2022-03-21 21:51:23 -04:00
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#ifndef Z_EN_PEEHAT_H
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#define Z_EN_PEEHAT_H
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#include "ultra64.h"
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#include "global.h"
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typedef enum {
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/* -1 */ PEAHAT_TYPE_GROUNDED = -1,
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/* 0 */ PEAHAT_TYPE_FLYING = 0,
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/* 1 */ PEAHAT_TYPE_LARVA = 1
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} PeahatType;
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struct EnPeehat;
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typedef void (*EnPeehatActionFunc)(struct EnPeehat*, GlobalContext*);
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typedef struct EnPeehat {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[24];
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/* 0x0220 */ Vec3s morphTable[24];
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/* 0x02B0 */ s32 state;
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/* 0x02B4 */ s32 isStateDieFirstUpdate;
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/* 0x02B8 */ EnPeehatActionFunc actionFunc;
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/* 0x02BC */ Vec3f bladeTip[2]; // used to simulate the peahat's blades "digging up" earth
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/* 0x02D4 */ s32 unk_2D4;
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/* 0x02D8 */ f32 xzDistMax; // max xz dist to follow Link (PEAHAT_TYPE_GROUNDED) or spawn larva (PEAHAT_TYPE_FLYING)
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/* 0x02DC */ f32 xzDistToRise; // xz dist needed to rise from the ground
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/* 0x02E0 */ f32 unk_2E0; // rot?
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/* 0x02E4 */ f32 jiggleRot;
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/* 0x02E8 */ f32 jiggleRotInc;
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/* 0x02EC */ f32 scaleShift; // 0.0f for no distortion. used for "jiggle" effect when stabbed on ground
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/* 0x02F0 */ s16 bladeRotVel; // spinning blades rotational velocity
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/* 0x02F2 */ s16 bladeRot; // spinning blades rotation component
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/* 0x02F4 */ s16 unk_2F4;
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/* 0x02F6 */ s16 riseDelayTimer; // countdown timer until peahat is allowed to rise up from the ground
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/* 0x02F8 */ s16 seekPlayerTimer; // number of frames the peahat should seek the player before landing to rest
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/* 0x02FA */ s16 unk_2FA; // larva count (PEAHAT_TYPE_FLYING, PEAHAT_TYPE_GROUNDED),
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// shape rotation direction (PEAHAT_TYPE_GROUNDED)
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/* 0x02FC */ s16 animTimer;
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/* 0x0300 */ ColliderCylinder colCylinder;
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/* 0x034C */ ColliderJntSph colJntSph;
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/* 0x036C */ ColliderJntSphElement colJntSphItemList[1];
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/* 0x03AC */ ColliderQuad colQuad;
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} EnPeehat; // size = 0x042C
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#endif
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