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21 lines
185 B
C
21 lines
185 B
C
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#pragma once
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#include <cstdint>
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struct Vec3f
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{
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float x, y, z;
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Vec3f()
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{
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x = 0;
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y = 0;
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z = 0;
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};
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Vec3f(float nX, float nY, float nZ)
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{
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x = nX;
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y = nY;
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z = nZ;
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};
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};
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