Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_0.h

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#pragma once
#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
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#else
static const char bdan_room_0DL_002DA8[] __attribute__((aligned (2))) = dbdan_room_0DL_002DA8;
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#endif
#define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8;
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#else
static const char bdan_room_0Tex_002DB8[] __attribute__((aligned (2))) = dbdan_room_0Tex_002DB8;
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#endif
#define dbdan_room_0Tex_0031B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0031B8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B8;
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#else
static const char bdan_room_0Tex_0031B8[] __attribute__((aligned (2))) = dbdan_room_0Tex_0031B8;
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#endif
#define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8;
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#else
static const char bdan_room_0Tex_0039B8[] __attribute__((aligned (2))) = dbdan_room_0Tex_0039B8;
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#endif
#define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130;
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#else
static const char bdan_room_0DL_004130[] __attribute__((aligned (2))) = dbdan_room_0DL_004130;
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#endif
#define dbdan_room_0Set_0001B0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_002DA8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0Set_0001B0DL_002DA8[] = dbdan_room_0Set_0001B0DL_002DA8;
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#else
static const char bdan_room_0Set_0001B0DL_002DA8[] __attribute__((aligned (2))) = dbdan_room_0Set_0001B0DL_002DA8;
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#endif
#define dbdan_room_0Set_0001B0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Set_0001B0DL_004130"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_0Set_0001B0DL_004130[] = dbdan_room_0Set_0001B0DL_004130;
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#else
static const char bdan_room_0Set_0001B0DL_004130[] __attribute__((aligned (2))) = dbdan_room_0Set_0001B0DL_004130;
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#endif