Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_18_H
#define DUNGEONS_MIZUSIN_ROOM_18_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_18DL_0006B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0006B0"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0006B0[] = dMIZUsin_room_18DL_0006B0;
#define dMIZUsin_room_18DL_000240 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000240"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000240[] = dMIZUsin_room_18DL_000240;
#define dMIZUsin_room_18Tex_0018F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0018F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0018F8[] = dMIZUsin_room_18Tex_0018F8;
#define dMIZUsin_room_18DL_0008F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0008F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0008F8[] = dMIZUsin_room_18DL_0008F8;
#define dMIZUsin_room_18Tex_0020F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0020F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0020F8[] = dMIZUsin_room_18Tex_0020F8;
#define dMIZUsin_room_18DL_000B38 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000B38"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000B38[] = dMIZUsin_room_18DL_000B38;
#define dMIZUsin_room_18DL_0011A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0011A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0011A0[] = dMIZUsin_room_18DL_0011A0;
#define dMIZUsin_room_18Tex_0030F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0030F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0030F8[] = dMIZUsin_room_18Tex_0030F8;
#define dMIZUsin_room_18DL_000E00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000E00"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000E00[] = dMIZUsin_room_18DL_000E00;
#define dMIZUsin_room_18Tex_0028F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0028F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0028F8[] = dMIZUsin_room_18Tex_0028F8;
#define dMIZUsin_room_18DL_001740 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_001740"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_001740[] = dMIZUsin_room_18DL_001740;
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#define dMIZUsin_room_18Tex_0038F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0038F8"
static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0038F8[] = dMIZUsin_room_18Tex_0038F8;
#endif // DUNGEONS_MIZUSIN_ROOM_18_H