Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.h

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#pragma once
#define dHAKAdan_room_16DL_001858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001858"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_16DL_001858[] = dHAKAdan_room_16DL_001858;
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#else
static const char HAKAdan_room_16DL_001858[] __attribute__((aligned (2))) = dHAKAdan_room_16DL_001858;
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#endif
#define dHAKAdan_room_16Tex_001930 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16Tex_001930"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_16Tex_001930[] = dHAKAdan_room_16Tex_001930;
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#else
static const char HAKAdan_room_16Tex_001930[] __attribute__((aligned (2))) = dHAKAdan_room_16Tex_001930;
#endif
#define dHAKAdan_room_16DL_001400 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001400"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_16DL_001400[] = dHAKAdan_room_16DL_001400;
#else
static const char HAKAdan_room_16DL_001400[] __attribute__((aligned (2))) = dHAKAdan_room_16DL_001400;
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#endif