Shipwright/ZAPDTR/ExporterTest/Main.cpp

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#include "CollisionExporter.h"
#include "Globals.h"
#include "RoomExporter.h"
#include "TextureExporter.h"
enum class ExporterFileMode
{
ModeExample1 = (int)ZFileMode::Custom + 1,
ModeExample2 = (int)ZFileMode::Custom + 2,
ModeExample3 = (int)ZFileMode::Custom + 3,
};
static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileMode)
{
if (buildMode == "me1")
fileMode = (ZFileMode)ExporterFileMode::ModeExample1;
else if (buildMode == "me2")
fileMode = (ZFileMode)ExporterFileMode::ModeExample2;
else if (buildMode == "me3")
fileMode = (ZFileMode)ExporterFileMode::ModeExample3;
}
static void ExporterParseArgs([[maybe_unused]] int argc, char* argv[], int& i)
{
std::string arg = argv[i];
if (arg == "--do-x")
{
}
else if (arg == "--do-y")
{
}
}
static bool ExporterProcessFileMode(ZFileMode fileMode)
{
// Do whatever work is associated with these custom file modes...
// Return true to indicate one of our own file modes is being processed
if (fileMode == (ZFileMode)ExporterFileMode::ModeExample1)
return true;
else if (fileMode == (ZFileMode)ExporterFileMode::ModeExample2)
return true;
else if (fileMode == (ZFileMode)ExporterFileMode::ModeExample3)
return true;
return false;
}
static void ExporterFileBegin(ZFile* file)
{
printf("ExporterFileBegin() called on ZFile %s.\n", file->GetName().c_str());
}
static void ExporterFileEnd(ZFile* file)
{
printf("ExporterFileEnd() called on ZFile %s.\n", file->GetName().c_str());
}
static void ImportExporters()
{
// In this example we set up a new exporter called "EXAMPLE".
// By running ZAPD with the argument -se EXAMPLE, we tell it that we want to use this exporter
// for our resources.
ExporterSet* exporterSet = new ExporterSet();
exporterSet->processFileModeFunc = ExporterProcessFileMode;
exporterSet->parseFileModeFunc = ExporterParseFileMode;
exporterSet->parseArgsFunc = ExporterParseArgs;
exporterSet->beginFileFunc = ExporterFileBegin;
exporterSet->endFileFunc = ExporterFileEnd;
exporterSet->exporters[ZResourceType::Texture] = new ExporterExample_Texture();
exporterSet->exporters[ZResourceType::Room] = new ExporterExample_Room();
exporterSet->exporters[ZResourceType::CollisionHeader] = new ExporterExample_Collision();
Globals::AddExporter("EXAMPLE", exporterSet);
}
// When ZAPD starts up, it will automatically call the below function, which in turn sets up our
// exporters.
REGISTER_EXPORTER(ImportExporters);