Shipwright/soh/assets/objects/object_zl4/object_zl4.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dgChildZeldaSkel "__OTR__objects/object_zl4/gChildZeldaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkel[] = dgChildZeldaSkel;
#else
static const char gChildZeldaSkel[] __attribute__((aligned (2))) = dgChildZeldaSkel;
#endif
#define dgChildZeldaAnim_000654 "__OTR__objects/object_zl4/gChildZeldaAnim_000654"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_000654[] = dgChildZeldaAnim_000654;
#else
static const char gChildZeldaAnim_000654[] __attribute__((aligned (2))) = dgChildZeldaAnim_000654;
#endif
#define dgChildZeldaAnim_00E5C8 "__OTR__objects/object_zl4/gChildZeldaAnim_00E5C8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_00E5C8[] = dgChildZeldaAnim_00E5C8;
#else
static const char gChildZeldaAnim_00E5C8[] __attribute__((aligned (2))) = dgChildZeldaAnim_00E5C8;
#endif
#define dgChildZeldaAnim_00EBC4 "__OTR__objects/object_zl4/gChildZeldaAnim_00EBC4"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_00EBC4[] = dgChildZeldaAnim_00EBC4;
#else
static const char gChildZeldaAnim_00EBC4[] __attribute__((aligned (2))) = dgChildZeldaAnim_00EBC4;
#endif
#define dgChildZeldaAnim_010DF8 "__OTR__objects/object_zl4/gChildZeldaAnim_010DF8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_010DF8[] = dgChildZeldaAnim_010DF8;
#else
static const char gChildZeldaAnim_010DF8[] __attribute__((aligned (2))) = dgChildZeldaAnim_010DF8;
#endif
#define dgChildZeldaAnim_011248 "__OTR__objects/object_zl4/gChildZeldaAnim_011248"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_011248[] = dgChildZeldaAnim_011248;
#else
static const char gChildZeldaAnim_011248[] __attribute__((aligned (2))) = dgChildZeldaAnim_011248;
#endif
#define dgChildZeldaAnim_011698 "__OTR__objects/object_zl4/gChildZeldaAnim_011698"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_011698[] = dgChildZeldaAnim_011698;
#else
static const char gChildZeldaAnim_011698[] __attribute__((aligned (2))) = dgChildZeldaAnim_011698;
#endif
#define dgChildZeldaAnim_011B34 "__OTR__objects/object_zl4/gChildZeldaAnim_011B34"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_011B34[] = dgChildZeldaAnim_011B34;
#else
static const char gChildZeldaAnim_011B34[] __attribute__((aligned (2))) = dgChildZeldaAnim_011B34;
#endif
#define dgChildZeldaAnim_0125E4 "__OTR__objects/object_zl4/gChildZeldaAnim_0125E4"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_0125E4[] = dgChildZeldaAnim_0125E4;
#else
static const char gChildZeldaAnim_0125E4[] __attribute__((aligned (2))) = dgChildZeldaAnim_0125E4;
#endif
#define dgChildZeldaAnim_012E58 "__OTR__objects/object_zl4/gChildZeldaAnim_012E58"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_012E58[] = dgChildZeldaAnim_012E58;
#else
static const char gChildZeldaAnim_012E58[] __attribute__((aligned (2))) = dgChildZeldaAnim_012E58;
#endif
#define dgChildZeldaAnim_013280 "__OTR__objects/object_zl4/gChildZeldaAnim_013280"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_013280[] = dgChildZeldaAnim_013280;
#else
static const char gChildZeldaAnim_013280[] __attribute__((aligned (2))) = dgChildZeldaAnim_013280;
#endif
#define dgChildZeldaAnim_013628 "__OTR__objects/object_zl4/gChildZeldaAnim_013628"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_013628[] = dgChildZeldaAnim_013628;
#else
static const char gChildZeldaAnim_013628[] __attribute__((aligned (2))) = dgChildZeldaAnim_013628;
#endif
#define dgChildZeldaAnim_013A50 "__OTR__objects/object_zl4/gChildZeldaAnim_013A50"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_013A50[] = dgChildZeldaAnim_013A50;
#else
static const char gChildZeldaAnim_013A50[] __attribute__((aligned (2))) = dgChildZeldaAnim_013A50;
#endif
#define dgChildZeldaAnim_013EA0 "__OTR__objects/object_zl4/gChildZeldaAnim_013EA0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_013EA0[] = dgChildZeldaAnim_013EA0;
#else
static const char gChildZeldaAnim_013EA0[] __attribute__((aligned (2))) = dgChildZeldaAnim_013EA0;
#endif
