mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
|
#include "SetRoomBehavior.h"
|
||
|
|
||
|
#include "Globals.h"
|
||
|
#include "Utils/BitConverter.h"
|
||
|
#include "Utils/StringHelper.h"
|
||
|
|
||
|
SetRoomBehavior::SetRoomBehavior(ZFile* nParent) : ZRoomCommand(nParent)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SetRoomBehavior::ParseRawData()
|
||
|
{
|
||
|
ZRoomCommand::ParseRawData();
|
||
|
gameplayFlags = cmdArg1;
|
||
|
gameplayFlags2 = BitConverter::ToInt32BE(parent->GetRawData(), rawDataIndex + 0x04);
|
||
|
|
||
|
currRoomUnk2 = gameplayFlags2 & 0xFF;
|
||
|
|
||
|
currRoomUnk5 = showInvisActors = (gameplayFlags2 >> 8) & 1;
|
||
|
|
||
|
msgCtxUnk = (gameplayFlags2 >> 10) & 1;
|
||
|
|
||
|
enablePosLights = (gameplayFlags2 >> 11) & 1;
|
||
|
kankyoContextUnkE2 = (gameplayFlags2 >> 12) & 1;
|
||
|
}
|
||
|
|
||
|
std::string SetRoomBehavior::GetBodySourceCode() const
|
||
|
{
|
||
|
if (Globals::Instance->game == ZGame::MM_RETAIL)
|
||
|
{
|
||
|
std::string enableLights = StringHelper::BoolStr(enablePosLights);
|
||
|
return StringHelper::Sprintf("SCENE_CMD_ROOM_BEHAVIOR(0x%02X, 0x%02X, %i, %i, %s, %i)",
|
||
|
gameplayFlags, currRoomUnk2, currRoomUnk5, msgCtxUnk,
|
||
|
enableLights.c_str(), kankyoContextUnkE2);
|
||
|
}
|
||
|
std::string showInvisible = StringHelper::BoolStr(showInvisActors);
|
||
|
std::string disableWarps = StringHelper::BoolStr(msgCtxUnk);
|
||
|
return StringHelper::Sprintf("SCENE_CMD_ROOM_BEHAVIOR(0x%02X, 0x%02X, %s, %s)", gameplayFlags,
|
||
|
currRoomUnk2, showInvisible.c_str(), disableWarps.c_str());
|
||
|
}
|
||
|
|
||
|
std::string SetRoomBehavior::GetCommandCName() const
|
||
|
{
|
||
|
return "SCmdRoomBehavior";
|
||
|
}
|
||
|
|
||
|
RoomCommand SetRoomBehavior::GetRoomCommand() const
|
||
|
{
|
||
|
return RoomCommand::SetRoomBehavior;
|
||
|
}
|