mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 05:25:09 -05:00
103 lines
4.1 KiB
C
103 lines
4.1 KiB
C
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raylib [others] example - Embedded files loading (Wave and Image)
|
||
|
*
|
||
|
* This example has been created using raylib 3.0 (www.raylib.com)
|
||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
*
|
||
|
* Example contributed by Kristian Holmgren (@defutura) and reviewed by Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
* Copyright (c) 2020 Kristian Holmgren (@defutura) and Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
********************************************************************************************/
|
||
|
|
||
|
#include "raylib.h"
|
||
|
|
||
|
#include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode()
|
||
|
#include "resources/image_data.h" // Image file exported with ExportImageAsCode()
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
// Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const int screenWidth = 800;
|
||
|
const int screenHeight = 450;
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, "raylib [others] example - embedded files loading");
|
||
|
|
||
|
InitAudioDevice(); // Initialize audio device
|
||
|
|
||
|
// Loaded in CPU memory (RAM) from header file (audio_data.h)
|
||
|
// Same as: Wave wave = LoadWave("sound.wav");
|
||
|
Wave wave = {
|
||
|
.data = AUDIO_DATA,
|
||
|
.frameCount = AUDIO_FRAME_COUNT,
|
||
|
.sampleRate = AUDIO_SAMPLE_RATE,
|
||
|
.sampleSize = AUDIO_SAMPLE_SIZE,
|
||
|
.channels = AUDIO_CHANNELS
|
||
|
};
|
||
|
|
||
|
// Wave converted to Sound to be played
|
||
|
Sound sound = LoadSoundFromWave(wave);
|
||
|
|
||
|
// With a Wave loaded from file, after Sound is loaded, we can unload Wave
|
||
|
// but in our case, Wave is embedded in executable, in program .data segment
|
||
|
// we can not (and should not) try to free that private memory region
|
||
|
//UnloadWave(wave); // Do not unload wave data!
|
||
|
|
||
|
// Loaded in CPU memory (RAM) from header file (image_data.h)
|
||
|
// Same as: Image image = LoadImage("raylib_logo.png");
|
||
|
Image image = {
|
||
|
.data = IMAGE_DATA,
|
||
|
.width = IMAGE_WIDTH,
|
||
|
.height = IMAGE_HEIGHT,
|
||
|
.format = IMAGE_FORMAT,
|
||
|
.mipmaps = 1
|
||
|
};
|
||
|
|
||
|
// Image converted to Texture (VRAM) to be drawn
|
||
|
Texture2D texture = LoadTextureFromImage(image);
|
||
|
|
||
|
// With an Image loaded from file, after Texture is loaded, we can unload Image
|
||
|
// but in our case, Image is embedded in executable, in program .data segment
|
||
|
// we can not (and should not) try to free that private memory region
|
||
|
//UnloadImage(image); // Do not unload image data!
|
||
|
|
||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// Main game loop
|
||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||
|
{
|
||
|
// Update
|
||
|
//----------------------------------------------------------------------------------
|
||
|
if (IsKeyPressed(KEY_SPACE)) PlaySound(sound); // Play sound
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
BeginDrawing();
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE);
|
||
|
|
||
|
DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY);
|
||
|
DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY);
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
// De-Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UnloadSound(sound); // Unload sound from VRAM
|
||
|
UnloadTexture(texture); // Unload texture from VRAM
|
||
|
|
||
|
CloseAudioDevice(); // Close audio device
|
||
|
|
||
|
CloseWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0;
|
||
|
}
|