#define dgChildZeldaAnim_015F14 "__OTR__objects/object_zl4/gChildZeldaAnim_015F14"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_015F14[] = dgChildZeldaAnim_015F14;
#else
static const char gChildZeldaAnim_015F14[] __attribute__((aligned (2))) = dgChildZeldaAnim_015F14;
#endif
#define dgChildZeldaAnim_01726C "__OTR__objects/object_zl4/gChildZeldaAnim_01726C"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01726C[] = dgChildZeldaAnim_01726C;
#else
static const char gChildZeldaAnim_01726C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01726C;
#endif
#define dgChildZeldaAnim_017818 "__OTR__objects/object_zl4/gChildZeldaAnim_017818"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_017818[] = dgChildZeldaAnim_017818;
#else
static const char gChildZeldaAnim_017818[] __attribute__((aligned (2))) = dgChildZeldaAnim_017818;
#endif
#define dgChildZeldaAnim_0169B4 "__OTR__objects/object_zl4/gChildZeldaAnim_0169B4"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_0169B4[] = dgChildZeldaAnim_0169B4;
#else
static const char gChildZeldaAnim_0169B4[] __attribute__((aligned (2))) = dgChildZeldaAnim_0169B4;
#endif
#define dgChildZeldaAnim_016D08 "__OTR__objects/object_zl4/gChildZeldaAnim_016D08"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_016D08[] = dgChildZeldaAnim_016D08;
#else
static const char gChildZeldaAnim_016D08[] __attribute__((aligned (2))) = dgChildZeldaAnim_016D08;
#endif
#define dgChildZeldaAnim_01805C "__OTR__objects/object_zl4/gChildZeldaAnim_01805C"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01805C[] = dgChildZeldaAnim_01805C;
#else
static const char gChildZeldaAnim_01805C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01805C;
#endif
#define dgChildZeldaAnim_018898 "__OTR__objects/object_zl4/gChildZeldaAnim_018898"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_018898[] = dgChildZeldaAnim_018898;
#else
static const char gChildZeldaAnim_018898[] __attribute__((aligned (2))) = dgChildZeldaAnim_018898;
#endif
#define dgChildZeldaAnim_01910C "__OTR__objects/object_zl4/gChildZeldaAnim_01910C"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01910C[] = dgChildZeldaAnim_01910C;
#else
static const char gChildZeldaAnim_01910C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01910C;
#endif
#define dgChildZeldaAnim_019600 "__OTR__objects/object_zl4/gChildZeldaAnim_019600"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_019600[] = dgChildZeldaAnim_019600;
#else
static const char gChildZeldaAnim_019600[] __attribute__((aligned (2))) = dgChildZeldaAnim_019600;
#endif
#define dgChildZeldaAnim_01991C "__OTR__objects/object_zl4/gChildZeldaAnim_01991C"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01991C[] = dgChildZeldaAnim_01991C;
#else
static const char gChildZeldaAnim_01991C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01991C;
#endif
#define dgChildZeldaAnim_01A2FC "__OTR__objects/object_zl4/gChildZeldaAnim_01A2FC"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01A2FC[] = dgChildZeldaAnim_01A2FC;
#else
static const char gChildZeldaAnim_01A2FC[] __attribute__((aligned (2))) = dgChildZeldaAnim_01A2FC;
#endif
#define dgChildZeldaAnim_01AAE0 "__OTR__objects/object_zl4/gChildZeldaAnim_01AAE0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01AAE0[] = dgChildZeldaAnim_01AAE0;
#else
static const char gChildZeldaAnim_01AAE0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01AAE0;
#endif
#define dgChildZeldaAnim_01AE88 "__OTR__objects/object_zl4/gChildZeldaAnim_01AE88"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01AE88[] = dgChildZeldaAnim_01AE88;
#else
static const char gChildZeldaAnim_01AE88[] __attribute__((aligned (2))) = dgChildZeldaAnim_01AE88;
#endif
#define dgChildZeldaAnim_01B874 "__OTR__objects/object_zl4/gChildZeldaAnim_01B874"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01B874[] = dgChildZeldaAnim_01B874;
#else
static const char gChildZeldaAnim_01B874[] __attribute__((aligned (2))) = dgChildZeldaAnim_01B874;
#endif
