mirror of
https://github.com/HarbourMasters/Shipwright.git
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196 lines
9.4 KiB
C
196 lines
9.4 KiB
C
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#ifndef MQ_ASSET_HACKS_H
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#define MQ_ASSET_HACKS_H
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#include "align_asset_macro.h"
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#define dgYdanTex_00BA18_MQ "__OTR__scenes/mq/ydan_scene/gYdanTex_00BA18"
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static const ALIGN_ASSET(2) char gYdanTex_00BA18_MQ[] = dgYdanTex_00BA18_MQ;
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#define dgYdanTex_00CA18_MQ "__OTR__scenes/mq/ydan_scene/gYdanTex_00CA18"
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static const ALIGN_ASSET(2) char gYdanTex_00CA18_MQ[] = dgYdanTex_00CA18_MQ;
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void* D_8012A2F8_MQ[] = {
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gYdanTex_00BA18_MQ,
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gYdanTex_00CA18_MQ,
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};
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#define dgGoronCityNightEntranceTex_MQ "__OTR__scenes/mq/spot18_scene/gGoronCityNightEntranceTex"
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static const ALIGN_ASSET(2) char gGoronCityNightEntranceTex_MQ[] = dgGoronCityNightEntranceTex_MQ;
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#define dgGoronCityDayEntranceTex_MQ "__OTR__scenes/mq/spot18_scene/gGoronCityDayEntranceTex"
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static const ALIGN_ASSET(2) char gGoronCityDayEntranceTex_MQ[] = dgGoronCityDayEntranceTex_MQ;
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void* sGoronCityEntranceTextures_MQ[] = {
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gGoronCityDayEntranceTex_MQ,
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gGoronCityNightEntranceTex_MQ,
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};
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#define dgLonLonRanchDayWindowTex_MQ "__OTR__scenes/mq/spot20_scene/gLonLonRanchDayWindowTex"
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static const ALIGN_ASSET(2) char gLonLonRanchDayWindowTex_MQ[] = dgLonLonRanchDayWindowTex_MQ;
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#define dgLonLonRangeNightWindowsTex_MQ "__OTR__scenes/mq/spot20_scene/gLonLonRangeNightWindowsTex"
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static const ALIGN_ASSET(2) char gLonLonRangeNightWindowsTex_MQ[] = dgLonLonRangeNightWindowsTex_MQ;
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void* sLonLonRanchWindowTextures_MQ[] = {
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gLonLonRanchDayWindowTex_MQ,
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gLonLonRangeNightWindowsTex_MQ,
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};
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// walls of GF room where they throw you when you get caught
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#define dgSpot12_009678Tex_MQ "__OTR__scenes/mq/spot12_scene/gSpot12_009678Tex"
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static const ALIGN_ASSET(2) char gSpot12_009678Tex_MQ[] = dgSpot12_009678Tex_MQ;
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#define dgSpot12_00DE78Tex_MQ "__OTR__scenes/mq/spot12_scene/gSpot12_00DE78Tex"
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static const ALIGN_ASSET(2) char gSpot12_00DE78Tex_MQ[] = dgSpot12_00DE78Tex_MQ;
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void* D_8012A380_MQ[] = {
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gSpot12_009678Tex_MQ,
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gSpot12_00DE78Tex_MQ,
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};
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#define dgZorasDomainDayEntranceTex_MQ "__OTR__scenes/mq/spot07_scene/gZorasDomainDayEntranceTex"
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static const ALIGN_ASSET(2) char gZorasDomainDayEntranceTex_MQ[] = dgZorasDomainDayEntranceTex_MQ;
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#define dgZorasDomainNightEntranceTex_MQ "__OTR__scenes/mq/spot07_scene/gZorasDomainNightEntranceTex"
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static const ALIGN_ASSET(2) char gZorasDomainNightEntranceTex_MQ[] = dgZorasDomainNightEntranceTex_MQ;
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void* sZorasDomainEntranceTextures_MQ[] = {
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gZorasDomainDayEntranceTex_MQ,
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gZorasDomainNightEntranceTex_MQ,
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};
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#define dgKakarikoVillageDayWindowTex_MQ "__OTR__scenes/mq/spot01_scene/gKakarikoVillageDayWindowTex"
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static const ALIGN_ASSET(2) char gKakarikoVillageDayWindowTex_MQ[] = dgKakarikoVillageDayWindowTex_MQ;
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#define dgKakarikoVillageNightWindowTex_MQ "__OTR__scenes/mq/spot01_scene/gKakarikoVillageNightWindowTex"
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static const ALIGN_ASSET(2) char gKakarikoVillageNightWindowTex_MQ[] = dgKakarikoVillageNightWindowTex_MQ;
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void* sKakarikoWindowTextures_MQ[] = {
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gKakarikoVillageDayWindowTex_MQ,
