2022-03-21 21:51:23 -04:00
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/*
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* File: z_en_kanban.c
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* Overlay: ovl_En_Kanban
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* Description: Cuttable square sign
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*/
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#include "z_en_kanban.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_kanban/object_kanban.h"
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#include "vt.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
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#define PART_UPPER_LEFT (1 << 0)
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#define PART_LEFT_UPPER (1 << 1)
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#define PART_LEFT_LOWER (1 << 2)
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#define PART_RIGHT_UPPER (1 << 3)
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#define PART_RIGHT_LOWER (1 << 4)
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#define PART_LOWER_LEFT (1 << 5)
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#define PART_UPPER_RIGHT (1 << 6)
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#define PART_LOWER_RIGHT (1 << 7)
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#define PART_POST_UPPER (1 << 8)
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#define PART_POST_LOWER (1 << 9)
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#define PART_POST_STAND (1 << 10)
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#define LEFT_HALF (PART_UPPER_LEFT | PART_LEFT_UPPER | PART_LEFT_LOWER | PART_LOWER_LEFT)
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#define RIGHT_HALF (PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_RIGHT_LOWER | PART_LOWER_RIGHT)
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#define UPPER_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_LEFT_UPPER)
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#define UPPERLEFT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_LEFT_LOWER | PART_UPPER_LEFT | PART_LEFT_UPPER)
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#define UPPERRIGHT_HALF (PART_POST_UPPER | PART_UPPER_RIGHT | PART_RIGHT_UPPER | PART_UPPER_LEFT | PART_RIGHT_LOWER)
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#define ALL_PARTS (LEFT_HALF | RIGHT_HALF | PART_POST_UPPER | PART_POST_LOWER)
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typedef enum {
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ENKANBAN_SIGN,
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ENKANBAN_AIR,
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ENKANBAN_UNUSED,
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ENKANBAN_GROUND,
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ENKANBAN_WATER,
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ENKANBAN_REPAIR
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} EnKanbanActionState;
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typedef enum {
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PIECE_WHOLE_SIGN,
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PIECE_UPPER_HALF,
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PIECE_LOWER_HALF,
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PIECE_RIGHT_HALF,
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PIECE_LEFT_HALF,
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PIECE_2ND_QUAD,
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PIECE_1ST_QUAD,
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PIECE_3RD_QUAD,
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PIECE_4TH_QUAD,
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PIECE_UPPER_LEFT,
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PIECE_LEFT_UPPER,
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PIECE_LEFT_LOWER,
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PIECE_LOWER_LEFT,
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PIECE_UPPER_RIGHT,
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PIECE_RIGHT_UPPER,
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PIECE_RIGHT_LOWER,
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PIECE_LOWER_RIGHT,
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PIECE_POST_UPPER,
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PIECE_POST_LOWER,
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PIECE_OTHER = 100
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} EnKanbanPiece;
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typedef enum {
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CUT_POST,
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CUT_VERT_L,
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CUT_HORIZ,
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CUT_DIAG_L, // lower left to upper right
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CUT_DIAG_R, // upper left to lower right
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CUT_VERT_R
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} EnKanbanCutType;
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void EnKanban_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnKanban_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnKanban_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit En_Kanban_InitVars = {
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ACTOR_EN_KANBAN,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_KANBAN,
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sizeof(EnKanban),
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(ActorFunc)EnKanban_Init,
