Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_7.h

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#pragma once
#define dHIDAN_room_7DL_000C80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_000C80"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7DL_000C80[] = dHIDAN_room_7DL_000C80;
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#else
static const char HIDAN_room_7DL_000C80[] __attribute__((aligned (2))) = dHIDAN_room_7DL_000C80;
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#endif
#define dHIDAN_room_7Tex_002648 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002648"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7Tex_002648[] = dHIDAN_room_7Tex_002648;
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#else
static const char HIDAN_room_7Tex_002648[] __attribute__((aligned (2))) = dHIDAN_room_7Tex_002648;
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#endif
#define dHIDAN_room_7Tex_002A48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002A48"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7Tex_002A48[] = dHIDAN_room_7Tex_002A48;
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#else
static const char HIDAN_room_7Tex_002A48[] __attribute__((aligned (2))) = dHIDAN_room_7Tex_002A48;
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#endif
#define dHIDAN_room_7DL_001948 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_001948"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7DL_001948[] = dHIDAN_room_7DL_001948;
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#else
static const char HIDAN_room_7DL_001948[] __attribute__((aligned (2))) = dHIDAN_room_7DL_001948;
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#endif
#define dHIDAN_room_7Tex_001E48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001E48"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7Tex_001E48[] = dHIDAN_room_7Tex_001E48;
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#else
static const char HIDAN_room_7Tex_001E48[] __attribute__((aligned (2))) = dHIDAN_room_7Tex_001E48;
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#endif
#define dHIDAN_room_7Tex_001C48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001C48"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_7Tex_001C48[] = dHIDAN_room_7Tex_001C48;
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#else
static const char HIDAN_room_7Tex_001C48[] __attribute__((aligned (2))) = dHIDAN_room_7Tex_001C48;
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#endif