2022-03-21 21:54:48 -04:00
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#pragma once
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#include <string>
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#include <vector>
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#include "ZSymbol.h"
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#include "ZTexture.h"
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#include "tinyxml2.h"
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enum class ZFileMode
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{
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BuildTexture,
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BuildOverlay,
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BuildBlob,
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BuildSourceFile,
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BuildBackground,
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Extract,
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ExternalFile,
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ExtractDirectory,
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Invalid,
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Custom = 1000, // Used for exporter file modes
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};
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enum class ZGame
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{
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OOT_RETAIL,
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OOT_SW97,
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MM_RETAIL
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};
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class ZFile
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{
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public:
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std::map<offset_t, Declaration*> declarations;
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std::string defines;
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std::vector<ZResource*> resources;
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int workerID;
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// Default to using virtual addresses
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uint32_t segment = 0x80;
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uint32_t baseAddress, rangeStart, rangeEnd;
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bool isExternalFile = false;
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ZFile(const fs::path& nOutPath, const std::string& nName);
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ZFile(ZFileMode nMode, tinyxml2::XMLElement* reader, const fs::path& nBasePath,
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const fs::path& nOutPath, const std::string& filename, const fs::path& nXmlFilePath, int nWorkerID);
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~ZFile();
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std::string GetName() const;
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std::string GetOutName() const;
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ZFileMode GetMode() const;
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const fs::path& GetXmlFilePath() const;
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const std::vector<uint8_t>& GetRawData() const;
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void ExtractResources();
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void BuildSourceFile();
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void AddResource(ZResource* res);
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ZResource* FindResource(uint32_t rawDataIndex);
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std::vector<ZResource*> GetResourcesOfType(ZResourceType resType);
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Declaration* AddDeclaration(offset_t address, DeclarationAlignment alignment, size_t size,
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const std::string& varType, const std::string& varName,
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const std::string& body);
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Declaration* AddDeclarationArray(offset_t address, DeclarationAlignment alignment, size_t size,
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const std::string& varType, const std::string& varName,
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size_t arrayItemCnt, const std::string& body);
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Declaration* AddDeclarationArray(offset_t address, DeclarationAlignment alignment, size_t size,
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const std::string& varType, const std::string& varName,
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const std::string& arrayItemCntStr, const std::string& body);
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Declaration* AddDeclarationPlaceholder(offset_t address, const std::string& varName);
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Declaration* AddDeclarationInclude(offset_t address, const std::string& includePath,
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size_t size, const std::string& varType,
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const std::string& varName);
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Declaration* AddDeclarationIncludeArray(offset_t address, std::string& includePath, size_t size,
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const std::string& varType, const std::string& varName,
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size_t arrayItemCnt);
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bool GetDeclarationPtrName(segptr_t segAddress, const std::string& expectedType,
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std::string& declName) const;
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bool GetDeclarationArrayIndexedName(segptr_t segAddress, size_t elementSize,
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const std::string& expectedType,
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std::string& declName) const;
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Declaration* GetDeclaration(uint32_t address) const;
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Declaration* GetDeclarationRanged(uint32_t address) const;
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bool HasDeclaration(uint32_t address);
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std::string GetHeaderInclude() const;
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std::string GetZRoomHeaderInclude() const;
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std::string GetExternalFileHeaderInclude() const;
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void GeneratePlaceholderDeclarations();
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void AddTextureResource(uint32_t offset, ZTexture* tex);
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ZTexture* GetTextureResource(uint32_t offset) const;
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void AddSymbolResource(uint32_t offset, ZSymbol* sym);
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ZSymbol* GetSymbolResource(uint32_t offset) const;
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ZSymbol* GetSymbolResourceRanged(uint32_t offset) const;
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fs::path GetSourceOutputFolderPath() const;
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bool IsOffsetInFileRange(uint32_t offset) const;
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bool IsSegmentedInFilespaceRange(segptr_t segAddress) const;
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static std::map<std::string, ZResourceFactoryFunc*>* GetNodeMap();
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static void RegisterNode(std::string nodeName, ZResourceFactoryFunc* nodeFunc);
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protected:
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std::string name;
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fs::path outName = "";
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fs::path basePath;
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fs::path outputPath;
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fs::path xmlFilePath;
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std::vector<uint8_t> rawData;
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// Keep track of every texture of this ZFile.
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// The pointers declared here are "borrowed" (somebody else is the owner),
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// so ZFile shouldn't delete/free those textures.
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std::map<uint32_t, ZTexture*> texturesResources;
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std::map<uint32_t, ZSymbol*> symbolResources;
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ZFileMode mode = ZFileMode::Invalid;
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ZFile();
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void ParseXML(tinyxml2::XMLElement* reader, const std::string& filename);
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void DeclareResourceSubReferences();
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void GenerateSourceFiles();
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void GenerateSourceHeaderFiles();
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bool AddDeclarationChecks(uint32_t address, const std::string& varName);
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std::string ProcessDeclarations();
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void ProcessDeclarationText(Declaration* decl);
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std::string ProcessExterns();
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std::string ProcessTextureIntersections(const std::string& prefix);
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void HandleUnaccountedData();
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bool HandleUnaccountedAddress(offset_t currentAddress, offset_t lastAddr, uint32_t& lastSize);
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};
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