Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h

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#pragma once
#define dHAKAdan_room_20DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0013D0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_20DL_0013D0[] = dHAKAdan_room_20DL_0013D0;
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#else
static const char HAKAdan_room_20DL_0013D0[] __attribute__((aligned (2))) = dHAKAdan_room_20DL_0013D0;
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#endif
#define dHAKAdan_room_20Tex_001640 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20Tex_001640"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_20Tex_001640[] = dHAKAdan_room_20Tex_001640;
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#else
static const char HAKAdan_room_20Tex_001640[] __attribute__((aligned (2))) = dHAKAdan_room_20Tex_001640;
#endif
#define dHAKAdan_room_20DL_0002B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0002B0"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_20DL_0002B0[] = dHAKAdan_room_20DL_0002B0;
#else
static const char HAKAdan_room_20DL_0002B0[] __attribute__((aligned (2))) = dHAKAdan_room_20DL_0002B0;
#endif
#define dHAKAdan_room_20DL_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_000818"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_20DL_000818[] = dHAKAdan_room_20DL_000818;
#else
static const char HAKAdan_room_20DL_000818[] __attribute__((aligned (2))) = dHAKAdan_room_20DL_000818;
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#endif