Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.h

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#pragma once
#define dHAKAdan_room_7DL_001100 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_001100"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_7DL_001100[] = dHAKAdan_room_7DL_001100;
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#else
static const char HAKAdan_room_7DL_001100[] __attribute__((aligned (2))) = dHAKAdan_room_7DL_001100;
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#endif
#define dHAKAdan_room_7Tex_0012D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7Tex_0012D8"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex_0012D8;
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#else
static const char HAKAdan_room_7Tex_0012D8[] __attribute__((aligned (2))) = dHAKAdan_room_7Tex_0012D8;
#endif
#define dHAKAdan_room_7DL_000260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_000260"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260;
#else
static const char HAKAdan_room_7DL_000260[] __attribute__((aligned (2))) = dHAKAdan_room_7DL_000260;
#endif
#define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;
#else
static const char HAKAdan_room_7DL_0008E8[] __attribute__((aligned (2))) = dHAKAdan_room_7DL_0008E8;
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#endif