Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_2.h

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#pragma once
#define dMIZUsin_room_2DL_0028A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0028A0"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2DL_0028A0[] = dMIZUsin_room_2DL_0028A0;
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#else
static const char MIZUsin_room_2DL_0028A0[] __attribute__((aligned (2))) = dMIZUsin_room_2DL_0028A0;
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#endif
#define dMIZUsin_room_2DL_001428 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_001428"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2DL_001428[] = dMIZUsin_room_2DL_001428;
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#else
static const char MIZUsin_room_2DL_001428[] __attribute__((aligned (2))) = dMIZUsin_room_2DL_001428;
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#endif
#define dMIZUsin_room_2Tex_004AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_004AB8"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_004AB8[] = dMIZUsin_room_2Tex_004AB8;
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#else
static const char MIZUsin_room_2Tex_004AB8[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_004AB8;
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#endif
#define dMIZUsin_room_2Tex_003AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_003AB8"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_003AB8[] = dMIZUsin_room_2Tex_003AB8;
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#else
static const char MIZUsin_room_2Tex_003AB8[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_003AB8;
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#endif
#define dMIZUsin_room_2Tex_002AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_002AB8"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_002AB8[] = dMIZUsin_room_2Tex_002AB8;
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#else
static const char MIZUsin_room_2Tex_002AB8[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_002AB8;
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#endif
#define dMIZUsin_room_2Tex_0042B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0042B8"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_0042B8[] = dMIZUsin_room_2Tex_0042B8;
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#else
static const char MIZUsin_room_2Tex_0042B8[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_0042B8;
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#endif
#define dMIZUsin_room_2Tex_0032B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0032B8"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_0032B8[] = dMIZUsin_room_2Tex_0032B8;
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#else
static const char MIZUsin_room_2Tex_0032B8[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_0032B8;
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#endif
#define dMIZUsin_room_2DL_005380 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_005380"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2DL_005380[] = dMIZUsin_room_2DL_005380;
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#else
static const char MIZUsin_room_2DL_005380[] __attribute__((aligned (2))) = dMIZUsin_room_2DL_005380;
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#endif
#define dMIZUsin_room_2Tex_005488 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_005488"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2Tex_005488[] = dMIZUsin_room_2Tex_005488;
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#else
static const char MIZUsin_room_2Tex_005488[] __attribute__((aligned (2))) = dMIZUsin_room_2Tex_005488;
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#endif
#define dMIZUsin_room_2DL_0004E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0004E0"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2DL_0004E0[] = dMIZUsin_room_2DL_0004E0;
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#else
static const char MIZUsin_room_2DL_0004E0[] __attribute__((aligned (2))) = dMIZUsin_room_2DL_0004E0;
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#endif
#define dMIZUsin_room_2DL_002000 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_002000"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_room_2DL_002000[] = dMIZUsin_room_2DL_002000;
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#else
static const char MIZUsin_room_2DL_002000[] __attribute__((aligned (2))) = dMIZUsin_room_2DL_002000;
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#endif