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gKakarikoVillageNightWindowTex_MQ,
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};
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#define dgGuardHouseOutSideView2NightTex_MQ "__OTR__scenes/mq/miharigoya_scene/gGuardHouseOutSideView2NightTex"
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static const ALIGN_ASSET(2) char gGuardHouseOutSideView2NightTex_MQ[] = dgGuardHouseOutSideView2NightTex_MQ;
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#define dgGuardHouseOutSideView2DayTex_MQ "__OTR__scenes/mq/miharigoya_scene/gGuardHouseOutSideView2DayTex"
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static const ALIGN_ASSET(2) char gGuardHouseOutSideView2DayTex_MQ[] = dgGuardHouseOutSideView2DayTex_MQ;
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#define dgGuardHouseOutSideView1NightTex_MQ "__OTR__scenes/mq/miharigoya_scene/gGuardHouseOutSideView1NightTex"
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static const ALIGN_ASSET(2) char gGuardHouseOutSideView1NightTex_MQ[] = dgGuardHouseOutSideView1NightTex_MQ;
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#define dgGuardHouseOutSideView1DayTex_MQ "__OTR__scenes/mq/miharigoya_scene/gGuardHouseOutSideView1DayTex"
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static const ALIGN_ASSET(2) char gGuardHouseOutSideView1DayTex_MQ[] = dgGuardHouseOutSideView1DayTex_MQ;
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void* sGuardHouseView2Textures_MQ[] = {
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gGuardHouseOutSideView1DayTex_MQ,
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gGuardHouseOutSideView1NightTex_MQ,
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};
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void* sGuardHouseView1Textures_MQ[] = {
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gGuardHouseOutSideView2DayTex_MQ,
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gGuardHouseOutSideView2NightTex_MQ,
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};
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#define dgLonLonHouseDayEntranceTex_MQ "__OTR__scenes/mq/souko_scene/gLonLonHouseDayEntranceTex"
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static const ALIGN_ASSET(2) char gLonLonHouseDayEntranceTex_MQ[] = dgLonLonHouseDayEntranceTex_MQ;
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#define dgLonLonHouseNightEntranceTex_MQ "__OTR__scenes/mq/souko_scene/gLonLonHouseNightEntranceTex"
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static const ALIGN_ASSET(2) char gLonLonHouseNightEntranceTex_MQ[] = dgLonLonHouseNightEntranceTex_MQ;
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void* sLonLonHouseEntranceTextures_MQ[] = {
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gLonLonHouseDayEntranceTex_MQ,
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gLonLonHouseNightEntranceTex_MQ,
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};
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#define dgThievesHideoutNightEntranceTex_MQ "__OTR__scenes/mq/gerudoway_scene/gThievesHideoutNightEntranceTex"
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static const ALIGN_ASSET(2) char gThievesHideoutNightEntranceTex_MQ[] = dgThievesHideoutNightEntranceTex_MQ;
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#define dgThievesHideoutDayEntranceTex_MQ "__OTR__scenes/mq/gerudoway_scene/gThievesHideoutDayEntranceTex"
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static const ALIGN_ASSET(2) char gThievesHideoutDayEntranceTex_MQ[] = dgThievesHideoutDayEntranceTex_MQ;
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void* sThievesHideoutEntranceTextures_MQ[] = {
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gThievesHideoutDayEntranceTex_MQ,
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gThievesHideoutNightEntranceTex_MQ,
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};
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#define dgDCDayEntranceTex_MQ "__OTR__scenes/mq/ddan_scene/gDCDayEntranceTex"
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static const ALIGN_ASSET(2) char gDCDayEntranceTex_MQ[] = dgDCDayEntranceTex_MQ;
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#define dgDCNightEntranceTex_MQ "__OTR__scenes/mq/ddan_scene/gDCNightEntranceTex"
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static const ALIGN_ASSET(2) char gDCNightEntranceTex_MQ[] = dgDCNightEntranceTex_MQ;
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void* gDCEntranceTextures_MQ[] = {
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gDCDayEntranceTex_MQ,
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gDCNightEntranceTex_MQ,
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};
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#define dgDCLavaFloor1Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor1Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor1Tex_MQ[] = dgDCLavaFloor1Tex_MQ;
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#define dgDCLavaFloor2Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor2Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor2Tex_MQ[] = dgDCLavaFloor2Tex_MQ;
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#define dgDCLavaFloor3Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor3Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor3Tex_MQ[] = dgDCLavaFloor3Tex_MQ;
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#define dgDCLavaFloor4Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor4Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor4Tex_MQ[] = dgDCLavaFloor4Tex_MQ;
