mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 08:05:07 -04:00
85 lines
3.9 KiB
C
85 lines
3.9 KiB
C
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raylib [text] example - Sprite font loading
|
||
|
*
|
||
|
* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
|
||
|
* - Characters must be ordered starting with character 32 (Space)
|
||
|
* - Every character must be contained within the same Rectangle height
|
||
|
* - Every character and every line must be separated by the same distance (margin/padding)
|
||
|
* - Rectangles must be defined by a MAGENTA color background
|
||
|
*
|
||
|
* If following this constraints, a font can be provided just by an image,
|
||
|
* this is quite handy to avoid additional information files (like BMFonts use).
|
||
|
*
|
||
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
*
|
||
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
********************************************************************************************/
|
||
|
|
||
|
#include "raylib.h"
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
// Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const int screenWidth = 800;
|
||
|
const int screenHeight = 450;
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
|
||
|
|
||
|
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
|
||
|
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
|
||
|
const char msg3[50] = "...and a THIRD one! GREAT! :D";
|
||
|
|
||
|
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||
|
Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
|
||
|
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
|
||
|
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
|
||
|
|
||
|
Vector2 fontPosition1 = { screenWidth/2.0f - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2,
|
||
|
screenHeight/2.0f - font1.baseSize/2.0f - 80.0f };
|
||
|
|
||
|
Vector2 fontPosition2 = { screenWidth/2.0f - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2.0f).x/2.0f,
|
||
|
screenHeight/2.0f - font2.baseSize/2.0f - 10.0f };
|
||
|
|
||
|
Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2.0f).x/2.0f,
|
||
|
screenHeight/2.0f - font3.baseSize/2.0f + 50.0f };
|
||
|
|
||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// Main game loop
|
||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||
|
{
|
||
|
// Update
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// TODO: Update variables here...
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
BeginDrawing();
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE);
|
||
|
DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE);
|
||
|
DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE);
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
// De-Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UnloadFont(font1); // Font unloading
|
||
|
UnloadFont(font2); // Font unloading
|
||
|
UnloadFont(font3); // Font unloading
|
||
|
|
||
|
CloseWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0;
|
||
|
}
|