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(ActorFunc)EnKanban_Destroy,
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(ActorFunc)EnKanban_Update,
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(ActorFunc)EnKanban_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0xFFCFFFFF, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 50, 5, { 0, 0, 0 } },
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};
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static u16 sPartFlags[] = {
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PART_UPPER_LEFT, PART_LEFT_UPPER, PART_LEFT_LOWER, PART_RIGHT_UPPER, PART_RIGHT_LOWER, PART_LOWER_LEFT,
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PART_UPPER_RIGHT, PART_LOWER_RIGHT, PART_POST_UPPER, PART_POST_LOWER, PART_POST_STAND,
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};
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static Vec3f sPieceOffsets[] = {
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/* WHOLE_SIGN */ { 0.0f, 44.0f, 0.0f },
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/* UPPER_HALF */ { 0.0f, 50.0f, 0.0f },
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/* LOWER_HALF */ { 0.0f, 38.0f, 0.0f },
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/* RIGHT_HALF */ { 10.0f, 44.0f, 0.0f },
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/* LEFT_HALF */ { -10.0f, 44.0f, 0.0f },
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/* 2ND_QUAD */ { -10.0f, 50.0f, 0.0f },
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/* 1ST_QUAD */ { 10.0f, 50.0f, 0.0f },
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/* 3RD_QUAD */ { -10.0f, 38.0f, 0.0f },
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/* 4TH_QUAD */ { 10.0f, 38.0f, 0.0f },
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/* UPPER_LEFT */ { -7.5f, 51.0f, 0.0f },
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/* LEFT_UPPER */ { -12.5f, 48.0f, 0.0f },
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/* LEFT_LOWER */ { -12.5f, 40.0f, 0.0f },
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/* LOWER_LEFT */ { -7.5f, 37.0f, 0.0f },
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/* UPPER_RIGHT */ { 7.5f, 51.0f, 0.0f },
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/* RIGHT_UPPER */ { 12.5f, 48.0f, 0.0f },
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/* RIGHT_LOWER */ { 12.5f, 40.0f, 0.0f },
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/* LOWER_RIGHT */ { 7.5f, 37.0f, 0.0f },
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/* POST_UPPER */ { 0.0f, 50.0f, 0.0f },
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/* POST_LOWER */ { 0.0f, 38.0f, 0.0f },
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};
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static Vec3f sPieceSizes[] = {
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/* WHOLE_SIGN */ { 1500.0f, 1000.0f, 0.0f },
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/* UPPER_HALF */ { 1500.0f, 500.0f, 0.0f },
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/* LOWER_HALF */ { 1500.0f, 500.0f, 0.0f },
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/* RIGHT_HALF */ { 700.0f, 1000.0f, 0.0f },
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/* LEFT_HALF */ { 700.0f, 1000.0f, 0.0f },
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/* 2ND_QUAD */ { 700.0f, 500.0f, 0.0f },
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/* 1ST_QUAD */ { 700.0f, 500.0f, 0.0f },
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/* 3RD_QUAD */ { 700.0f, 500.0f, 0.0f },
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/* 4TH_QUAD */ { 700.0f, 500.0f, 0.0f },
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/* UPPER_LEFT */ { 700.0f, 500.0f, 0.0f },
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/* LEFT_UPPER */ { 700.0f, 500.0f, 0.0f },
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/* LEFT_LOWER */ { 700.0f, 500.0f, 0.0f },
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/* LOWER_LEFT */ { 700.0f, 500.0f, 0.0f },
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/* UPPER_RIGHT */ { 700.0f, 500.0f, 0.0f },
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/* RIGHT_UPPER */ { 700.0f, 500.0f, 0.0f },
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/* RIGHT_LOWER */ { 700.0f, 500.0f, 0.0f },
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/* LOWER_RIGHT */ { 700.0f, 500.0f, 0.0f },
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/* POST_UPPER */ { 200.0f, 500.0f, 0.0f },
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/* POST_LOWER */ { 200.0f, 500.0f, 0.0f },
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};
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static u8 sCutTypes[] = {
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/* 1H_OVER */ CUT_VERT_L, /* 2H_OVER */ CUT_VERT_L,
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/* 1H_COMBO */ CUT_DIAG_R, /* 2H_COMBO */ CUT_DIAG_R,
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/* 1H_LEFT */ CUT_HORIZ, /* 2H_LEFT */ CUT_HORIZ,
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/* 1H_COMBO */ CUT_HORIZ, /* 2H_COMBO */ CUT_HORIZ,
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/* 1H_RIGHT */ CUT_HORIZ, /* 2H_RIGHT */ CUT_HORIZ,
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/* 1H_COMBO */ CUT_HORIZ, /* 2H_COMBO */ CUT_HORIZ,
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/* 1H_STAB */ CUT_POST, /* 2H_STAB */ CUT_POST,
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/* 1H_COMBO */ CUT_POST, /* 2H_COMBO */ CUT_POST,
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/* FLIP_START */ CUT_VERT_L, /* JUMP_START */ CUT_VERT_L,
