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https://github.com/HarbourMasters/Shipwright.git
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117 lines
2.7 KiB
C
117 lines
2.7 KiB
C
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#include "global.h"
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static ColliderJntSphElementInit sJntSphElementsInit[9] = {
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{
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{
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ELEMTYPE_UNK3,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON | BUMP_HOOKABLE,
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OCELEM_ON,
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},
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{ 35, { { 6000, 0, 0 }, 21 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 18, { { 4000, 0, 0 }, 13 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 19, { { 3000, 0, 0 }, 13 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 20, { { 4000, 0, 0 }, 15 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 24, { { 4000, 0, 0 }, 13 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 25, { { 3000, 0, 0 }, 13 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 26, { { 3500, 1500, 0 }, 15 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 17, { { 0, 0, 0 }, 26 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK2,
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{ 0xFFCFFFFF, 0x00, 0x20 },
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{ 0xFFCDFFFE, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 30, { { 0, 0, 0 }, 17 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = {
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{
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COLTYPE_METAL,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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9,
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sJntSphElementsInit,
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};
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