Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.h

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#pragma once
#define dHAKAdan_room_13DL_0006E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_0006E0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_13DL_0006E0[] = dHAKAdan_room_13DL_0006E0;
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#else
static const char HAKAdan_room_13DL_0006E0[] __attribute__((aligned (2))) = dHAKAdan_room_13DL_0006E0;
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#endif
#define dHAKAdan_room_13Tex_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13Tex_000818"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_13Tex_000818[] = dHAKAdan_room_13Tex_000818;
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#else
static const char HAKAdan_room_13Tex_000818[] __attribute__((aligned (2))) = dHAKAdan_room_13Tex_000818;
#endif
#define dHAKAdan_room_13DL_000450 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_000450"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_13DL_000450[] = dHAKAdan_room_13DL_000450;
#else
static const char HAKAdan_room_13DL_000450[] __attribute__((aligned (2))) = dHAKAdan_room_13DL_000450;
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#endif