Shipwright/ZAPDTR/ZAPD/ZResource.h

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#pragma once
#include <cstdint>
#include <map>
#include <stdexcept>
#include <string>
#include <vector>
#include "Declaration.h"
#include "Utils/BinaryWriter.h"
#include "Utils/Directory.h"
#include "tinyxml2.h"
#define SEGMENT_SCENE 2
#define SEGMENT_ROOM 3
#define SEGMENT_KEEP 4
#define SEGMENT_FIELDDANGEON_KEEP 5
#define SEGMENT_OBJECT 6
#define SEGMENT_LINKANIMETION 7
#define GETSEGOFFSET(x) (x & 0x00FFFFFF)
#define GETSEGNUM(x) ((x >> 24) & 0xFF)
class ZFile;
enum class ZResourceType
{
Error,
Animation,
Array,
AltHeader,
Background,
Blob,
CollisionHeader,
Cutscene,
DisplayList,
Limb,
LimbTable,
Mtx,
Path,
PlayerAnimationData,
Room,
RoomCommand,
Scalar,
Scene,
Skeleton,
String,
Symbol,
Texture,
TextureAnimation,
TextureAnimationParams,
Vector,
Vertex,
Text
};
class ResourceAttribute
{
public:
std::string key;
std::string value;
bool isRequired = false;
bool wasSet = false;
};
class ZResource
{
public:
ZFile* parent;
bool outputDeclaration = true;
uint32_t hash = 0;
bool genOTRDef = false;
/**
* Constructor.
* Child classes should not declare any other constructor besides this one
*/
ZResource(ZFile* nParent);
virtual ~ZResource() = default;
// Parsing from File
virtual void ExtractFromXML(tinyxml2::XMLElement* reader, offset_t nRawDataIndex);
virtual void ExtractFromFile(offset_t nRawDataIndex);
// Misc
/**
* Parses additional attributes of the XML node.
* Extra attritbutes have to be registered using `RegisterRequiredAttribute` or
* `RegisterOptionalAttribute` in the constructor of the ZResource
*/
virtual void ParseXML(tinyxml2::XMLElement* reader);
/**
* Extracts data from the binary file
*/
virtual void ParseRawData();
/**
* Declares any data pointed by this resource that has not been declared already.
* For example, a Vtx referenced by a Dlist should be declared here if it wasn't
* declared previously by something else
*/
virtual void DeclareReferences(const std::string& prefix);
virtual void ParseRawDataLate();
virtual void DeclareReferencesLate(const std::string& prefix);
/**
* Adds this resource as a Declaration of its parent ZFile
*/
virtual Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr);
/**
* Returns the body of the variable of the extracted resource, without any side-effect
*/
[[nodiscard]] virtual std::string GetBodySourceCode() const;
/**
* Creates an automatically generated variable name for the current resource
*/
[[nodiscard]] virtual std::string GetDefaultName(const std::string& prefix) const;
virtual void GetSourceOutputCode(const std::string& prefix);
virtual std::string GetSourceOutputHeader(const std::string& prefix);
virtual void CalcHash();
/**
* Exports the resource to binary format
*/
virtual void Save(const fs::path& outFolder);
// Properties
/**
* Returns true if the resource will be externalized, and included back to the C file using
* `#include`s
*/
virtual bool IsExternalResource() const;
/**
* Can this type be wrapped in an <Array> node?
*/
virtual bool DoesSupportArray() const;
/**
* The type of the resource as a C struct
*/
[[nodiscard]] virtual std::string GetSourceTypeName() const = 0;
/**
* The type in the ZResource enum
*/
[[nodiscard]] virtual ZResourceType GetResourceType() const = 0;
/**
* The filename extension for assets extracted as standalone files
*/
[[nodiscard]] virtual std::string GetExternalExtension() const;
// Getters/Setters
[[nodiscard]] const std::string& GetName() const;
void SetName(const std::string& nName);
[[nodiscard]] const std::string& GetOutName() const;
void SetOutName(const std::string& nName);
[[nodiscard]] offset_t GetRawDataIndex() const;
/**
* The size of the current struct being extracted, not counting data referenced by it
*/
[[nodiscard]] virtual size_t GetRawDataSize() const = 0;
/**
* The alignment of the extracted struct
*/
[[nodiscard]] virtual DeclarationAlignment GetDeclarationAlignment() const;
void SetInnerNode(bool inner);
/**
* Returns `true` if this ZResource was declared using an XML node,
* `false` otherwise (for example, a Vtx extracted indirectly by a DList)
*/
[[nodiscard]] bool WasDeclaredInXml() const;
[[nodiscard]] StaticConfig GetStaticConf() const;
protected:
std::string name;
std::string outName;
offset_t rawDataIndex;
std::string sourceOutput;
// Inner is used mostly for <Array> nodes
/**
* Is this resource an inner node of another resource?
* (namely inside an <Array>)
*/
bool isInner = false;
/**
* Can this type have an inner node?
*/
bool canHaveInner = false;
/**
* If set to true, create a reference for the asset in the file, but don't
* actually try to extract it from the file
*/
bool isCustomAsset;
bool declaredInXml = false;
StaticConfig staticConf = StaticConfig::Global;
// Reading from this XMLs attributes should be performed in the overrided `ParseXML` method.
std::map<std::string, ResourceAttribute> registeredAttributes;
// XML attributes registers.
// Registering XML attributes should be done in constructors.
// The resource needs this attribute. If it is not provided, then the program will throw an
// exception.
void RegisterRequiredAttribute(const std::string& attr);
// Optional attribute. The resource has to do manual checks and manual warnings. It may or may
// not have a value.
void RegisterOptionalAttribute(const std::string& attr, const std::string& defaultValue = "");
};
class ZResourceExporter
{
public:
ZResourceExporter() = default;
virtual ~ZResourceExporter() = default;
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) = 0;
};
offset_t Seg2Filespace(segptr_t segmentedAddress, uint32_t parentBaseAddress);
typedef ZResource*(ZResourceFactoryFunc)(ZFile* nParent);
#define REGISTER_ZFILENODE(nodeName, zResClass) \
static ZResource* ZResourceFactory_##zResClass_##nodeName(ZFile* nParent) \
{ \
return static_cast<ZResource*>(new zResClass(nParent)); \
} \
\
class ZRes_##nodeName \
{ \
public: \
ZRes_##nodeName() \
{ \
ZFile::RegisterNode(#nodeName, &ZResourceFactory_##zResClass_##nodeName); \
} \
}; \
static ZRes_##nodeName inst_ZRes_##nodeName
#define REGISTER_EXPORTER(expFunc) \
class ZResExp_##expFunc \
{ \
public: \
ZResExp_##expFunc() { expFunc(); } \
}; \
static ZResExp_##expFunc inst_ZResExp_##expFunc