mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 01:42:19 -05:00
286 lines
9.7 KiB
C
286 lines
9.7 KiB
C
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#ifndef Z64CUTSCENE_H
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#define Z64CUTSCENE_H
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#include "ultra64.h"
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typedef struct {
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/* 0x00 */ u16 entrance; // entrance index upon which the cutscene should trigger
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/* 0x02 */ u8 ageRestriction; // 0 for adult only, 1 for child only, 2 for both ages
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/* 0x03 */ u8 flag; // eventChkInf flag bound to the entrance cutscene
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/* 0x04 */ void* segAddr; // segment offset location of the cutscene
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} EntranceCutscene; // size = 0x8
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typedef struct {
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/* 0x00 */ s8 continueFlag;
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/* 0x01 */ s8 cameraRoll;
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/* 0x02 */ u16 nextPointFrame;
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/* 0x04 */ f32 viewAngle; // in degrees
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/* 0x08 */ Vec3s pos;
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} CutsceneCameraPoint; // size = 0x10
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typedef struct {
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/* 0x00 */ Vec3f at;
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/* 0x0C */ Vec3f eye;
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/* 0x18 */ s16 roll;
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/* 0x1A */ s16 fov;
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} CutsceneCameraAngle; // size = 0x1C
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typedef struct {
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/* 0x0 */ CutsceneCameraPoint* atPoints;
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/* 0x4 */ CutsceneCameraPoint* eyePoints;
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/* 0x8 */ s16 relativeToPlayer;
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} CutsceneCameraMove; // size = 0xC
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typedef struct {
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/* 0x00 */ u16 base;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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} CsCmdBase; // size = 0x6
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typedef struct {
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/* 0x00 */ u8 unk_00;
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/* 0x01 */ u8 setting;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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} CsCmdEnvLighting; // size = 0x6
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typedef struct {
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/* 0x00 */ u16 sequence;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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} CsCmdMusicChange; // size = 0x6
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typedef struct {
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/* 0x00 */ u16 type;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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} CsCmdMusicFade; // size = 0x6
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typedef struct {
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/* 0x00 */ u16 unk_00;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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/* 0x06 */ u8 unk_06;
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/* 0x07 */ u8 unk_07;
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/* 0x08 */ u8 unk_08;
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} CsCmdUnknown9; // size = 0xA
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typedef struct {
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/* 0x00 */ u16 unk_00;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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/* 0x06 */ u8 hour;
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/* 0x07 */ u8 minute;
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} CsCmdDayTime; // size = 0x8
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typedef struct {
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/* 0x00 */ u16 base;
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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/* 0x06 */ u16 type;
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/* 0x08 */ u16 textId1;
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/* 0x0A */ u16 textId2;
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} CsCmdTextbox; // size = 0xC
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typedef struct {
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/* 0x00 */ u16 action; // "dousa"
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/* 0x02 */ u16 startFrame;
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/* 0x04 */ u16 endFrame;
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union {
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/* 0x06 */ Vec3s rot;
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/* 0x06 */ Vec3us urot;
