Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_10.h

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#pragma once
#define dddan_room_10DL_001B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10DL_001B10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10DL_001B10[] = dddan_room_10DL_001B10;
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#else
static const char ddan_room_10DL_001B10[] __attribute__((aligned (2))) = dddan_room_10DL_001B10;
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#endif
#define dddan_room_10Tex_004F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004F10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_004F10[] = dddan_room_10Tex_004F10;
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#else
static const char ddan_room_10Tex_004F10[] __attribute__((aligned (2))) = dddan_room_10Tex_004F10;
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#endif
#define dddan_room_10Tex_004710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004710"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_004710[] = dddan_room_10Tex_004710;
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#else
static const char ddan_room_10Tex_004710[] __attribute__((aligned (2))) = dddan_room_10Tex_004710;
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#endif
#define dddan_room_10Tex_007B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007B10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_007B10[] = dddan_room_10Tex_007B10;
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#else
static const char ddan_room_10Tex_007B10[] __attribute__((aligned (2))) = dddan_room_10Tex_007B10;
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#endif
#define dddan_room_10Tex_002F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002F10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_002F10[] = dddan_room_10Tex_002F10;
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#else
static const char ddan_room_10Tex_002F10[] __attribute__((aligned (2))) = dddan_room_10Tex_002F10;
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#endif
#define dddan_room_10Tex_005310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_005310"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_005310[] = dddan_room_10Tex_005310;
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#else
static const char ddan_room_10Tex_005310[] __attribute__((aligned (2))) = dddan_room_10Tex_005310;
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#endif
#define dddan_room_10Tex_006310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_006310"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_006310[] = dddan_room_10Tex_006310;
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#else
static const char ddan_room_10Tex_006310[] __attribute__((aligned (2))) = dddan_room_10Tex_006310;
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#endif
#define dddan_room_10Tex_003B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003B10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_003B10[] = dddan_room_10Tex_003B10;
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#else
static const char ddan_room_10Tex_003B10[] __attribute__((aligned (2))) = dddan_room_10Tex_003B10;
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#endif
#define dddan_room_10Tex_003710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003710"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_003710[] = dddan_room_10Tex_003710;
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#else
static const char ddan_room_10Tex_003710[] __attribute__((aligned (2))) = dddan_room_10Tex_003710;
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#endif
#define dddan_room_10Tex_004310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004310"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_004310[] = dddan_room_10Tex_004310;
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#else
static const char ddan_room_10Tex_004310[] __attribute__((aligned (2))) = dddan_room_10Tex_004310;
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#endif
#define dddan_room_10Tex_002B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002B10"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_002B10[] = dddan_room_10Tex_002B10;
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#else
static const char ddan_room_10Tex_002B10[] __attribute__((aligned (2))) = dddan_room_10Tex_002B10;
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#endif
#define dddan_room_10Tex_007310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007310"
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#ifdef _WIN32
static const __declspec(align(2)) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310;
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#else
static const char ddan_room_10Tex_007310[] __attribute__((aligned (2))) = dddan_room_10Tex_007310;
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#endif