#define dgChildZeldaAnim_01BCF0 "__OTR__objects/object_zl4/gChildZeldaAnim_01BCF0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01BCF0[] = dgChildZeldaAnim_01BCF0;
#else
static const char gChildZeldaAnim_01BCF0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01BCF0;
#endif
#define dgChildZeldaAnim_01CE08 "__OTR__objects/object_zl4/gChildZeldaAnim_01CE08"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01CE08[] = dgChildZeldaAnim_01CE08;
#else
static const char gChildZeldaAnim_01CE08[] __attribute__((aligned (2))) = dgChildZeldaAnim_01CE08;
#endif
#define dgChildZeldaAnim_01C494 "__OTR__objects/object_zl4/gChildZeldaAnim_01C494"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01C494[] = dgChildZeldaAnim_01C494;
#else
static const char gChildZeldaAnim_01C494[] __attribute__((aligned (2))) = dgChildZeldaAnim_01C494;
#endif
#define dgChildZeldaAnim_01C7B0 "__OTR__objects/object_zl4/gChildZeldaAnim_01C7B0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_01C7B0[] = dgChildZeldaAnim_01C7B0;
#else
static const char gChildZeldaAnim_01C7B0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01C7B0;
#endif
#define dgChildZeldaAnim_00F0A4 "__OTR__objects/object_zl4/gChildZeldaAnim_00F0A4"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_00F0A4[] = dgChildZeldaAnim_00F0A4;
#else
static const char gChildZeldaAnim_00F0A4[] __attribute__((aligned (2))) = dgChildZeldaAnim_00F0A4;
#endif
#define dgChildZeldaAnim_00F894 "__OTR__objects/object_zl4/gChildZeldaAnim_00F894"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaAnim_00F894[] = dgChildZeldaAnim_00F894;
#else
static const char gChildZeldaAnim_00F894[] __attribute__((aligned (2))) = dgChildZeldaAnim_00F894;
#endif
#define dgChildZeldaMouthNeutralTex "__OTR__objects/object_zl4/gChildZeldaMouthNeutralTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaMouthNeutralTex[] = dgChildZeldaMouthNeutralTex;
#else
static const char gChildZeldaMouthNeutralTex[] __attribute__((aligned (2))) = dgChildZeldaMouthNeutralTex;
#endif
#define dgChildZeldaMouthHappyTex "__OTR__objects/object_zl4/gChildZeldaMouthHappyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaMouthHappyTex[] = dgChildZeldaMouthHappyTex;
#else
static const char gChildZeldaMouthHappyTex[] __attribute__((aligned (2))) = dgChildZeldaMouthHappyTex;
#endif
#define dgChildZeldaMouthWorriedTex "__OTR__objects/object_zl4/gChildZeldaMouthWorriedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaMouthWorriedTex[] = dgChildZeldaMouthWorriedTex;
#else
static const char gChildZeldaMouthWorriedTex[] __attribute__((aligned (2))) = dgChildZeldaMouthWorriedTex;
#endif
#define dgChildZeldaMouthSurprisedTex "__OTR__objects/object_zl4/gChildZeldaMouthSurprisedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaMouthSurprisedTex[] = dgChildZeldaMouthSurprisedTex;
#else
static const char gChildZeldaMouthSurprisedTex[] __attribute__((aligned (2))) = dgChildZeldaMouthSurprisedTex;
#endif
#define dgChildZeldaEyeOpenTex "__OTR__objects/object_zl4/gChildZeldaEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeOpenTex[] = dgChildZeldaEyeOpenTex;
#else
static const char gChildZeldaEyeOpenTex[] __attribute__((aligned (2))) = dgChildZeldaEyeOpenTex;
#endif
#define dgChildZeldaEyeBlinkTex "__OTR__objects/object_zl4/gChildZeldaEyeBlinkTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeBlinkTex[] = dgChildZeldaEyeBlinkTex;
#else
static const char gChildZeldaEyeBlinkTex[] __attribute__((aligned (2))) = dgChildZeldaEyeBlinkTex;
#endif
#define dgChildZeldaEyeShutTex "__OTR__objects/object_zl4/gChildZeldaEyeShutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeShutTex[] = dgChildZeldaEyeShutTex;
#else
static const char gChildZeldaEyeShutTex[] __attribute__((aligned (2))) = dgChildZeldaEyeShutTex;
#endif
#define dgChildZeldaEyeWideTex "__OTR__objects/object_zl4/gChildZeldaEyeWideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeWideTex[] = dgChildZeldaEyeWideTex;
#else
static const char gChildZeldaEyeWideTex[] __attribute__((aligned (2))) = dgChildZeldaEyeWideTex;
#endif