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/* FLIP_END */ CUT_VERT_L, /* JUMP_END */ CUT_VERT_L,
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/* BACK_LEFT */ CUT_HORIZ, /* BACK_RIGHT */ CUT_HORIZ,
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/* OVER_HAMMER */ CUT_POST, /* SIDE_HAMMER */ CUT_POST,
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/* 1H_SPIN_ATK */ CUT_POST, /* 2H_SPIN_ATK */ CUT_POST,
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/* 1H_BIG_SPIN */ CUT_POST, /* 2H_BIG_SPIN */ CUT_POST,
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};
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static u16 sCutFlags[] = {
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/* CUT_POST */ ALL_PARTS, /* CUT_VERT_L */ LEFT_HALF,
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/* CUT_HORIZ */ UPPER_HALF, /* CUT_DIAG_L */ UPPERLEFT_HALF,
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/* CUT_DIAG_R */ UPPERRIGHT_HALF, /* CUT_VERT_R */ RIGHT_HALF,
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};
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void EnKanban_SetFloorRot(EnKanban* this) {
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if (this->actor.floorPoly != NULL) {
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f32 nx = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.x);
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f32 ny = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.y);
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f32 nz = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.z);
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this->floorRot.x = -Math_FAtan2F(-nz * ny, 1.0f);
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this->floorRot.z = Math_FAtan2F(-nx * ny, 1.0f);
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}
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}
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void EnKanban_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnKanban* this = (EnKanban*)thisx;
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Actor_SetScale(&this->actor, 0.01f);
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if (this->actor.params != ENKANBAN_PIECE) {
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this->actor.targetMode = 0;
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this->actor.flags |= ACTOR_FLAG_0;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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osSyncPrintf("KANBAN ARG %x\n", this->actor.params);
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if (this->actor.params == ENKANBAN_FISHING) {
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if (LINK_IS_CHILD) {
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this->actor.textId = 0x409D;
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} else {
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this->actor.textId = 0x4090;
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}
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} else {
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this->actor.textId = this->actor.params | 0x300;
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}
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this->bounceX = 1;
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this->partFlags = 0xFFFF;
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 4);
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EnKanban_SetFloorRot(this);
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if (LINK_IS_CHILD) {
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this->actor.world.pos.y -= 15.0f;
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}
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}
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}
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void EnKanban_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnKanban* this = (EnKanban*)thisx;
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if (this->actionState == ENKANBAN_SIGN) {
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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}
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void EnKanban_Message(EnKanban* this, GlobalContext* globalCtx) {
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if (!this->msgFlag) {
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if (this->msgTimer == 0) {
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if (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x2800) {
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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this->msgFlag = true;
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} else {
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func_8002F2CC(&this->actor, globalCtx, 68.0f);
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}
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}
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} else {
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this->msgTimer--;
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}
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} else {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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this->msgFlag = false;
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this->msgTimer = 20;
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}
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}
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}
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void EnKanban_Update(Actor* thisx, GlobalContext* globalCtx2) {
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u8 bounced = false;