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};
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/* 0x0C */ Vec3i startPos;
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/* 0x18 */ Vec3i endPos;
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/* 0x24 */ Vec3i normal;
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} CsCmdActorAction; // size = 0x30
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typedef enum {
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CS_STATE_IDLE,
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CS_STATE_SKIPPABLE_INIT,
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CS_STATE_SKIPPABLE_EXEC,
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CS_STATE_UNSKIPPABLE_INIT,
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CS_STATE_UNSKIPPABLE_EXEC
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} CutsceneState;
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typedef enum {
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CS_CMD_00 = 0x0000,
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CS_CMD_CAM_EYE = 0x0001,
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CS_CMD_CAM_AT = 0x0002,
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CS_CMD_MISC = 0x0003,
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CS_CMD_SET_LIGHTING = 0x0004,
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CS_CMD_CAM_EYE_REL_TO_PLAYER = 0x0005,
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CS_CMD_CAM_AT_REL_TO_PLAYER = 0x0006,
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CS_CMD_07 = 0x0007,
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CS_CMD_08 = 0x0008,
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CS_CMD_09 = 0x0009,
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CS_CMD_TEXTBOX = 0x0013,
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CS_CMD_SET_PLAYER_ACTION = 0x000A,
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CS_CMD_SET_ACTOR_ACTION_1 = 0x000F,
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CS_CMD_SET_ACTOR_ACTION_2 = 0x000E,
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CS_CMD_SET_ACTOR_ACTION_3 = 0x0019,
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CS_CMD_SET_ACTOR_ACTION_4 = 0x001D,
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CS_CMD_SET_ACTOR_ACTION_5 = 0x001E,
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CS_CMD_SET_ACTOR_ACTION_6 = 0x002C,
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CS_CMD_SET_ACTOR_ACTION_7 = 0x001F,
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CS_CMD_SET_ACTOR_ACTION_8 = 0x0031,
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CS_CMD_SET_ACTOR_ACTION_9 = 0x003E,
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CS_CMD_SET_ACTOR_ACTION_10 = 0x008F,
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CS_CMD_SCENE_TRANS_FX = 0x002D,
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CS_CMD_NOP = 0x000B,
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CS_CMD_PLAYBGM = 0x0056,
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CS_CMD_STOPBGM = 0x0057,
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CS_CMD_FADEBGM = 0x007C,
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CS_CMD_SETTIME = 0x008C,
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CS_CMD_TERMINATOR = 0x03E8,
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CS_CMD_END = 0xFFFF
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} CutsceneCmd;
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/**
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* Special type for blocks of cutscene data, asm-processor checks
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* arrays for CutsceneData type and converts floats within the array
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* to their IEEE-754 representation. The array must close with };
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* on its own line.
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*
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* Files that contain this type that are included in other C files
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* must include an 'EARLY' qualifier to inform asm-processor that it
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* must recursively process that include.
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*
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* Example: #include "file.c" EARLY
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*/
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typedef union CutsceneData {
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s32 i;
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f32 f;
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s16 s[2];
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s8 b[4];
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} CutsceneData;
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#define CS_CMD_CONTINUE 0
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#define CS_CMD_STOP -1
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// TODO confirm correctness, clarify names
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typedef enum {
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/* 0x00 */ INVALID_DESTINATION_0,
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/* 0x01 */ CUTSCENE_MAP_GANON_HORSE,
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/* 0x02 */ CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE,
