Shipwright/soh/assets/textures/backgrounds/vr_RUVR_pal_static.h

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#ifndef TEXTURES_VR_RUVR_PAL_STATIC_H
#define TEXTURES_VR_RUVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgMarketRuinsBgTLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBgTLUT"
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static const ALIGN_ASSET(2) char gMarketRuinsBgTLUT[] = dgMarketRuinsBgTLUT;
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#define dgMarketRuinsBg2TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg2TLUT"
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static const ALIGN_ASSET(2) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT;
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#define dgMarketRuinsBg3TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg3TLUT"
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static const ALIGN_ASSET(2) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT;
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#define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;
#endif // TEXTURES_VR_RUVR_PAL_STATIC_H