Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_10.h

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#ifndef DUNGEONS_YDAN_ROOM_10_H
#define DUNGEONS_YDAN_ROOM_10_H 1
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#include "align_asset_macro.h"
#define dydan_room_10Tex_001BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_001BE0"
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static const ALIGN_ASSET(2) char ydan_room_10Tex_001BE0[] = dydan_room_10Tex_001BE0;
#define dydan_room_10Tex_0023E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0023E0"
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static const ALIGN_ASSET(2) char ydan_room_10Tex_0023E0[] = dydan_room_10Tex_0023E0;
#define dydan_room_10Tex_002BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_002BE0"
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static const ALIGN_ASSET(2) char ydan_room_10Tex_002BE0[] = dydan_room_10Tex_002BE0;
#define dydan_room_10Tex_0033E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0033E0"
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static const ALIGN_ASSET(2) char ydan_room_10Tex_0033E0[] = dydan_room_10Tex_0033E0;
#define dydan_room_10Tex_003DF8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_003DF8"
static const ALIGN_ASSET(2) char ydan_room_10Tex_003DF8[] = dydan_room_10Tex_003DF8;
#define dydan_room_10DL_001370 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_001370"
static const ALIGN_ASSET(2) char ydan_room_10DL_001370[] = dydan_room_10DL_001370;
#define dydan_room_10DL_003D20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_003D20"
static const ALIGN_ASSET(2) char ydan_room_10DL_003D20[] = dydan_room_10DL_003D20;
#endif // DUNGEONS_YDAN_ROOM_10_H