Shipwright/soh/assets/objects/object_ny/object_ny.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgEnNyRockBodyTex "__OTR__objects/object_ny/gEnNyRockBodyTex"
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static const ALIGN_ASSET(2) char gEnNyRockBodyTex[] = dgEnNyRockBodyTex;
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#define dgEnNySpikeTex "__OTR__objects/object_ny/gEnNySpikeTex"
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static const ALIGN_ASSET(2) char gEnNySpikeTex[] = dgEnNySpikeTex;
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#define dgEnNyMetalBodyTex "__OTR__objects/object_ny/gEnNyMetalBodyTex"
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static const ALIGN_ASSET(2) char gEnNyMetalBodyTex[] = dgEnNyMetalBodyTex;
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#define dgEnNyRockBodyDL "__OTR__objects/object_ny/gEnNyRockBodyDL"
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static const ALIGN_ASSET(2) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL;
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#define dgEnNyMetalBodyDL "__OTR__objects/object_ny/gEnNyMetalBodyDL"
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static const ALIGN_ASSET(2) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL;
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#define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL"
static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL;