39 lines
979 B
C
39 lines
979 B
C
|
#pragma once
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "Lib/ImGui/imgui.h"
|
||
|
#include <map>
|
||
|
#include <unordered_map>
|
||
|
|
||
|
enum class OverlayType {
|
||
|
TEXT, IMAGE
|
||
|
};
|
||
|
|
||
|
struct Overlay {
|
||
|
OverlayType type;
|
||
|
const char* value;
|
||
|
};
|
||
|
|
||
|
namespace Ship {
|
||
|
class GameOverlay {
|
||
|
public:
|
||
|
std::unordered_map<std::string, Overlay> RegisteredOverlays;
|
||
|
std::unordered_map<std::string, ImFont*> Fonts;
|
||
|
std::string CurrentFont = "Default";
|
||
|
void Init();
|
||
|
void Draw();
|
||
|
void DrawSettings();
|
||
|
static float GetScreenWidth();
|
||
|
static float GetScreenHeight();
|
||
|
static float GetStringWidth(const char* text);
|
||
|
static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||
|
private:
|
||
|
void TextDraw(float x, float y, bool shadow, const char* text, ...);
|
||
|
void LoadFont(const std::string& name, const std::string& path, float fontSize);
|
||
|
};
|
||
|
|
||
|
static bool OverlayCommand(const std::vector<std::string>& args);
|
||
|
}
|
||
|
|