#define dgChildZeldaEyeSquintTex "__OTR__objects/object_zl4/gChildZeldaEyeSquintTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeSquintTex[] = dgChildZeldaEyeSquintTex;
#else
static const char gChildZeldaEyeSquintTex[] __attribute__((aligned (2))) = dgChildZeldaEyeSquintTex;
#endif
#define dgChildZeldaEyeOutTex "__OTR__objects/object_zl4/gChildZeldaEyeOutTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeOutTex[] = dgChildZeldaEyeOutTex;
#else
static const char gChildZeldaEyeOutTex[] __attribute__((aligned (2))) = dgChildZeldaEyeOutTex;
#endif
#define dgChildZeldaEyeInTex "__OTR__objects/object_zl4/gChildZeldaEyeInTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaEyeInTex[] = dgChildZeldaEyeInTex;
#else
static const char gChildZeldaEyeInTex[] __attribute__((aligned (2))) = dgChildZeldaEyeInTex;
#endif
#define dgChildZeldaCutsceneDressDL "__OTR__objects/object_zl4/gChildZeldaCutsceneDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaCutsceneDressDL[] = dgChildZeldaCutsceneDressDL;
#else
static const char gChildZeldaCutsceneDressDL[] __attribute__((aligned (2))) = dgChildZeldaCutsceneDressDL;
#endif
#define dgChildZeldaOcarinaOfTimeDL "__OTR__objects/object_zl4/gChildZeldaOcarinaOfTimeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaOcarinaOfTimeDL[] = dgChildZeldaOcarinaOfTimeDL;
#else
static const char gChildZeldaOcarinaOfTimeDL[] __attribute__((aligned (2))) = dgChildZeldaOcarinaOfTimeDL;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0;
#else
static const char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF40DL_00D728 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF40DL_00D728"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728;
#else
static const char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF4CDL_00D778"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778;
#else
static const char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF58DL_00D598 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF58DL_00D598"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598;
#else
static const char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8;
#else
static const char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8;
#else
static const char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0;
#else
static const char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF88DL_00D460 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF88DL_00D460"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460;
#else
static const char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460;
#endif
#define dgChildZeldaSkelLimbsLimb_00DF94DL_00A630 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF94DL_00A630"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630;
#else
static const char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70;
#else
static const char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0;
#else
static const char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFB8DL_00C230"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230;
#else
static const char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8;
#else
static const char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40;
#else
static const char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90;
#else
static const char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90;
#endif
#define dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8"
#ifdef _WIN32
static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8;
#else
static const char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8;
#endif
#define dobject_zl4TLUT_000670 "__OTR__objects/object_zl4/object_zl4TLUT_000670"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4TLUT_000670[] = dobject_zl4TLUT_000670;
#else
static const char object_zl4TLUT_000670[] __attribute__((aligned (2))) = dobject_zl4TLUT_000670;
#endif
#define dobject_zl4Tex_0017B0 "__OTR__objects/object_zl4/object_zl4Tex_0017B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0017B0[] = dobject_zl4Tex_0017B0;
#else