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/* 0x03 */ GERUDO_VALLEY_DIN,
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/* 0x04 */ DEATH_MOUNTAIN_TRAIL_NAYRU,
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/* 0x05 */ KOKIRI_FOREST_FARORE,
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/* 0x06 */ CUTSCENE_MAP_TRIFORCE_CREATION,
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/* 0x07 */ KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD,
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/* 0x08 */ TEMPLE_OF_TIME_AFTER_USE_MS,
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/* 0x09 */ GERUDO_VALLEY_DIN_2,
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/* 0x0A */ LINKS_HOUSE_INTRO,
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/* 0x0B */ KOKIRI_FOREST_INTRO,
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/* 0x0C */ DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY,
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/* 0x0D */ ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE,
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/* 0x0E */ KOKIRI_FOREST_AFTER_KOKIRI_EMERALD,
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/* 0x0F */ TEMPLE_OF_TIME_KOKIRI_EMERALD, //unused
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/* 0x10 */ TEMPLE_OF_TIME_GORON_RUBY, //unused
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/* 0x11 */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE, //unused
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/* 0x12 */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST,
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/* 0x13 */ DEATH_MOUNTAIN_TRAIL_AFTER_INTRO,
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/* 0x14 */ INVALID_DESTINATION_14,
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/* 0x15 */ LAKE_HYLIA_WATER_RISES,
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/* 0x16 */ DESERT_COLOSSUS_REQUIEM,
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/* 0x17 */ CUTSCENE_MAP_CURSE_YOU,
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/* 0x18 */ JABU_JABU_INTRO,
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/* 0x19 */ CHAMBER_OF_SAGES_LIGHT_MEDALLION,
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/* 0x1A */ TEMPLE_OF_TIME_KOKIRI_EMERALD_2, //duplicate of 0x000F
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/* 0x1B */ TEMPLE_OF_TIME_GORON_RUBY_2, //duplicate of 0x0010
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/* 0x1C */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2, //duplicate of 0x0011
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/* 0x1D */ CHAMBER_OF_SAGES_FOREST_MEDALLION,
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/* 0x1E */ CHAMBER_OF_SAGES_FIRE_MEDALLION,
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/* 0x1F */ CHAMBER_OF_SAGES_WATER_MEDALLION,
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/* 0x20 */ HYRULE_FIELD_FLASHBACK, //lacs part 4
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/* 0x21 */ HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL,
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/* 0x22 */ CUTSCENE_MAP_GANON_AFTER_USE_MS,
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/* 0x23 */ HYRULE_FIELD_INTRO_ZELDA_ESCAPE,
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/* 0x24 */ INVALID_DESTINATION_24,
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/* 0x25 */ INVALID_DESTINATION_25,
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/* 0x26 */ CUTSCENE_MAP_SHEIKAH_LEGEND, //lacs part 2
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/* 0x27 */ TEMPLE_OF_TIME_ZELDA_REVEAL, //lacs part 3
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/* 0x28 */ TEMPLE_OF_TIME_GET_LIGHT_ARROWS, //lacs part 5
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/* 0x29 */ LAKE_HYLIA_AFTER_BLUE_WARP,
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/* 0x2A */ KAKARIKO_VILLAGE_DRAIN_WELL,
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/* 0x2B */ WINDMILL_AFTER_DRAIN_WELL,
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/* 0x2C */ TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS,
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/* 0x2D */ INVALID_DESTINATION_2D,
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/* 0x2E */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2, // duplicate of 0x0012
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/* 0x2F */ KAKARIKO_VILLAGE_NOCTURNE_PART_2,
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/* 0x30 */ DESERT_COLOSSUS_AFTER_REQUIEM,
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/* 0x31 */ TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS,
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/* 0x32 */ KAKARIKO_VILLAGE_AFTER_NOCTURNE,
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/* 0x33 */ HYRULE_FIELD_IMPA_ESCORT_CS,
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/* 0x34 */ TEMPLE_OF_TIME_SONG_OF_TIME,
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/* 0x35 */ HYRULE_FIELD_AFTER_SONG_OF_TIME,
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/* 0x36 */ GERUDO_VALLEY_CREDITS,
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/* 0x37 */ GERUDO_FORTRESS_CREDITS,
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/* 0x38 */ KAKARIKO_VILLAGE_CREDITS,
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/* 0x39 */ DEATH_MOUNTAIN_TRAIL_CREDITS_1,
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/* 0x3A */ GORON_CITY_CREDITS, // unused?
