Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_5.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_5_H
#define DUNGEONS_MIZUSIN_ROOM_5_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_5DL_0014D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0014D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0014D0[] = dMIZUsin_room_5DL_0014D0;
#define dMIZUsin_room_5Tex_006A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_006A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_006A48[] = dMIZUsin_room_5Tex_006A48;
#define dMIZUsin_room_5Tex_005A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_005A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_005A48[] = dMIZUsin_room_5Tex_005A48;
#define dMIZUsin_room_5Tex_004A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_004A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_004A48[] = dMIZUsin_room_5Tex_004A48;
#define dMIZUsin_room_5Tex_006248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_006248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_006248[] = dMIZUsin_room_5Tex_006248;
#define dMIZUsin_room_5DL_0008E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0008E0"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0008E0[] = dMIZUsin_room_5DL_0008E0;
#define dMIZUsin_room_5Tex_005248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_005248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_005248[] = dMIZUsin_room_5Tex_005248;
#define dMIZUsin_room_5DL_009CB0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_009CB0"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_009CB0[] = dMIZUsin_room_5DL_009CB0;
#define dMIZUsin_room_5Tex_009E38 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_009E38"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_009E38[] = dMIZUsin_room_5Tex_009E38;
#define dMIZUsin_room_5DL_002610 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_002610"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_002610[] = dMIZUsin_room_5DL_002610;
#define dMIZUsin_room_5Tex_009248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_009248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_009248[] = dMIZUsin_room_5Tex_009248;
#define dMIZUsin_room_5Tex_008A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_008A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_008A48[] = dMIZUsin_room_5Tex_008A48;
#define dMIZUsin_room_5Tex_008248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_008248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_008248[] = dMIZUsin_room_5Tex_008248;
#define dMIZUsin_room_5Tex_007A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_007A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_007A48[] = dMIZUsin_room_5Tex_007A48;
#define dMIZUsin_room_5DL_003470 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_003470"
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static const ALIGN_ASSET(2) char MIZUsin_room_5DL_003470[] = dMIZUsin_room_5DL_003470;
#define dMIZUsin_room_5Tex_007248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_007248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_007248[] = dMIZUsin_room_5Tex_007248;
#define dMIZUsin_room_5Tex_003A48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_003A48"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_003A48[] = dMIZUsin_room_5Tex_003A48;
#define dMIZUsin_room_5Tex_004248 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5Tex_004248"
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static const ALIGN_ASSET(2) char MIZUsin_room_5Tex_004248[] = dMIZUsin_room_5Tex_004248;
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#define dMIZUsin_room_5DL_0004C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_5DL_0004C0"
static const ALIGN_ASSET(2) char MIZUsin_room_5DL_0004C0[] = dMIZUsin_room_5DL_0004C0;
#endif // DUNGEONS_MIZUSIN_ROOM_5_H