mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-27 11:52:18 -05:00
110 lines
4.8 KiB
C
110 lines
4.8 KiB
C
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raylib [textures] example - N-patch drawing
|
||
|
*
|
||
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||
|
*
|
||
|
* This example has been created using raylib 2.0 (www.raylib.com)
|
||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
*
|
||
|
* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
* Copyright (c) 2018 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
********************************************************************************************/
|
||
|
|
||
|
#include "raylib.h"
|
||
|
|
||
|
int main(void)
|
||
|
{
|
||
|
// Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const int screenWidth = 800;
|
||
|
const int screenHeight = 450;
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
|
||
|
|
||
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||
|
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
|
||
|
|
||
|
Vector2 mousePosition = { 0 };
|
||
|
Vector2 origin = { 0.0f, 0.0f };
|
||
|
|
||
|
// Position and size of the n-patches
|
||
|
Rectangle dstRec1 = { 480.0f, 160.0f, 32.0f, 32.0f };
|
||
|
Rectangle dstRec2 = { 160.0f, 160.0f, 32.0f, 32.0f };
|
||
|
Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f };
|
||
|
Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f };
|
||
|
|
||
|
// A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis
|
||
|
NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH };
|
||
|
NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH };
|
||
|
|
||
|
// A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only
|
||
|
NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL };
|
||
|
|
||
|
// A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only
|
||
|
NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL };
|
||
|
|
||
|
SetTargetFPS(60);
|
||
|
//---------------------------------------------------------------------------------------
|
||
|
|
||
|
// Main game loop
|
||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||
|
{
|
||
|
// Update
|
||
|
//----------------------------------------------------------------------------------
|
||
|
mousePosition = GetMousePosition();
|
||
|
|
||
|
// Resize the n-patches based on mouse position
|
||
|
dstRec1.width = mousePosition.x - dstRec1.x;
|
||
|
dstRec1.height = mousePosition.y - dstRec1.y;
|
||
|
dstRec2.width = mousePosition.x - dstRec2.x;
|
||
|
dstRec2.height = mousePosition.y - dstRec2.y;
|
||
|
dstRecH.width = mousePosition.x - dstRecH.x;
|
||
|
dstRecV.height = mousePosition.y - dstRecV.y;
|
||
|
|
||
|
// Set a minimum width and/or height
|
||
|
if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
|
||
|
if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
|
||
|
if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
|
||
|
if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
|
||
|
if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
|
||
|
if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
|
||
|
if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
|
||
|
if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
BeginDrawing();
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
// Draw the n-patches
|
||
|
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
|
||
|
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
|
||
|
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
|
||
|
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
|
||
|
|
||
|
// Draw the source texture
|
||
|
DrawRectangleLines(5, 88, 74, 266, BLUE);
|
||
|
DrawTexture(nPatchTexture, 10, 93, WHITE);
|
||
|
DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
|
||
|
|
||
|
DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY);
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
// De-Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UnloadTexture(nPatchTexture); // Texture unloading
|
||
|
|
||
|
CloseWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0;
|
||
|
}
|