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/* 0x3B */ LAKE_HYLIA_CREDITS,
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/* 0x3C */ ZORAS_FOUNTAIN_CREDITS, // unused
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/* 0x3D */ ZORAS_DOMAIN_CREDITS,
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/* 0x3E */ KOKIRI_FOREST_CREDITS_1,
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/* 0x3F */ KOKIRI_FOREST_CREDITS_2,
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/* 0x40 */ HYRULE_FIELD_CREDITS,
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/* 0x41 */ LON_LON_RANCH_CREDITS_1,
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/* 0x42 */ KAKARIKO_VILLAGE_AFTER_TRAIL_OWL,
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/* 0x43 */ HTRULE_FIELD_UNUSED_ENTRANCE,
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/* 0x44 */ CUTSCENE_MAP_FIRE,
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/* 0x45 */ KOKIRI_FOREST_POST_FOREST_MEDALLION,
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/* 0x46 */ DEATH_MOUNTAIN_TRAIL_CREDITS_2,
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/* 0x47 */ TEMPLE_OF_TIME_CREDITS,
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/* 0x48 */ ZELDAS_COURTYARD_CREDITS,
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/* 0x49 */ LON_LON_RANCH_CREDITS_1_2, // duplicate of 0x0041
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/* 0x4A */ LON_LON_RANCH_CREDITS_2,
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/* 0x4B */ LON_LON_RANCH_CREDITS_3,
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/* 0x4C */ LON_LON_RANCH_CREDITS_4,
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/* 0x4D */ LON_LON_RANCH_CREDITS_5,
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/* 0x4E */ LON_LON_RANCH_CREDITS_6,
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/* 0x4F */ LON_LON_RANCH_NO_CS_1,
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/* 0x50 */ LON_LON_RANCH_NO_CS_2,
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/* 0x51 */ LON_LON_RANCH_NO_CS_3,
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/* 0x52 */ LON_LON_RANCH_NO_CS_4,
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/* 0x53 */ LON_LON_RANCH_NO_CS_5,
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/* 0x54 */ LON_LON_RANCH_NO_CS_6,
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/* 0x55 */ LON_LON_RANCH_NO_CS_7,
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/* 0x56 */ LON_LON_RANCH_NO_CS_8,
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/* 0x57 */ LON_LON_RANCH_NO_CS_9,
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/* 0x58 */ LON_LON_RANCH_NO_CS_10,
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/* 0x59 */ LON_LON_RANCH_NO_CS_11,
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/* 0x5A */ LON_LON_RANCH_NO_CS_12,
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/* 0x5B */ LON_LON_RANCH_NO_CS_13,
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/* 0x5C */ LON_LON_RANCH_NO_CS_14,
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/* 0x5D */ LON_LON_RANCH_NO_CS_15,
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/* 0x5E */ LON_LON_RANCH_NO_CS_EPONAS_SONG,
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/* 0x5F */ CONDITIONAL_DESTINATION, // TODO more descriptive name?
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/* 0x60 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP,
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/* 0x61 */ GRAVEYARD_AFTER_SHADOW_BLUE_WARP,
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/* 0x62 */ DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP,
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/* 0x63 */ SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP,
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/* 0x64 */ KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP,
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/* 0x65 */ DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS,
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/* 0x66 */ TEMPLE_OF_TIME_FRONT_OF_PEDESTAL,
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/* 0x67 */ HYRULE_FIELD_TITLE_SCREEN,
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/* 0x68 */ SPIRIT_TEMPLE_BOSS_TITLE_SCREEN,
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/* 0x69 */ GRAVEYARD_SUNS_SONG,
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/* 0x6A */ ROYAL_FAMILYS_TOMB_SUNS_SONG,
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/* 0x6B */ GANONS_CASTLE_AFTER_FOREST_TRIAL,
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/* 0x6C */ GANONS_CASTLE_AFTER_WATER_TRIAL,
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/* 0x6D */ GANONS_CASTLE_AFTER_SHADOW_TRIAL,
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/* 0x6E */ GANONS_CASTLE_AFTER_FIRE_TRIAL,
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/* 0x6F */ GANONS_CASTLE_AFTER_LIGHT_TRIAL,
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/* 0x70 */ GANONS_CASTLE_AFTER_SPIRIT_TRIAL,
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/* 0x71 */ GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS,
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/* 0x72 */ HYRULE_FIELD_INTRO,
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/* 0x73 */ HYRULE_FIELD_AFTER_IMPA_ESCORT,
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/* 0x74 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2,
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/* 0x75 */ HYRULE_FIELD_SKY,
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/* 0x76 */ GANON_BATTLE_TOWER_COLLAPSE,
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/* 0x77 */ ZELDAS_COURTYARD_RECEIVE_LETTER
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} CutsceneTerminatorDestination;
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#endif
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