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GlobalContext* globalCtx = globalCtx2;
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EnKanban* this = (EnKanban*)thisx;
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EnKanban* signpost;
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EnKanban* piece;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f offset;
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this->frameCount++;
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switch (this->actionState) {
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case ENKANBAN_SIGN:
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if (this->invincibilityTimer != 0) {
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this->invincibilityTimer--;
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}
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if (this->zTargetTimer != 0) {
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this->zTargetTimer--;
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}
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if (this->zTargetTimer == 1) {
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this->actor.flags &= ~ACTOR_FLAG_0;
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}
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if (this->partFlags == 0xFFFF) {
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EnKanban_Message(this, globalCtx);
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}
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if ((this->invincibilityTimer == 0) && (this->collider.base.acFlags & AC_HIT)) {
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this->collider.base.acFlags &= ~AC_HIT;
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this->invincibilityTimer = 6;
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piece = (EnKanban*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_KANBAN,
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this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, this->actor.shape.rot.x,
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this->actor.shape.rot.y, this->actor.shape.rot.z, ENKANBAN_PIECE);
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if (piece != NULL) {
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ColliderInfo* hitItem = this->collider.info.acHitInfo;
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s16 yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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u8 i;
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if (hitItem->toucher.dmgFlags & 0x700) {
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this->cutType = sCutTypes[player->swordAnimation];
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} else {
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this->cutType = CUT_POST;
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}
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if (ABS(yawDiff) > 0x4000) {
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if (this->cutType == CUT_DIAG_R) {
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this->cutType = CUT_DIAG_L;
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} else if (this->cutType == CUT_VERT_L) {
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this->cutType = CUT_VERT_R;
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}
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}
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piece->partFlags = sCutFlags[this->cutType] & this->partFlags;
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if (piece->partFlags == 0) {
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Actor_Kill(&piece->actor);
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return;
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}
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piece->partCount = 0;
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|
|
|
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
|
|
|
|
if (sPartFlags[i] & piece->partFlags) {
|
|
|
|
piece->partCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this->partFlags &= ~sCutFlags[this->cutType];
|
|
|
|
if (!(this->partFlags & ALL_PARTS)) {
|
|
|
|
this->zTargetTimer = 10;
|
|
|
|
}
|
|
|
|
if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_RIGHT)) {
|
|
|
|
piece->pieceType = PIECE_WHOLE_SIGN;
|
|
|
|
} else if ((piece->partFlags & PART_LEFT_UPPER) && (piece->partFlags & PART_RIGHT_UPPER)) {
|
|
|
|
piece->pieceType = PIECE_UPPER_HALF;
|
|
|
|
} else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_RIGHT_LOWER)) {
|
|
|
|
piece->pieceType = PIECE_LOWER_HALF;
|
|
|
|
} else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_LOWER_RIGHT)) {
|
|
|
|
piece->pieceType = PIECE_RIGHT_HALF;
|
|
|
|
} else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LOWER_LEFT)) {
|
|
|
|
piece->pieceType = PIECE_LEFT_HALF;
|
|
|
|
} else if ((piece->partFlags & PART_UPPER_LEFT) && (piece->partFlags & PART_LEFT_UPPER)) {
|
|
|
|
piece->pieceType = PIECE_2ND_QUAD;
|
|
|
|
} else if ((piece->partFlags & PART_UPPER_RIGHT) && (piece->partFlags & PART_RIGHT_UPPER)) {
|
|
|
|
piece->pieceType = PIECE_1ST_QUAD;
|
|
|
|
} else if ((piece->partFlags & PART_LEFT_LOWER) && (piece->partFlags & PART_LOWER_LEFT)) {
|
|
|
|
piece->pieceType = PIECE_3RD_QUAD;
|
|
|
|
} else if ((piece->partFlags & PART_RIGHT_LOWER) && (piece->partFlags & PART_LOWER_RIGHT)) {
|
|
|
|
piece->pieceType = PIECE_4TH_QUAD;
|
|
|
|
} else if (piece->partFlags & PART_UPPER_LEFT) {
|
|
|
|
piece->pieceType = PIECE_UPPER_LEFT;
|
|
|
|
} else if (piece->partFlags & PART_LEFT_UPPER) {
|
|
|
|
piece->pieceType = PIECE_LEFT_UPPER;
|
|
|
|
