Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.h

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#pragma once
#define dHAKAdan_room_19DL_0011E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_0011E0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19DL_0011E0[] = dHAKAdan_room_19DL_0011E0;
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#else
static const char HAKAdan_room_19DL_0011E0[] __attribute__((aligned (2))) = dHAKAdan_room_19DL_0011E0;
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#endif
#define dHAKAdan_room_19Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_002578"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19Tex_002578[] = dHAKAdan_room_19Tex_002578;
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#else
static const char HAKAdan_room_19Tex_002578[] __attribute__((aligned (2))) = dHAKAdan_room_19Tex_002578;
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#endif
#define dHAKAdan_room_19DL_001490 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_001490"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19DL_001490[] = dHAKAdan_room_19DL_001490;
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#else
static const char HAKAdan_room_19DL_001490[] __attribute__((aligned (2))) = dHAKAdan_room_19DL_001490;
#endif
#define dHAKAdan_room_19Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_001578"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19Tex_001578[] = dHAKAdan_room_19Tex_001578;
#else
static const char HAKAdan_room_19Tex_001578[] __attribute__((aligned (2))) = dHAKAdan_room_19Tex_001578;
#endif
#define dHAKAdan_room_19DL_000290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000290"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19DL_000290[] = dHAKAdan_room_19DL_000290;
#else
static const char HAKAdan_room_19DL_000290[] __attribute__((aligned (2))) = dHAKAdan_room_19DL_000290;
#endif
#define dHAKAdan_room_19DL_000938 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000938"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_19DL_000938[] = dHAKAdan_room_19DL_000938;
#else
static const char HAKAdan_room_19DL_000938[] __attribute__((aligned (2))) = dHAKAdan_room_19DL_000938;
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#endif