mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
233 lines
7.4 KiB
C
233 lines
7.4 KiB
C
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/*
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* File: z_en_js.c
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* Overlay: ovl_En_Js
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* Description: Magic Carpet Salesman
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*/
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#include "z_en_js.h"
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#include "objects/object_js/object_js.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
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void EnJs_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnJs_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80A89304(EnJs* this, GlobalContext* globalCtx);
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const ActorInit En_Js_InitVars = {
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ACTOR_EN_JS,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_JS,
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sizeof(EnJs),
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(ActorFunc)EnJs_Init,
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(ActorFunc)EnJs_Destroy,
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(ActorFunc)EnJs_Update,
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(ActorFunc)EnJs_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 30, 40, 0, { 0, 0, 0 } },
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};
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void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = (EnJs*)thisx;
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCarpetMerchantSkel, &gCarpetMerchantSlappingKneeAnim,
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this->jointTable, this->morphTable, 13);
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Animation_PlayOnce(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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En_Js_SetupAction(this, func_80A89304);
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this->unk_284 = 0;
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this->actor.gravity = -1.0f;
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_JSJUTAN, this->actor.world.pos.x,
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this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
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}
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void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = (EnJs*)thisx;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) {
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s16 yawDiff;
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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return 1;
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} else {
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this->actor.textId = textId;
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (ABS(yawDiff) <= 0x1800 && this->actor.xzDistToPlayer < 100.0f) {
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this->unk_284 |= 1;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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}
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return 0;
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}
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}
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void func_80A89008(EnJs* this) {
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En_Js_SetupAction(this, func_80A89304);
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Animation_Change(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gCarpetMerchantSlappingKneeAnim), ANIMMODE_ONCE, -4.0f);
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}
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void func_80A89078(EnJs* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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func_80A89008(this);
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this->actor.flags &= ~ACTOR_FLAG_16;
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}
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}
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void func_80A890C0(EnJs* this, GlobalContext* globalCtx) {
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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En_Js_SetupAction(this, func_80A89078);
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} else {
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func_8002F2CC(&this->actor, globalCtx, 1000.0f);
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}
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}
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void func_80A8910C(EnJs* this, GlobalContext* globalCtx) {
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if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
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this->actor.textId = 0x6078;
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En_Js_SetupAction(this, func_80A890C0);
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this->actor.flags |= ACTOR_FLAG_16;
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}
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}
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void func_80A89160(EnJs* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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En_Js_SetupAction(this, func_80A8910C);
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} else {
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func_8002F434(&this->actor, globalCtx, GI_BOMBCHUS_10, 10000.0f, 50.0f);
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}
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}
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void func_80A891C4(EnJs* this, GlobalContext* globalCtx) {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
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switch (globalCtx->msgCtx.choiceIndex) {
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case 0: // yes
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if (gSaveContext.rupees < 200) {
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Message_ContinueTextbox(globalCtx, 0x6075);
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func_80A89008(this);
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} else {
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Rupees_ChangeBy(-200);
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En_Js_SetupAction(this, func_80A89160);
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}
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break;
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case 1: // no
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Message_ContinueTextbox(globalCtx, 0x6074);
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func_80A89008(this);
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}
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}
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}
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void func_80A89294(EnJs* this) {
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En_Js_SetupAction(this, func_80A891C4);
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Animation_Change(&this->skelAnime, &gCarpetMerchantIdleAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gCarpetMerchantIdleAnim), ANIMMODE_ONCE, -4.0f);
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}
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void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
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if (func_80A88F64(this, globalCtx, 0x6077)) {
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func_80A89294(this);
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}
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}
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void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = (EnJs*)thisx;
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s32 pad;
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s32 pad2;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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if (this->actor.bgCheckFlags & 1) {
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if (SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId) == 1) {
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Math_ApproachF(&this->actor.shape.yOffset, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f);
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}
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} else {
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Math_ApproachZeroF(&this->actor.shape.yOffset, 1.0f, (sREG(81) / 10.0f) + 50.0f);
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}
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if (SkelAnime_Update(&this->skelAnime)) {
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this->skelAnime.curFrame = 0.0f;
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}
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this->actionFunc(this, globalCtx);
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if (this->unk_284 & 1) {
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func_80038290(globalCtx, &this->actor, &this->unk_278, &this->unk_27E, this->actor.focus.pos);
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} else {
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Math_SmoothStepToS(&this->unk_278.x, 0, 6, 0x1838, 0x64);
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Math_SmoothStepToS(&this->unk_278.y, 0, 6, 0x1838, 0x64);
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Math_SmoothStepToS(&this->unk_27E.x, 0, 6, 0x1838, 0x64);
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Math_SmoothStepToS(&this->unk_27E.y, 0, 6, 0x1838, 0x64);
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}
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this->unk_284 &= ~0x1;
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if (DECR(this->unk_288) == 0) {
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this->unk_288 = Rand_S16Offset(0x3C, 0x3C);
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}
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this->unk_286 = this->unk_288;
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if (this->unk_286 >= 3) {
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this->unk_286 = 0;
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}
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}
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s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
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EnJs* this = (EnJs*)thisx;
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if (limbIndex == 12) {
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rot->y -= this->unk_278.y;
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}
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return false;
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}
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void EnJs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
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static Vec3f D_80A896DC = { 0.0f, 0.0f, 0.0f };
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EnJs* this = (EnJs*)thisx;
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if (limbIndex == 12) {
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Matrix_MultVec3f(&D_80A896DC, &this->actor.focus.pos);
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}
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}
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void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnJs* this = (EnJs*)thisx;
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func_800943C8(globalCtx->state.gfxCtx);
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnJs_OverrideLimbDraw, EnJs_PostLimbDraw, this);
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}
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