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#define dgDCLavaFloor5Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor5Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor5Tex_MQ[] = dgDCLavaFloor5Tex_MQ;
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#define dgDCLavaFloor6Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor6Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor6Tex_MQ[] = dgDCLavaFloor6Tex_MQ;
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#define dgDCLavaFloor7Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor7Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor7Tex_MQ[] = dgDCLavaFloor7Tex_MQ;
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#define dgDCLavaFloor8Tex_MQ "__OTR__scenes/mq/ddan_scene/gDCLavaFloor8Tex"
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static const ALIGN_ASSET(2) char gDCLavaFloor8Tex_MQ[] = dgDCLavaFloor8Tex_MQ;
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void* sDCLavaFloorTextures_MQ[] = {
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gDCLavaFloor1Tex_MQ, gDCLavaFloor2Tex_MQ, gDCLavaFloor3Tex_MQ, gDCLavaFloor4Tex_MQ,
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gDCLavaFloor5Tex_MQ, gDCLavaFloor6Tex_MQ, gDCLavaFloor7Tex_MQ, gDCLavaFloor8Tex_MQ,
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};
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#define dgWaterTempleDayEntranceTex_MQ "__OTR__scenes/mq/MIZUsin_scene/gWaterTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleDayEntranceTex_MQ[] = dgWaterTempleDayEntranceTex_MQ;
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#define dgWaterTempleNightEntranceTex_MQ "__OTR__scenes/mq/MIZUsin_scene/gWaterTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleNightEntranceTex_MQ[] = dgWaterTempleNightEntranceTex_MQ;
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void* D_8012A330_MQ[] = {
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gWaterTempleDayEntranceTex_MQ,
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gWaterTempleNightEntranceTex_MQ,
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};
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#define dgIceCavernNightEntranceTex_MQ "__OTR__scenes/mq/ice_doukutu_scene/gIceCavernNightEntranceTex"
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static const ALIGN_ASSET(2) char gIceCavernNightEntranceTex_MQ[] = dgIceCavernNightEntranceTex_MQ;
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#define dgIceCavernDayEntranceTex_MQ "__OTR__scenes/mq/ice_doukutu_scene/gIceCavernDayEntranceTex"
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static const ALIGN_ASSET(2) char gIceCavernDayEntranceTex_MQ[] = dgIceCavernDayEntranceTex_MQ;
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void* sIceCavernEntranceTextures_MQ[] = {
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gIceCavernDayEntranceTex_MQ,
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gIceCavernNightEntranceTex_MQ,
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};
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#define dgGTGDayEntranceTex_MQ "__OTR__scenes/mq/men_scene/gGTGDayEntranceTex"
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static const ALIGN_ASSET(2) char gGTGDayEntranceTex_MQ[] = dgGTGDayEntranceTex_MQ;
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#define dgGTGNightEntranceTex_MQ "__OTR__scenes/mq/men_scene/gGTGNightEntranceTex"
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static const ALIGN_ASSET(2) char gGTGNightEntranceTex_MQ[] = dgGTGNightEntranceTex_MQ;
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void* sGTGEntranceTextures_MQ[] = {
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gGTGDayEntranceTex_MQ,
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gGTGNightEntranceTex_MQ,
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};
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#define dgForestTempleDayEntranceTex_MQ "__OTR__scenes/mq/Bmori1_scene/gForestTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gForestTempleDayEntranceTex_MQ[] = dgForestTempleDayEntranceTex_MQ;
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#define dgForestTempleNightEntranceTex_MQ "__OTR__scenes/mq/Bmori1_scene/gForestTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gForestTempleNightEntranceTex_MQ[] = dgForestTempleNightEntranceTex_MQ;
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void* sForestTempleEntranceTextures_MQ[] = {
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gForestTempleDayEntranceTex_MQ,
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gForestTempleNightEntranceTex_MQ,
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};
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#define dgSpiritTempleDayEntranceTex_MQ "__OTR__scenes/mq/jyasinzou_scene/gSpiritTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gSpiritTempleDayEntranceTex_MQ[] = dgSpiritTempleDayEntranceTex_MQ;
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#define dgSpiritTempleNightEntranceTex_MQ "__OTR__scenes/mq/jyasinzou_scene/gSpiritTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gSpiritTempleNightEntranceTex_MQ[] = dgSpiritTempleNightEntranceTex_MQ;
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void* sSpiritTempleEntranceTextures_MQ[] = {
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gSpiritTempleDayEntranceTex_MQ,
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gSpiritTempleNightEntranceTex_MQ,
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};
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#endif
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