} else if (piece->partFlags & PART_LEFT_LOWER) {
|
|
|
|
piece->pieceType = PIECE_LEFT_LOWER;
|
|
|
|
} else if (piece->partFlags & PART_LOWER_LEFT) {
|
|
|
|
piece->pieceType = PIECE_LOWER_LEFT;
|
|
|
|
} else if (piece->partFlags & PART_UPPER_RIGHT) {
|
|
|
|
piece->pieceType = PIECE_UPPER_RIGHT;
|
|
|
|
} else if (piece->partFlags & PART_RIGHT_UPPER) {
|
|
|
|
piece->pieceType = PIECE_RIGHT_UPPER;
|
|
|
|
} else if (piece->partFlags & PART_RIGHT_LOWER) {
|
|
|
|
piece->pieceType = PIECE_RIGHT_LOWER;
|
|
|
|
} else if (piece->partFlags & PART_LOWER_RIGHT) {
|
|
|
|
piece->pieceType = PIECE_LOWER_RIGHT;
|
|
|
|
} else if (piece->partFlags & PART_POST_UPPER) {
|
|
|
|
piece->pieceType = PIECE_POST_UPPER;
|
|
|
|
} else if (piece->partFlags & PART_POST_LOWER) {
|
|
|
|
piece->pieceType = PIECE_POST_LOWER;
|
|
|
|
} else {
|
|
|
|
piece->pieceType = PIECE_OTHER;
|
|
|
|
}
|
|
|
|
if (piece->pieceType == 100) {
|
|
|
|
piece->pieceType = PIECE_WHOLE_SIGN;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
|
|
|
|
Matrix_MultVec3f(&sPieceOffsets[piece->pieceType], &offset);
|
|
|
|
piece->actor.world.pos.x += offset.x;
|
|
|
|
piece->actor.world.pos.y += offset.y;
|
|
|
|
piece->actor.world.pos.z += offset.z;
|
|
|
|
piece->offset.x = -sPieceOffsets[piece->pieceType].x / this->actor.scale.x;
|
|
|
|
piece->offset.y = -sPieceOffsets[piece->pieceType].y / this->actor.scale.x;
|
|
|
|
piece->offset.z = -sPieceOffsets[piece->pieceType].z / this->actor.scale.x;
|
|
|
|
piece->pieceWidth = sPieceSizes[piece->pieceType].x;
|
|
|
|
piece->pieceHeight = sPieceSizes[piece->pieceType].y;
|
|
|
|
piece->actor.gravity = -1.0f;
|
|
|
|
piece->actionState = ENKANBAN_AIR;
|
|
|
|
piece->actor.world.rot.y = (s16)Rand_CenteredFloat(0x3000) + this->actor.yawTowardsPlayer + 0x8000;
|
|
|
|
piece->actor.velocity.y = Rand_ZeroFloat(2.0f) + 3.0f;
|
|
|
|
piece->actor.speedXZ = Rand_ZeroFloat(2.0f) + 3.0f;
|
|
|
|
if (piece->partCount >= 4) {
|
|
|
|
piece->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
piece->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
} else {
|
|
|
|
piece->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
piece->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
}
|
|
|
|
piece->spinVel.y = Rand_CenteredFloat(0x1800);
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
|
|
piece->direction = 1;
|
|
|
|
} else {
|
|
|
|
piece->direction = -1;
|
|
|
|
}
|
|
|
|
piece->airTimer = 100;
|
|
|
|
piece->actor.flags &= ~ACTOR_FLAG_0;
|
|
|
|
piece->actor.flags |= ACTOR_FLAG_25;
|
|
|
|
this->cutMarkTimer = 5;
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_IT_SWORD_STRIKE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this->actor.focus.pos = this->actor.world.pos;
|
|
|
|
this->actor.focus.pos.y += 44.0f;
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
if (this->actor.xzDistToPlayer > 500.0f) {
|
|
|
|
this->actor.flags |= ACTOR_FLAG_0;
|
|
|
|
this->partFlags = 0xFFFF;
|
|
|
|
}
|
|
|
|
if (this->cutMarkTimer != 0) {
|
|
|
|
if (this->cutMarkTimer >= 5) {
|
|
|
|
this->cutMarkAlpha += 255;
|
|
|
|
if (this->cutMarkAlpha > 255) {
|
|
|
|
this->cutMarkAlpha = 255;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this->cutMarkAlpha -= 65;
|
|
|
|
if (this->cutMarkAlpha < 0) {
|
|
|
|
this->cutMarkAlpha = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this->cutMarkTimer--;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ENKANBAN_AIR:
|
|
|
|
case ENKANBAN_UNUSED: {
|
|
|
|
u16 tempBgFlags;
|
|
|
|
f32 tempX;
|
|
|
|
f32 tempY;
|
|
|
|
f32 tempZ;
|
|
|
|
f32 tempYDistToWater;
|
|
|
|
u8 onGround;
|
|
|
|
|
|
|
|
Actor_MoveForward(&this->actor);
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 30.0f, 50.0f, 5);
|
|
|
|
|
|
|
|
tempX = this->actor.world.pos.x;
|
|
|
|
tempY = this->actor.world.pos.y;
|
|
|
|
tempZ = this->actor.world.pos.z;
|
|
|
|
tempBgFlags = this->actor.bgCheckFlags;
|
|
|
|
tempYDistToWater = this->actor.yDistToWater;
|
|
|
|
|
|
|
|
this->actor.world.pos.z += ((this->actor.world.pos.y - this->actor.floorHeight) * -50.0f) / 100.0f;
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 4);
|
|
|
|
EnKanban_SetFloorRot(this);
|
|
|
|
|
|
|
|
this->actor.world.pos.x = tempX;
|
|
|
|
this->actor.world.pos.y = tempY;
|
|
|
|
this->actor.world.pos.z = tempZ;
|
|
|
|
this->actor.bgCheckFlags = tempBgFlags;
|
|
|
|
this->actor.yDistToWater = tempYDistToWater;
|
|
|
|
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
onGround = (this->actor.bgCheckFlags & 1);
|
|
|
|
if (this->spinXFlag) {
|
|
|
|
this->spinRot.x += this->spinVel.x;
|
|
|
|
this->spinVel.x -= 0x800;
|
|
|
|
if ((this->spinRot.x <= 0) && onGround) {
|
|
|
|
this->spinRot.x = 0;
|
|
|
|
this->spinVel.x = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this->spinRot.x -= this->spinVel.x;
|
|
|
|
this->spinVel.x -= 0x800;
|
|
|
|
if ((this->spinRot.x >= 0) && onGround) {
|
|
|
|
this->spinRot.x = 0;
|
|
|
|
this->spinVel.x = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->spinVel.x < -0xC00) {
|
|
|
|
this->spinVel.x = -0xC00;
|
|
|
|
}
|
|
|
|
if (this->spinZFlag) {
|
|
|
|
this->spinRot.z += this->spinVel.z;
|
|
|
|
this->spinVel.z -= 0x800;
|
|
|
|
if ((this->spinRot.z <= 0) && onGround) {
|
|
|
|
this->spinRot.z = 0;
|
|
|
|
this->spinVel.z = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this->spinRot.z -= this->spinVel.z;
|
|
|
|
this->spinVel.z -= 0x800;
|
|
|
|
if ((this->spinRot.z >= 0) && onGround) {
|
|
|
|
this->spinRot.z = 0;
|
|
|
|
this->spinVel.z = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->spinVel.z < -0xC00) {
|
|
|
|
this->spinVel.z = -0xC00;
|
|
|
|
}
|
|
|
|
if (this->actor.bgCheckFlags & 8) {
|
|
|
|
this->actor.speedXZ *= -0.5f;
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EV_WOODPLATE_BOUND);
|
|
|
|
}
|
|
|
|