static const char object_zl4Tex_0017B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0017B0;
#endif
#define dobject_zl4Tex_0016B0 "__OTR__objects/object_zl4/object_zl4Tex_0016B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0016B0[] = dobject_zl4Tex_0016B0;
#else
static const char object_zl4Tex_0016B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0016B0;
#endif
#define dobject_zl4Tex_001BF0 "__OTR__objects/object_zl4/object_zl4Tex_001BF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_001BF0[] = dobject_zl4Tex_001BF0;
#else
static const char object_zl4Tex_001BF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001BF0;
#endif
#define dobject_zl4Tex_001CF0 "__OTR__objects/object_zl4/object_zl4Tex_001CF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_001CF0[] = dobject_zl4Tex_001CF0;
#else
static const char object_zl4Tex_001CF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001CF0;
#endif
#define dobject_zl4Tex_001DF0 "__OTR__objects/object_zl4/object_zl4Tex_001DF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_001DF0[] = dobject_zl4Tex_001DF0;
#else
static const char object_zl4Tex_001DF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001DF0;
#endif
#define dobject_zl4Tex_00D8B8 "__OTR__objects/object_zl4/object_zl4Tex_00D8B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_00D8B8[] = dobject_zl4Tex_00D8B8;
#else
static const char object_zl4Tex_00D8B8[] __attribute__((aligned (2))) = dobject_zl4Tex_00D8B8;
#endif
#define dobject_zl4Tex_000C70 "__OTR__objects/object_zl4/object_zl4Tex_000C70"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_000C70[] = dobject_zl4Tex_000C70;
#else
static const char object_zl4Tex_000C70[] __attribute__((aligned (2))) = dobject_zl4Tex_000C70;
#endif
#define dobject_zl4Tex_000CB0 "__OTR__objects/object_zl4/object_zl4Tex_000CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_000CB0[] = dobject_zl4Tex_000CB0;
#else
static const char object_zl4Tex_000CB0[] __attribute__((aligned (2))) = dobject_zl4Tex_000CB0;
#endif
#define dobject_zl4Tex_000DB0 "__OTR__objects/object_zl4/object_zl4Tex_000DB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_000DB0[] = dobject_zl4Tex_000DB0;
#else
static const char object_zl4Tex_000DB0[] __attribute__((aligned (2))) = dobject_zl4Tex_000DB0;
#endif
#define dobject_zl4Tex_0017F0 "__OTR__objects/object_zl4/object_zl4Tex_0017F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0017F0[] = dobject_zl4Tex_0017F0;
#else
static const char object_zl4Tex_0017F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0017F0;
#endif
#define dobject_zl4Tex_0015B0 "__OTR__objects/object_zl4/object_zl4Tex_0015B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0015B0[] = dobject_zl4Tex_0015B0;
#else
static const char object_zl4Tex_0015B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0015B0;
#endif
#define dobject_zl4Tex_001630 "__OTR__objects/object_zl4/object_zl4Tex_001630"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_001630[] = dobject_zl4Tex_001630;
#else
static const char object_zl4Tex_001630[] __attribute__((aligned (2))) = dobject_zl4Tex_001630;
#endif
#define dobject_zl4Tex_0028F0 "__OTR__objects/object_zl4/object_zl4Tex_0028F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0028F0[] = dobject_zl4Tex_0028F0;
#else
static const char object_zl4Tex_0028F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0028F0;
#endif
#define dobject_zl4Tex_0059F0 "__OTR__objects/object_zl4/object_zl4Tex_0059F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0059F0[] = dobject_zl4Tex_0059F0;
#else
static const char object_zl4Tex_0059F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0059F0;
#endif
#define dobject_zl4Tex_005CB0 "__OTR__objects/object_zl4/object_zl4Tex_005CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_005CB0[] = dobject_zl4Tex_005CB0;
#else
static const char object_zl4Tex_005CB0[] __attribute__((aligned (2))) = dobject_zl4Tex_005CB0;
#endif
#define dobject_zl4Tex_005DB0 "__OTR__objects/object_zl4/object_zl4Tex_005DB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_005DB0[] = dobject_zl4Tex_005DB0;
