Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_7.h

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#pragma once
#define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8;
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#else
static const char bdan_room_7DL_002CB8[] __attribute__((aligned (2))) = dbdan_room_7DL_002CB8;
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#endif
#define dbdan_room_7Tex_002CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002CD0"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_7Tex_002CD0[] = dbdan_room_7Tex_002CD0;
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#else
static const char bdan_room_7Tex_002CD0[] __attribute__((aligned (2))) = dbdan_room_7Tex_002CD0;
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#endif
#define dbdan_room_7Tex_0030D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_0030D0"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_7Tex_0030D0[] = dbdan_room_7Tex_0030D0;
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#else
static const char bdan_room_7Tex_0030D0[] __attribute__((aligned (2))) = dbdan_room_7Tex_0030D0;
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#endif
#define dbdan_room_7Set_000150DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_000150DL_002CB8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_7Set_000150DL_002CB8[] = dbdan_room_7Set_000150DL_002CB8;
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#else
static const char bdan_room_7Set_000150DL_002CB8[] __attribute__((aligned (2))) = dbdan_room_7Set_000150DL_002CB8;
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#endif