if (this->actor.bgCheckFlags & 0x40) {
|
|
|
|
this->actionState = ENKANBAN_WATER;
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EV_BOMB_DROP_WATER);
|
|
|
|
this->bounceX = this->bounceZ = 0;
|
|
|
|
this->actor.world.pos.y += this->actor.yDistToWater;
|
|
|
|
EffectSsGSplash_Spawn(globalCtx, &this->actor.world.pos, NULL, NULL, 0, (this->partCount * 20) + 300);
|
|
|
|
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, 150, 650, 0);
|
|
|
|
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, 300, 800, 5);
|
|
|
|
this->actor.velocity.y = 0.0f;
|
|
|
|
this->actor.gravity = 0.0f;
|
|
|
|
osSyncPrintf(" WAT Y = %f\n", this->actor.yDistToWater);
|
|
|
|
osSyncPrintf(" POS Y = %f\n", this->actor.world.pos.y);
|
|
|
|
osSyncPrintf(" GROUND Y = %f\n", this->actor.floorHeight);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (onGround) {
|
|
|
|
if (this->bounceCount <= 0) {
|
|
|
|
this->bounceCount++;
|
|
|
|
this->actor.velocity.y *= -0.3f;
|
|
|
|
this->actor.world.rot.y += (s16)Rand_CenteredFloat(16384.0f);
|
|
|
|
} else {
|
|
|
|
this->actor.velocity.y = 0.0f;
|
|
|
|
}
|
|
|
|
this->actor.speedXZ *= 0.7f;
|
|
|
|
if ((this->spinRot.x == 0) && (this->bounceX != 0)) {
|
|
|
|
this->spinVel.x = this->bounceX * 0x200;
|
|
|
|
if (this->bounceX != 0) {
|
|
|
|
this->bounceX -= 5;
|
|
|
|
if (this->bounceX <= 0) {
|
|
|
|
this->bounceX = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
|
|
this->spinXFlag = true;
|
|
|
|
} else {
|
|
|
|
this->spinXFlag = false;
|
|
|
|
}
|
|
|
|
bounced = true;
|
|
|
|
}
|
|
|
|
if ((this->spinRot.z == 0) && (this->bounceZ != 0)) {
|
|
|
|
this->spinVel.z = this->bounceZ * 0x200;
|
|
|
|
if (this->bounceZ != 0) {
|
|
|
|
this->bounceZ -= 5;
|
|
|
|
if (this->bounceZ <= 0) {
|
|
|
|
this->bounceZ = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
|
|
this->spinZFlag = true;
|
|
|
|
} else {
|
|
|
|
this->spinZFlag = false;
|
|
|
|
}
|
|
|
|
bounced = true;
|
|
|
|
}
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.x, this->direction * 0x4000, 1, 0x2000);
|
|
|
|
} else {
|
|
|
|
this->actor.shape.rot.y += this->spinVel.y;
|
|
|
|
this->actor.shape.rot.x += this->direction * 0x7D0;
|
|
|
|
}
|
|
|
|
if (bounced) {
|
|
|
|
s16 dustCount;
|
|
|
|
s16 j;
|
|
|
|
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
|
|
|
Vec3f accel;
|
|
|
|
Vec3f pos;
|
|
|
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EV_WOODPLATE_BOUND);
|
|
|
|
accel.x = 0.0f;
|
|
|
|
accel.y = 0.1f;
|
|
|
|
accel.z = 0.0f;
|
|
|
|
pos.y = this->actor.floorHeight + 3.0f;
|
|
|
|
dustCount = this->partCount * 0.5f;
|
|
|
|
for (j = 0; j < dustCount + 3; j++) {
|
|
|
|
pos.x = this->actor.world.pos.x + Rand_CenteredFloat((this->partCount * 0.5f) + 20.0f);
|
|
|
|
pos.z = this->actor.world.pos.z + Rand_CenteredFloat((this->partCount * 0.5f) + 20.0f);
|
|
|
|
func_800286CC(globalCtx, &pos, &velocity, &accel, 100, 5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (DECR(this->airTimer) == 0) {
|
|
|
|
this->actionState = ENKANBAN_GROUND;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case ENKANBAN_GROUND:
|
|
|
|
case ENKANBAN_WATER:
|
|
|
|
signpost = (EnKanban*)this->actor.parent;
|
|
|
|
|
|
|
|
if (signpost->partFlags == 0xFFFF) {
|
|
|
|
Actor_Kill(&this->actor);
|
|
|
|
}
|
|
|
|
Math_ApproachF(&this->actor.shape.yOffset, 100.0f, 1.0f, 5.0f);
|
|
|
|
if (this->actionState == ENKANBAN_WATER) {
|
|
|
|
s32 rippleDelay;
|
|
|
|
s32 rippleScale;
|
|
|
|
|
|
|
|
if ((player->actor.speedXZ > 0.0f) && (player->actor.world.pos.y < this->actor.world.pos.y) &&
|
|
|
|
(this->actor.xyzDistToPlayerSq < 2500.0f)) {
|
|
|
|
Math_ApproachF(&this->actor.speedXZ, player->actor.speedXZ, 1.0f, 0.2f);
|
|
|
|
if (this->actor.speedXZ > 1.0f) {
|
|
|
|
this->actor.speedXZ = 1.0f;
|
|
|
|
}
|
|
|
|
if (Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer + 0x8000, 1, 0x1000,
|
|
|
|
0) > 0) {
|
|
|
|
this->spinVel.y = this->actor.speedXZ * 1000.0f;
|
|
|
|
} else {
|
|
|
|
this->spinVel.y = this->actor.speedXZ * -1000.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->actor.bgCheckFlags & 1) {
|
|
|
|
this->actor.speedXZ = 0.0f;
|
|
|
|
}
|
|
|
|
Actor_MoveForward(&this->actor);
|
|
|
|
if (this->actor.speedXZ != 0.0f) {
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 50.0f, 5);
|
|
|
|
if (this->actor.bgCheckFlags & 8) {
|
|
|
|
this->actor.speedXZ *= -0.5f;
|
|
|
|
if (this->spinVel.y > 0) {
|
|
|
|
this->spinVel.y = -0x7D0;
|
|
|
|
} else {
|
|
|
|
this->spinVel.y = 0x7D0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Math_ApproachZeroF(&this->actor.speedXZ, 1.0f, 0.15f);
|
|
|
|
}
|
|
|
|
this->actor.shape.rot.y += this->spinVel.y;
|
|
|
|
Math_ApproachS(&this->spinVel.y, 0, 1, 0x3A);
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.x, this->direction * 0x4000, 2, 0x1000);
|
|
|
|
Math_ApproachS(&this->spinRot.x, Math_SinS(2500 * this->frameCount) * 500.0f, 2, 0x1000);
|
|
|
|
Math_ApproachS(&this->spinRot.z, Math_CosS(3000 * this->frameCount) * 500.0f, 2, 0x1000);
|
|
|
|
Math_ApproachZeroF(&this->floorRot.x, 0.5f, 0.2f);
|
|
|
|
Math_ApproachZeroF(&this->floorRot.z, 0.5f, 0.2f);
|
|
|
|
if (fabsf(this->actor.speedXZ) > 1.0f) {
|
|
|
|
rippleDelay = 0;
|
|
|
|
} else if (fabsf(this->actor.speedXZ) > 0.5f) {
|
|
|
|
rippleDelay = 3;
|
|
|
|
} else {
|
|
|
|
rippleDelay = 7;
|
|
|
|
}
|
|
|
|
if (!(this->frameCount & rippleDelay)) {
|
|
|
|
if (this->partCount < 3) {
|
|
|
|
rippleScale = 0;
|
|
|
|
} else if (this->partCount < 6) {
|
|
|
|
rippleScale = 100;
|
|
|
|
} else {
|
|
|
|
rippleScale = 200;
|
|
|
|
}
|
|
|
|
EffectSsGRipple_Spawn(globalCtx, &this->actor.world.pos, rippleScale, rippleScale + 500, 0);
|
|
|
|
}
|
|
|
|
} else if ((globalCtx->actorCtx.unk_02 != 0) && (this->actor.xyzDistToPlayerSq < SQ(100.0f))) {
|
|
|
|