#else
static const char object_zl4Tex_005DB0[] __attribute__((aligned (2))) = dobject_zl4Tex_005DB0;
#endif
#define dobject_zl4Tex_005A70 "__OTR__objects/object_zl4/object_zl4Tex_005A70"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_005A70[] = dobject_zl4Tex_005A70;
#else
static const char object_zl4Tex_005A70[] __attribute__((aligned (2))) = dobject_zl4Tex_005A70;
#endif
#define dobject_zl4Tex_005C70 "__OTR__objects/object_zl4/object_zl4Tex_005C70"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_005C70[] = dobject_zl4Tex_005C70;
#else
static const char object_zl4Tex_005C70[] __attribute__((aligned (2))) = dobject_zl4Tex_005C70;
#endif
#define dobject_zl4Tex_0058F0 "__OTR__objects/object_zl4/object_zl4Tex_0058F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0058F0[] = dobject_zl4Tex_0058F0;
#else
static const char object_zl4Tex_0058F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0058F0;
#endif
#define dobject_zl4Tex_0056F0 "__OTR__objects/object_zl4/object_zl4Tex_0056F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0056F0[] = dobject_zl4Tex_0056F0;
#else
static const char object_zl4Tex_0056F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0056F0;
#endif
#define dobject_zl4Tex_001E30 "__OTR__objects/object_zl4/object_zl4Tex_001E30"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_001E30[] = dobject_zl4Tex_001E30;
#else
static const char object_zl4Tex_001E30[] __attribute__((aligned (2))) = dobject_zl4Tex_001E30;
#endif
#define dobject_zl4Tex_002230 "__OTR__objects/object_zl4/object_zl4Tex_002230"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_002230[] = dobject_zl4Tex_002230;
#else
static const char object_zl4Tex_002230[] __attribute__((aligned (2))) = dobject_zl4Tex_002230;
#endif
#define dobject_zl4Tex_002270 "__OTR__objects/object_zl4/object_zl4Tex_002270"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_002270[] = dobject_zl4Tex_002270;
#else
static const char object_zl4Tex_002270[] __attribute__((aligned (2))) = dobject_zl4Tex_002270;
#endif
#define dobject_zl4Tex_0022F0 "__OTR__objects/object_zl4/object_zl4Tex_0022F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0022F0[] = dobject_zl4Tex_0022F0;
#else
static const char object_zl4Tex_0022F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0022F0;
#endif
#define dobject_zl4Tex_0024F0 "__OTR__objects/object_zl4/object_zl4Tex_0024F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0024F0[] = dobject_zl4Tex_0024F0;
#else
static const char object_zl4Tex_0024F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0024F0;
#endif
#define dobject_zl4Tex_0026F0 "__OTR__objects/object_zl4/object_zl4Tex_0026F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0026F0[] = dobject_zl4Tex_0026F0;
#else
static const char object_zl4Tex_0026F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0026F0;
#endif
#define dobject_zl4Tex_002970 "__OTR__objects/object_zl4/object_zl4Tex_002970"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_002970[] = dobject_zl4Tex_002970;
#else
static const char object_zl4Tex_002970[] __attribute__((aligned (2))) = dobject_zl4Tex_002970;
#endif
#define dobject_zl4Tex_0029F0 "__OTR__objects/object_zl4/object_zl4Tex_0029F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4Tex_0029F0[] = dobject_zl4Tex_0029F0;
#else
static const char object_zl4Tex_0029F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0029F0;
#endif
#define dobject_zl4TLUT_000870 "__OTR__objects/object_zl4/object_zl4TLUT_000870"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4TLUT_000870[] = dobject_zl4TLUT_000870;
#else
static const char object_zl4TLUT_000870[] __attribute__((aligned (2))) = dobject_zl4TLUT_000870;
#endif
#define dobject_zl4TLUT_000A70 "__OTR__objects/object_zl4/object_zl4TLUT_000A70"
#ifdef _WIN32
static const __declspec(align(2)) char object_zl4TLUT_000A70[] = dobject_zl4TLUT_000A70;
#else
static const char object_zl4TLUT_000A70[] __attribute__((aligned (2))) = dobject_zl4TLUT_000A70;
#endif