std::string GetDefaultName(const std::string& prefix) const;
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ZResourceType GetResourceType() const;
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TextureAnimationParamsType type;
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};
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struct TextureScrollingParamsEntry
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{
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int8_t xStep;
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int8_t yStep;
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uint8_t width;
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uint8_t height;
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};
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class TextureScrollingParams : public ZTextureAnimationParams
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{
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public:
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TextureScrollingParams(ZFile* parent);
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void ParseRawData() override;
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void ExtractFromBinary(uint32_t nRawDataIndex, int count) override;
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std::string GetSourceTypeName() const override;
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std::string GetDefaultName(const std::string& prefix) const override;
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size_t GetRawDataSize() const override;
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Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr) override;
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std::string GetBodySourceCode() const override;
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int count; // 1 for Single, 2 for Dual
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TextureScrollingParamsEntry rows[2]; // Too small to make a vector worth it
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};
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struct F3DPrimColor
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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uint8_t lodFrac;
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};
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struct F3DEnvColor
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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class TextureColorChangingParams : public ZTextureAnimationParams
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{
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public:
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TextureColorChangingParams(ZFile* parent);
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void ParseRawData() override;
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std::string GetSourceTypeName() const override;
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std::string GetDefaultName(const std::string& prefix) const override;
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size_t GetRawDataSize() const override;
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void DeclareReferences(const std::string& prefix) override;
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std::string GetBodySourceCode() const override;
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uint16_t animLength; // size of list for type 2
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uint16_t colorListCount;
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segptr_t primColorListAddress;
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segptr_t envColorListAddress;
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segptr_t frameDataListAddress;
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std::vector<F3DPrimColor> primColorList;
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std::vector<F3DEnvColor> envColorList;
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std::vector<uint16_t> frameDataList;
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};
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class TextureCyclingParams : public ZTextureAnimationParams
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{
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public:
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TextureCyclingParams(ZFile* parent);
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void ParseRawData() override;
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std::string GetSourceTypeName() const override;
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std::string GetDefaultName(const std::string& prefix) const override;
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size_t GetRawDataSize() const override;
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void DeclareReferences(const std::string& prefix) override;
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std::string GetBodySourceCode() const override;
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uint16_t cycleLength;
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segptr_t textureListAddress;
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segptr_t textureIndexListAddress;
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std::vector<segptr_t> textureList;
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std::vector<uint8_t> textureIndexList;
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};
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struct TextureAnimationEntry
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{
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int8_t segment;
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TextureAnimationParamsType type;
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segptr_t paramsPtr;
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};
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class ZTextureAnimation : public ZResource
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{
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public:
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ZTextureAnimation(ZFile* nParent);
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void ParseRawData() override;
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void DeclareReferences(const std::string& prefix) override;
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std::string GetSourceTypeName() const override;
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ZResourceType GetResourceType() const override;
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size_t GetRawDataSize() const override;
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std::string GetDefaultName(const std::string& prefix) const override;
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Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr) override;
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std::string GetBodySourceCode() const override;
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private:
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std::vector<TextureAnimationEntry> entries;
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};
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