f32 hammerStrength = (100.0f - sqrtf(this->actor.xyzDistToPlayerSq)) * 0.05f;
|
|
|
|
|
|
|
|
this->actionState = ENKANBAN_AIR;
|
|
|
|
this->actor.gravity = -1.0f;
|
|
|
|
this->actor.world.rot.y = Rand_CenteredFloat(0x10000);
|
|
|
|
if (this->partCount >= 4) {
|
|
|
|
this->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
this->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
this->actor.velocity.y = 2.0f + hammerStrength;
|
|
|
|
this->actor.speedXZ = Rand_ZeroFloat(1.0f);
|
|
|
|
} else {
|
|
|
|
this->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
this->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
this->actor.velocity.y = 3.0f + hammerStrength;
|
|
|
|
this->actor.speedXZ = Rand_ZeroFloat(1.5f);
|
|
|
|
}
|
|
|
|
this->spinVel.y = Rand_CenteredFloat(0x1800);
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
|
|
this->direction = 1;
|
|
|
|
} else {
|
|
|
|
this->direction = -1;
|
|
|
|
}
|
|
|
|
this->airTimer = 70;
|
|
|
|
}
|
|
|
|
if (this->bounceX == 0) {
|
|
|
|
Actor* bomb = globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].head;
|
|
|
|
f32 dx;
|
|
|
|
f32 dy;
|
|
|
|
f32 dz;
|
|
|
|
|
|
|
|
while (bomb != NULL) {
|
|
|
|
if (bomb->params != 1) {
|
|
|
|
bomb = bomb->next;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
dx = this->actor.world.pos.x - bomb->world.pos.x;
|
|
|
|
dy = this->actor.world.pos.y - bomb->world.pos.y;
|
|
|
|
dz = this->actor.world.pos.z - bomb->world.pos.z;
|
|
|
|
if (sqrtf(SQ(dx) + SQ(dy) + SQ(dz)) < 100.0f) {
|
|
|
|
f32 bombStrength = (100.0f - sqrtf(SQ(dx) + SQ(dy) + SQ(dz))) * 0.05f;
|
|
|
|
|
|
|
|
this->actionState = ENKANBAN_AIR;
|
|
|
|
this->actor.gravity = -1.0f;
|
|
|
|
this->actor.world.rot.y = Math_FAtan2F(dx, dz) * (0x8000 / M_PI);
|
|
|
|
if (this->partCount >= 4) {
|
|
|
|
this->bounceX = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
this->bounceZ = (s16)Rand_ZeroFloat(10.0f) + 6;
|
|
|
|
this->actor.velocity.y = 2.5f + bombStrength;
|
|
|
|
this->actor.speedXZ = 3.0f + bombStrength;
|
|
|
|
} else {
|
|
|
|
this->bounceX = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
this->bounceZ = (s16)Rand_ZeroFloat(7.0f) + 3;
|
|
|
|
this->actor.velocity.y = 5.0f + bombStrength;
|
|
|
|
this->actor.speedXZ = 4.0f + bombStrength;
|
|
|
|
}
|
|
|
|
this->spinVel.y = Rand_CenteredFloat(0x1800);
|
|
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
|
|
this->direction = 1;
|
|
|
|
} else {
|
|
|
|
this->direction = -1;
|
|
|
|
}
|
|
|
|
this->airTimer = 70;
|
|
|
|
}
|
|
|
|
bomb = bomb->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
|
|
osSyncPrintf("OCARINA_MODE %d\n", globalCtx->msgCtx.ocarinaMode);
|
|
|
|
osSyncPrintf(VT_RST);
|
|
|
|
switch (this->ocarinaFlag) {
|
|
|
|
case 0:
|
|
|
|
if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
|
|
|
|
this->ocarinaFlag = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if ((globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) &&
|
|
|
|
(globalCtx->msgCtx.unk_E3F2 == OCARINA_SONG_LULLABY)) {
|
|
|
|
this->actionState = ENKANBAN_REPAIR;
|
|
|
|
this->bounceX = 1;
|
|
|
|
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
|
|
&D_801333E8);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ENKANBAN_REPAIR: {
|
|
|
|
f32 distX;
|
|
|
|
f32 distY;
|
|
|
|
f32 distZ;
|
|
|
|
s16 pDiff;
|
|
|
|
s16 yDiff;
|
|
|
|
s16 rDiff;
|
|
|
|
signpost = (EnKanban*)this->actor.parent;
|
|
|
|
|
|
|
|
if (signpost->partFlags == 0xFFFF) {
|
|
|
|
Actor_Kill(&this->actor);
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix_RotateY((signpost->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
|
|
|
|
Matrix_MultVec3f(&sPieceOffsets[this->pieceType], &offset);
|
|
|
|
distX =
|
|
|
|
Math_SmoothStepToF(&this->actor.world.pos.x, signpost->actor.world.pos.x + offset.x, 1.0f, 3.0f, 0.0f);
|
|
|
|
distY =
|
|
|
|
Math_SmoothStepToF(&this->actor.world.pos.y, signpost->actor.world.pos.y + offset.y, 1.0f, 3.0f, 0.0f);
|
|
|
|
distZ =
|
|
|
|
Math_SmoothStepToF(&this->actor.world.pos.z, signpost->actor.world.pos.z + offset.z, 1.0f, 3.0f, 0.0f);
|
|
|
|
pDiff = Math_SmoothStepToS(&this->actor.shape.rot.x, signpost->actor.shape.rot.x, 1, 0x200, 0);
|
|
|
|
yDiff = Math_SmoothStepToS(&this->actor.shape.rot.y, signpost->actor.shape.rot.y, 1, 0x200, 0);
|
|
|
|
rDiff = Math_SmoothStepToS(&this->actor.shape.rot.z, signpost->actor.shape.rot.z, 1, 0x200, 0);
|
|
|
|
Math_ApproachS(&this->spinRot.x, 0, 1, 0x200);
|
|
|
|
Math_ApproachS(&this->spinRot.z, 0, 1, 0x200);
|
|
|
|
Math_ApproachZeroF(&this->floorRot.x, 1.0f, 0.05f);
|
|
|
|
Math_ApproachZeroF(&this->floorRot.z, 1.0f, 0.05f);
|
|
|
|
Math_ApproachZeroF(&this->actor.shape.yOffset, 1.0f, 2.0f);
|
|
|
|
if (((distX + distY + distZ) == 0.0f) &&
|
|
|
|
((pDiff + yDiff + rDiff + this->spinRot.x + this->spinRot.z) == 0) && (this->floorRot.x == 0.0f) &&
|
|
|
|
(this->floorRot.z == 0.0f)) {
|
|
|
|
signpost->partFlags |= this->partFlags;
|
|
|
|
signpost->actor.flags |= ACTOR_FLAG_0;
|
|
|
|
Actor_Kill(&this->actor);
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Gfx* sDisplayLists[] = {
|
|
|
|
object_kanban_DL_000CB0, object_kanban_DL_000DB8, object_kanban_DL_000E78, object_kanban_DL_000F38,
|
|
|
|
object_kanban_DL_000FF8, object_kanban_DL_0010B8, object_kanban_DL_0011C0, object_kanban_DL_0012C8,
|
|
|
|
object_kanban_DL_0013D0, object_kanban_DL_001488, object_kanban_DL_001540,
|
|
|
|
};
|
|
|
|
|
|
|
|
#include "z_en_kanban_gfx.c"
|
|
|
|
|
|
|
|
static f32 sCutAngles[] = {
|
|
|
|
/* CUT_POST */ 0.50f * M_PI,
|
|
|
|
/* CUT_VERT_L */ 0.00f * M_PI,
|
|
|
|
/* CUT_HORIZ */ 0.50f * M_PI,
|
|
|
|
/* CUT_DIAG_L */ 0.66f * M_PI,
|
|
|
|
/* CUT_DIAG_R */ 0.34f * M_PI,
|
|
|
|
/* CUT_VERT_R */ 0.00f * M_PI,
|
|
|
|
};
|
|
|
|
|
|
|
|
static s32 sUnused[] = { 0, 0, 0 }; // Unused zero vector?
