Shipwright/soh/assets/textures/map_name_static/map_name_static.h

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#ifndef TEXTURES_MAP_NAME_STATIC_H
#define TEXTURES_MAP_NAME_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;
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#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;
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#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;
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#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;
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#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;
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#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
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static const ALIGN_ASSET(2) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;
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#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;
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#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;
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#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;
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#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;
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#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;
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#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;
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#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;
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#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;
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#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;
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#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;
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#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;
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#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
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static const ALIGN_ASSET(2) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;
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#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;
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#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;
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#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;
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#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;
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#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;
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#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;
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#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;
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#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
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static const ALIGN_ASSET(2) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;
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#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
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static const ALIGN_ASSET(2) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;
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#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
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static const ALIGN_ASSET(2) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;
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#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
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static const ALIGN_ASSET(2) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;
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#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
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static const ALIGN_ASSET(2) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;
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#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;
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#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;
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#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;
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#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
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static const ALIGN_ASSET(2) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;
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#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;
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#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
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static const ALIGN_ASSET(2) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;
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#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;
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#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;
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#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;
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#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;
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#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;
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#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;
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#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;
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#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;
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#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;
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#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;
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#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;
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#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;
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#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;
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#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;
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#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;
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#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;
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#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;
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#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;
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#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;
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#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;
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#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;
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#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;
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#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;
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#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;
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#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;
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#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;
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#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;
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#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;
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#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;
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#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;
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#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;
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#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;
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#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;
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#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;
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#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;
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#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;
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#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
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static const ALIGN_ASSET(2) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;
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#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;
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#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;
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#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;
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#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;
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#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;
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#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;
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#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
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static const ALIGN_ASSET(2) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;
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#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;
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#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
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static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;
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#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;
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#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;
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#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
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static const ALIGN_ASSET(2) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;
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#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
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static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;
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#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;
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#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;
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#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
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static const ALIGN_ASSET(2) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;
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#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;
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#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;
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#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;
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#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;
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#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
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static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;
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#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
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static const ALIGN_ASSET(2) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;
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#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
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static const ALIGN_ASSET(2) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;
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#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;
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#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
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static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;
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#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
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static const ALIGN_ASSET(2) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;
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#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
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static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;
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#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
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static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;
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#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
#endif // TEXTURES_MAP_NAME_STATIC_H