Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetAnimatedMaterialList.cpp

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/**
* File: SetAnimatedMaterialList.cpp
* Description: Defines a class SetAnimatedMaterialList to enable ZRoom to declare
* ZTextureAnimations, using that ZResource to do the work.
*/
#include "SetAnimatedMaterialList.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZRoom.h"
#include "ZTextureAnimation.h"
SetAnimatedMaterialList::SetAnimatedMaterialList(ZFile* nParent)
: ZRoomCommand(nParent), textureAnimation(nParent)
{
}
void SetAnimatedMaterialList::ParseRawData()
{
ZRoomCommand::ParseRawData();
textureAnimation.ExtractFromFile(segmentOffset);
}
void SetAnimatedMaterialList::DeclareReferences(const std::string& prefix)
{
textureAnimation.SetName(textureAnimation.GetDefaultName(prefix.c_str()));
textureAnimation.DeclareReferences(prefix);
textureAnimation.GetSourceOutputCode(prefix);
}
std::string SetAnimatedMaterialList::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "AnimatedMaterial", listName,
parent->workerID);
return StringHelper::Sprintf("SCENE_CMD_ANIMATED_MATERIAL_LIST(%s)", listName.c_str());
}
std::string SetAnimatedMaterialList::GetCommandCName() const
{
return "SCmdTextureAnimations";
}
RoomCommand SetAnimatedMaterialList::GetRoomCommand() const
{
return RoomCommand::SetAnimatedMaterialList;
}