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#ifndef Z_KALEIDO_SCOPE_H
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#define Z_KALEIDO_SCOPE_H
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2023-01-17 00:17:49 -05:00
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#include <libultraship/libultra.h>
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#include "global.h"
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extern u8 gAmmoItems[];
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extern s16 D_8082AAEC[];
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extern s16 D_8082AB2C[];
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extern u8 gSlotAgeReqs[];
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extern u8 gEquipAgeReqs[][4];
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extern u8 gAreaGsFlags[];
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extern bool gSelectingMask;
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2022-11-06 03:24:34 -05:00
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void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx);
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s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point);
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void KaleidoScope_DrawDebugEditor(PlayState* play);
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void KaleidoScope_DrawPlayerWork(PlayState* play);
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void KaleidoScope_DrawEquipment(PlayState* play);
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void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx);
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void KaleidoScope_DrawItemSelect(PlayState* play);
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void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, s16 animY);
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void KaleidoScope_UpdateItemEquip(PlayState* play);
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void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx);
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void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx);
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void KaleidoScope_UpdatePrompt(PlayState* play);
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Gfx* KaleidoScope_QuadTextureIA4(Gfx* gfx, void* texture, s16 width, s16 height, u16 point);
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Gfx* KaleidoScope_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, u16 point);
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void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, u16 specialPos);
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void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point);
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void KaleidoScope_ProcessPlayerPreRender();
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void KaleidoScope_SetupPlayerPreRender(PlayState* play);
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void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex);
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void KaleidoScope_UpdateDungeonMap(PlayState* play);
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void PauseMapMark_Draw(PlayState* play);
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void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx);
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#endif
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