|
|
|
|
|
|
|
|
#include "overlays/ovl_En_Kanban/ovl_En_Kanban.h"
|
|
|
|
|
|
|
|
void EnKanban_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
EnKanban* this = (EnKanban*)thisx;
|
|
|
|
f32 zShift;
|
|
|
|
f32 zShift2;
|
|
|
|
s16 i;
|
|
|
|
u8* shadowTex = Graph_Alloc(globalCtx->state.gfxCtx, 0x400);
|
|
|
|
|
2022-07-05 19:29:34 -04:00
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
|
|
func_80093D84(globalCtx->state.gfxCtx);
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, object_kanban_DL_000C30);
|
|
|
|
if (this->actionState != ENKANBAN_SIGN) {
|
|
|
|
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
|
|
|
|
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateX(this->floorRot.x, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateZ(this->floorRot.z, MTXMODE_APPLY);
|
|
|
|
Matrix_Translate(0.0f, this->actor.shape.yOffset, 0.0f, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateX((this->actor.shape.rot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
zShift = fabsf(Math_SinS(this->spinRot.x) * this->pieceHeight);
|
|
|
|
zShift2 = fabsf(Math_SinS(this->spinRot.z) * this->pieceWidth);
|
|
|
|
zShift = MAX(zShift2, zShift);
|
|
|
|
zShift *= -(f32)this->direction;
|
|
|
|
Matrix_Translate(0.0f, 0.0f, zShift, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_Translate(this->offset.x, this->offset.y, this->offset.z - 100.0f, MTXMODE_APPLY);
|
2022-07-05 19:29:34 -04:00
|
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
|
|
|
|
if (sPartFlags[i] & this->partFlags) {
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Matrix_Translate(0.0f, 0.0f, -100.0f, MTXMODE_APPLY);
|
2022-07-05 19:29:34 -04:00
|
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
if (this->partFlags == 0xFFFF) {
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, gSignRectangularDL);
|
|
|
|
} else {
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sPartFlags); i++) {
|
|
|
|
if (sPartFlags[i] & this->partFlags) {
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, sDisplayLists[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this->cutMarkAlpha != 0) {
|
|
|
|
f32 cutOffset = (this->cutType == CUT_POST) ? -1200.0f : 0.0f;
|
|
|
|
|
|
|
|
Matrix_Translate(0.0f, 4400.0f + cutOffset, 200.0f, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateZ(sCutAngles[this->cutType], MTXMODE_APPLY);
|
|
|
|
Matrix_Scale(0.0f, 10.0f, 2.0f, MTXMODE_APPLY);
|
|
|
|
gDPPipeSync(POLY_XLU_DISP++);
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 255, 255, 255, this->cutMarkAlpha);
|
|
|
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 150, 0);
|
2022-07-05 19:29:34 -04:00
|
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, object_kanban_DL_001630);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((this->actor.projectedPos.z <= 400.0f) && (this->actor.projectedPos.z > 0.0f) &&
|
|
|
|
(this->actor.floorHeight > -3000.0f)) {
|
|
|
|
if ((this->bounceX != 0) || (this->bounceZ != 0)) {
|
|
|
|
u16 dayTime = gSaveContext.dayTime;
|
|
|
|
f32 shadowAlpha;
|
|
|
|
|
|
|
|
if (dayTime >= 0x8000) {
|
|
|
|
dayTime = 0xFFFF - dayTime;
|
|
|
|
}
|
|
|
|
shadowAlpha = (dayTime * 0.00275f) + 10.0f;
|
|
|
|
if (this->actor.projectedPos.z > 300.0f) {
|
|
|
|
shadowAlpha *= ((400.0f - this->actor.projectedPos.z) * 0.01f);
|
|
|
|
}
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, 0, 0, 0, (s8)shadowAlpha);
|
|
|
|
|
|
|
|
if ((this->actionState == ENKANBAN_SIGN) && LINK_IS_CHILD) {
|
|
|
|
zShift = 0.0f;
|
|
|
|
} else {
|
|
|
|
zShift = ((this->actor.world.pos.y - this->actor.floorHeight) * -50.0f) / 100.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix_Translate(this->actor.world.pos.x, this->actor.floorHeight, this->actor.world.pos.z + zShift,
|
|
|
|
MTXMODE_NEW);
|
|
|
|
Matrix_RotateX(this->floorRot.x, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateZ(this->floorRot.z, MTXMODE_APPLY);
|
|
|
|
Matrix_Scale(this->actor.scale.x, 0.0f, this->actor.scale.z, MTXMODE_APPLY);
|
|
|
|
if (this->actionState == ENKANBAN_SIGN) {
|
|
|
|
Matrix_RotateX(-M_PI / 5, MTXMODE_APPLY);
|
|
|
|
}
|
|
|
|
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateX((this->actor.shape.rot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateX((this->spinRot.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_RotateY((this->spinRot.z / (f32)0x8000) * M_PI, MTXMODE_APPLY);
|
|
|
|
Matrix_Translate(this->offset.x, this->offset.y, this->offset.z, MTXMODE_APPLY);
|
2022-07-05 19:29:34 -04:00
|
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
2022-03-21 21:51:23 -04:00
|
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
|
|
|
for (i = 0; i < 0x400; i++) {
|
|
|
|
if (sShadowTexFlags[i] & this->partFlags) {
|
|
|
|
shadowTex[i] = 0xFF;
|
|
|
|
} else {
|
|
|
|
shadowTex[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(shadowTex));
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, sShadowDL);
|
|
|
|
}
|
|
|
|
}
|
2022-07-05 19:29:34 -04:00
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
2022-03-21 21:51:23 -04:00
|
|
|
}
|