Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_2.h

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#pragma once
#define dbdan_room_2DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2DL_006DD8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2DL_006DD8[] = dbdan_room_2DL_006DD8;
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#else
static const char bdan_room_2DL_006DD8[] __attribute__((aligned (2))) = dbdan_room_2DL_006DD8;
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#endif
#define dbdan_room_2Tex_008E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008E38"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2Tex_008E38[] = dbdan_room_2Tex_008E38;
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#else
static const char bdan_room_2Tex_008E38[] __attribute__((aligned (2))) = dbdan_room_2Tex_008E38;
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#endif
#define dbdan_room_2Tex_007E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_007E38"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2Tex_007E38[] = dbdan_room_2Tex_007E38;
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#else
static const char bdan_room_2Tex_007E38[] __attribute__((aligned (2))) = dbdan_room_2Tex_007E38;
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#endif
#define dbdan_room_2Tex_008638 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008638"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2Tex_008638[] = dbdan_room_2Tex_008638;
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#else
static const char bdan_room_2Tex_008638[] __attribute__((aligned (2))) = dbdan_room_2Tex_008638;
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#endif
#define dbdan_room_2Tex_006E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_006E38"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2Tex_006E38[] = dbdan_room_2Tex_006E38;
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#else
static const char bdan_room_2Tex_006E38[] __attribute__((aligned (2))) = dbdan_room_2Tex_006E38;
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#endif
#define dbdan_room_2Set_000180DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Set_000180DL_006DD8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_2Set_000180DL_006DD8[] = dbdan_room_2Set_000180DL_006DD8;
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#else
static const char bdan_room_2Set_000180DL_006DD8[] __attribute__((aligned (2))) = dbdan_room_2Set_000180DL_006DD8;
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#endif