Shipwright/libultraship/libultraship/GameSettings.cpp

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#include "GameSettings.h"
// Audio
#include <PR/ultra64/sptask.h>
#include <PR/ultra64/pi.h>
#include <PR/ultra64/message.h>
#include <PR/ultra64/types.h>
#include "ConfigFile.h"
#include "Cvar.h"
#include "GlobalCtx2.h"
#include "SohImGuiImpl.h"
#include "stox.h"
#include "../../soh/include/z64audio.h"
#include <string>
#include "SohHooks.h"
#define ABS(var) var < 0 ? -(var) : var
using namespace Ship;
namespace Game {
bool DeSyncAudio = false;
SoHConfigType Settings;
const std::string ConfSection = DEBUG_SECTION;
const std::string AudioSection = AUDIO_SECTION;
const std::string ControllerSection = CONTROLLER_SECTION;
const std::string EnhancementSection = ENHANCEMENTS_SECTION;
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const std::string CheatSection = CHEATS_SECTION;
void UpdateAudio() {
Audio_SetGameVolume(SEQ_BGM_MAIN, Settings.audio.music_main);
Audio_SetGameVolume(SEQ_BGM_SUB, Settings.audio.music_sub);
Audio_SetGameVolume(SEQ_FANFARE, Settings.audio.fanfare);
Audio_SetGameVolume(SEQ_SFX, Settings.audio.sfx);
}
void LoadSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf;
// Debug
SohImGui::console->opened = stob(Conf[ConfSection]["console"]);
Settings.debug.menu_bar = stob(Conf[ConfSection]["menu_bar"]);
Settings.debug.soh = stob(Conf[ConfSection]["soh_debug"]);
Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]);
// Enhancements
Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]);
CVar_SetS32(const_cast<char*>("gFastText"), Settings.enhancements.fast_text);
Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]);
CVar_SetS32(const_cast<char*>("gDisableLOD"), Settings.enhancements.disable_lod);
Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]);
CVar_SetS32(const_cast<char*>("gPauseLiveLink"), Settings.enhancements.animated_pause_menu);
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// Audio
Settings.audio.master = Ship::stof(Conf[AudioSection]["master"]);
CVar_SetFloat(const_cast<char*>("gGameMasterVolume"), Settings.audio.master);
Settings.audio.music_main = Ship::stof(Conf[AudioSection]["music_main"]);
CVar_SetFloat(const_cast<char*>("gMainMusicVolume"), Settings.audio.music_main);
Settings.audio.music_sub = Ship::stof(Conf[AudioSection]["music_sub"]);
CVar_SetFloat(const_cast<char*>("gSubMusicVolume"), Settings.audio.music_sub);
Settings.audio.sfx = Ship::stof(Conf[AudioSection]["sfx"]);
CVar_SetFloat(const_cast<char*>("gSFXMusicVolume"), Settings.audio.sfx);
Settings.audio.fanfare = Ship::stof(Conf[AudioSection]["fanfare"]);
CVar_SetFloat(const_cast<char*>("gFanfareVolume"), Settings.audio.fanfare);
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// Controllers
Settings.controller.gyro_sensitivity = Ship::stof(Conf[ControllerSection]["gyro_sensitivity"]);
CVar_SetFloat(const_cast<char*>("gGyroSensitivity"), Settings.controller.gyro_sensitivity);
Settings.controller.rumble_strength = Ship::stof(Conf[ControllerSection]["rumble_strength"]);
CVar_SetFloat(const_cast<char*>("gRumbleStrength"), Settings.controller.rumble_strength);
Settings.controller.input_scale = Ship::stof(Conf[ControllerSection]["input_scale"]);
CVar_SetFloat(const_cast<char*>("gInputScale"), Settings.controller.input_scale);
Settings.controller.input_enabled = stob(Conf[ControllerSection]["input_enabled"]);
CVar_SetS32(const_cast<char*>("gInputEnabled"), Settings.controller.input_enabled);
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// Cheats
Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
CVar_SetS32(const_cast<char*>("gDebugEnabled"), Settings.cheats.debug_mode);
Settings.cheats.infinite_money = stob(Conf[CheatSection]["infinite_money"]);
CVar_SetS32(const_cast<char*>("gInfiniteMoney"), Settings.cheats.infinite_money);
Settings.cheats.infinite_health = stob(Conf[CheatSection]["infinite_health"]);
CVar_SetS32(const_cast<char*>("gInfiniteHealth"), Settings.cheats.infinite_health);
Settings.cheats.infinite_ammo = stob(Conf[CheatSection]["infinite_ammo"]);
CVar_SetS32(const_cast<char*>("gInfiniteAmmo"), Settings.cheats.infinite_ammo);
Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]);
CVar_SetS32(const_cast<char*>("gInfiniteMagic"), Settings.cheats.infinite_magic);
Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]);
CVar_SetS32(const_cast<char*>("gNoClip"), Settings.cheats.no_clip);
Settings.cheats.climb_everything = stob(Conf[CheatSection]["climb_everything"]);
CVar_SetS32(const_cast<char*>("gClimbEverything"), Settings.cheats.climb_everything);
Settings.cheats.moon_jump_on_l = stob(Conf[CheatSection]["moon_jump_on_l"]);
CVar_SetS32(const_cast<char*>("gMoonJumpOnL"), Settings.cheats.moon_jump_on_l);
Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]);
CVar_SetS32(const_cast<char*>("gSuperTunic"), Settings.cheats.super_tunic);
UpdateAudio();
}
void SaveSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf;
// Debug
Conf[ConfSection]["console"] = std::to_string(SohImGui::console->opened);
Conf[ConfSection]["menu_bar"] = std::to_string(Settings.debug.menu_bar);
Conf[ConfSection]["soh_debug"] = std::to_string(Settings.debug.soh);
Conf[ConfSection]["n64_mode"] = std::to_string(Settings.debug.n64mode);
// Audio
Conf[AudioSection]["master"] = std::to_string(Settings.audio.master);
Conf[AudioSection]["music_main"] = std::to_string(Settings.audio.music_main);
Conf[AudioSection]["music_sub"] = std::to_string(Settings.audio.music_sub);
Conf[AudioSection]["sfx"] = std::to_string(Settings.audio.sfx);
Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare);
// Enhancements
Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text);
Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod);
Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu);
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// Controllers
Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity);
Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength);
Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
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// Cheats
Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
Conf[CheatSection]["infinite_money"] = std::to_string(Settings.cheats.infinite_money);
Conf[CheatSection]["infinite_health"] = std::to_string(Settings.cheats.infinite_health);
Conf[CheatSection]["infinite_ammo"] = std::to_string(Settings.cheats.infinite_ammo);
Conf[CheatSection]["infinite_magic"] = std::to_string(Settings.cheats.infinite_magic);
Conf[CheatSection]["no_clip"] = std::to_string(Settings.cheats.no_clip);
Conf[CheatSection]["climb_everything"] = std::to_string(Settings.cheats.climb_everything);
Conf[CheatSection]["moon_jump_on_l"] = std::to_string(Settings.cheats.moon_jump_on_l);
Conf[CheatSection]["super_tunic"] = std::to_string(Settings.cheats.super_tunic);
Conf.Save();
}
void InitSettings() {
ModInternal::registerHookListener({ AUDIO_INIT, [](HookEvent ev) {
UpdateAudio();
}});
}
void SetSeqPlayerVolume(SeqPlayers playerId, float volume) {
Audio_SetGameVolume(playerId, volume);
}
}