Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.h

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#pragma once
#define dHAKAdan_sceneCollisionHeader_016394 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneCollisionHeader_016394"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_sceneCollisionHeader_016394[] = dHAKAdan_sceneCollisionHeader_016394;
#else
static const char HAKAdan_sceneCollisionHeader_016394[] __attribute__((aligned (2))) = dHAKAdan_sceneCollisionHeader_016394;
#endif
#define dHAKAdan_sceneTex_0173C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0173C0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_sceneTex_0173C0[] = dHAKAdan_sceneTex_0173C0;
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#else
static const char HAKAdan_sceneTex_0173C0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_0173C0;
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#endif
#define dHAKAdan_sceneTex_017BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_017BC0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_sceneTex_017BC0[] = dHAKAdan_sceneTex_017BC0;
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#else
static const char HAKAdan_sceneTex_017BC0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_017BC0;
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#endif
#define dHAKAdan_sceneTex_016BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_016BC0"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_sceneTex_016BC0[] = dHAKAdan_sceneTex_016BC0;
#else
static const char HAKAdan_sceneTex_016BC0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_016BC0;
#endif
#define dHAKAdan_sceneTex_0163C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0163C0"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_sceneTex_0163C0[] = dHAKAdan_sceneTex_0163C0;
#else
static const char HAKAdan_sceneTex_0163C0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_0163C0;
#endif