Shipwright/libultraship/libultraship/Material.cpp

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#include "Material.h"
namespace Ship
{
void MaterialV0::ParseFileBinary(BinaryReader* reader, Resource* res)
{
Material* mat = (Material*)res;
ResourceFile::ParseFileBinary(reader, res);
cmtH = (MaterialCmt)reader->ReadUByte();
cmtV = (MaterialCmt)reader->ReadUByte();
clrR = reader->ReadUByte();
clrG = reader->ReadUByte();
clrB = reader->ReadUByte();
clrA = reader->ReadUByte();
clrM = reader->ReadUByte();
clrL = reader->ReadUByte();
shaderID = reader->ReadUInt32();
shaderParamsCnt = reader->ReadUInt32();
offsetToShaderEntries = reader->ReadUInt32();
mat->shaderID = shaderID;
mat->shaderParams.reserve(shaderParamsCnt);
for (uint32_t i = 0; i < shaderParamsCnt; i++)
mat->shaderParams.push_back(new ShaderParam(reader));
mat->cmtH = cmtH;
mat->cmtV = cmtV;
mat->clrR = clrR;
mat->clrG = clrG;
mat->clrB = clrB;
mat->clrA = clrA;
mat->clrM = clrM;
mat->clrL = clrL;
}
ShaderParam::ShaderParam(BinaryReader* reader)
{
name = reader->ReadUInt32();
dataType = (DataType)reader->ReadByte();
switch (dataType)
{
case DataType::U8:
value = reader->ReadUByte();
break;
case DataType::S8:
value = reader->ReadByte();
break;
case DataType::U16:
value = reader->ReadUInt16();
break;
case DataType::S16:
value = reader->ReadInt16();
break;
case DataType::U32:
value = reader->ReadUInt32();
break;
case DataType::S32:
value = reader->ReadInt32();
break;
default:
// TODO: ERROR GOES HERE
break;
}
}
}