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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
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#include "SetRoomBehavior.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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SetRoomBehavior::SetRoomBehavior(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetRoomBehavior::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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gameplayFlags = cmdArg1;
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gameplayFlags2 = BitConverter::ToInt32BE(parent->GetRawData(), rawDataIndex + 0x04);
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currRoomUnk2 = gameplayFlags2 & 0xFF;
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currRoomUnk5 = showInvisActors = (gameplayFlags2 >> 8) & 1;
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msgCtxUnk = (gameplayFlags2 >> 10) & 1;
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enablePosLights = (gameplayFlags2 >> 11) & 1;
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kankyoContextUnkE2 = (gameplayFlags2 >> 12) & 1;
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}
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std::string SetRoomBehavior::GetBodySourceCode() const
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{
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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{
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std::string enableLights = StringHelper::BoolStr(enablePosLights);
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return StringHelper::Sprintf("SCENE_CMD_ROOM_BEHAVIOR(0x%02X, 0x%02X, %i, %i, %s, %i)",
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gameplayFlags, currRoomUnk2, currRoomUnk5, msgCtxUnk,
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enableLights.c_str(), kankyoContextUnkE2);
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}
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std::string showInvisible = StringHelper::BoolStr(showInvisActors);
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std::string disableWarps = StringHelper::BoolStr(msgCtxUnk);
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return StringHelper::Sprintf("SCENE_CMD_ROOM_BEHAVIOR(0x%02X, 0x%02X, %s, %s)", gameplayFlags,
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currRoomUnk2, showInvisible.c_str(), disableWarps.c_str());
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}
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std::string SetRoomBehavior::GetCommandCName() const
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{
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return "SCmdRoomBehavior";
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}
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RoomCommand SetRoomBehavior::GetRoomCommand() const
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{
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return RoomCommand::SetRoomBehavior;
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}
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