Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_17.h

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#ifndef DUNGEONS_GANONTIKA_ROOM_17_H
#define DUNGEONS_GANONTIKA_ROOM_17_H 1
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#include "align_asset_macro.h"
#define dganontika_room_17DL_000B30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_000B30"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_000B30[] = dganontika_room_17DL_000B30;
#define dganontika_room_17Tex_005618 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_005618"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_005618[] = dganontika_room_17Tex_005618;
#define dganontika_room_17Tex_007618 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_007618"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_007618[] = dganontika_room_17Tex_007618;
#define dganontika_room_17Tex_002A18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_002A18"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_002A18[] = dganontika_room_17Tex_002A18;
#define dganontika_room_17DL_0023B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_0023B8"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_0023B8[] = dganontika_room_17DL_0023B8;
#define dganontika_room_17Tex_004E18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_004E18"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_004E18[] = dganontika_room_17Tex_004E18;
#define dganontika_room_17Tex_003E18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_003E18"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_003E18[] = dganontika_room_17Tex_003E18;
#define dganontika_room_17Tex_002E18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_002E18"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_002E18[] = dganontika_room_17Tex_002E18;
#define dganontika_room_17DL_001448 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_001448"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_001448[] = dganontika_room_17DL_001448;
#define dganontika_room_17Tex_006E18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_006E18"
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static const ALIGN_ASSET(2) char ganontika_room_17Tex_006E18[] = dganontika_room_17Tex_006E18;
#define dganontika_room_17DL_001720 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_001720"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_001720[] = dganontika_room_17DL_001720;
#define dganontika_room_17DL_001AB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_001AB8"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_001AB8[] = dganontika_room_17DL_001AB8;
#define dganontika_room_17DL_001DE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_001DE0"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_001DE0[] = dganontika_room_17DL_001DE0;
#define dganontika_room_17DL_002908 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17DL_002908"
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static const ALIGN_ASSET(2) char ganontika_room_17DL_002908[] = dganontika_room_17DL_002908;
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#define dganontika_room_17Tex_006618 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_17Tex_006618"
static const ALIGN_ASSET(2) char ganontika_room_17Tex_006618[] = dganontika_room_17Tex_006618;
#endif // DUNGEONS_GANONTIKA_ROOM_17_H