Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_1.h

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#pragma once
#define dbdan_room_1DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004DF0"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1DL_004DF0[] = dbdan_room_1DL_004DF0;
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#else
static const char bdan_room_1DL_004DF0[] __attribute__((aligned (2))) = dbdan_room_1DL_004DF0;
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#endif
#define dbdan_room_1Tex_004E00 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_004E00"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Tex_004E00[] = dbdan_room_1Tex_004E00;
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#else
static const char bdan_room_1Tex_004E00[] __attribute__((aligned (2))) = dbdan_room_1Tex_004E00;
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#endif
#define dbdan_room_1Tex_005600 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_005600"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Tex_005600[] = dbdan_room_1Tex_005600;
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#else
static const char bdan_room_1Tex_005600[] __attribute__((aligned (2))) = dbdan_room_1Tex_005600;
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#endif
#define dbdan_room_1DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_005FA8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1DL_005FA8[] = dbdan_room_1DL_005FA8;
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#else
static const char bdan_room_1DL_005FA8[] __attribute__((aligned (2))) = dbdan_room_1DL_005FA8;
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#endif
#define dbdan_room_1Set_000240DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_004DF0"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Set_000240DL_004DF0[] = dbdan_room_1Set_000240DL_004DF0;
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#else
static const char bdan_room_1Set_000240DL_004DF0[] __attribute__((aligned (2))) = dbdan_room_1Set_000240DL_004DF0;
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#endif
#define dbdan_room_1Set_000240DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_005FA8"
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#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Set_000240DL_005FA8[] = dbdan_room_1Set_000240DL_005FA8;
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#else
static const char bdan_room_1Set_000240DL_005FA8[] __attribute__((aligned (2))) = dbdan_room_1Set_000240DL_005FA8;
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#endif