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32 lines
823 B
C
32 lines
823 B
C
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#ifndef Z_EN_KZ_H
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#define Z_EN_KZ_H
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#include "ultra64.h"
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#include "global.h"
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struct EnKz;
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typedef void (*EnKzActionFunc)(struct EnKz*, GlobalContext*);
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typedef struct EnKz {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelanime;
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/* 0x0190 */ EnKzActionFunc actionFunc;
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/* 0x0194 */ ColliderCylinder collider;
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/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
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/* 0x0208 */ u8 sfxPlayed;
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/* 0x0209 */ u8 isTrading;
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/* 0x020A */ s16 waypoint;
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/* 0x020C */ s16 blinkTimer;
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/* 0x020E */ char unk_20E[2];
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/* 0x0210 */ s16 eyeIdx;
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/* 0x0212 */ s16 cutsceneCamera;
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/* 0x0214 */ s16 gameplayCamera;
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/* 0x0216 */ Vec3s jointTable[12];
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/* 0x025E */ Vec3s morphTable[12];
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/* 0x02A6 */ s16 unk_2A6[12];
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/* 0x02BE */ s16 unk_2BE[12];
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} EnKz; // size = 0x02D8
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#endif
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